Thread Tools
Old November 20, 2001, 17:51   #1
Stegalin
Settler
 
Local Time: 17:11
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 16
Air superiority missions work
I had 2 stealth bomers and 4 regular bombers shot down last night, and shot down defenders with my jet fighters which got damaged in the process... I like the animation sequences. This does work.


However, has anyone tried to precision bomb their own cities? It allows you to do so . or at least the "no no" icon doesn't appear on your mouse.
Stegalin is offline  
Old November 20, 2001, 18:00   #2
uh Clem
King
 
uh Clem's Avatar
 
Local Time: 11:11
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Born in the US; damned if I know where I live now
Posts: 1,574
Quote:
However, has anyone tried to precision bomb their own cities? It allows you to do so . or at least the "no no" icon doesn't appear on your mouse.


They should leave it the way it is. "Friendly fire" is a fact of life in wartime.
__________________
"When all else fails, a pigheaded refusal to look facts in the face will see us through." -- General Sir Anthony Cecil Hogmanay Melchett
uh Clem is offline  
Old November 20, 2001, 18:02   #3
Howling Chip
Chieftain
 
Howling Chip's Avatar
 
Local Time: 09:11
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Roseville, California
Posts: 59
Thanks for posting that AirInt works. I have not seen it work in my games so far. Anyone else see it work, please post.



(Might be like Leader Generation. I get plenty, for days some people were posting that they never get any.)
Howling Chip is offline  
Old November 20, 2001, 18:12   #4
Blaupanzer
lifer
Emperor
 
Blaupanzer's Avatar
 
Local Time: 13:11
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
ZOC interception fire for mobile units is very intermittant. A sixteen-unit stack ran by my tank one-by-one, the tank didn't fire until about the fifth unit. Overall, it fired on about a third of them on and off. It may be that Air Sup is the same way. However, my fighters have never succeeded at it (zero times). No one has said the AI doesn't do it. They do it a lot.
__________________
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
Blaupanzer is offline  
Old November 20, 2001, 19:05   #5
Grunthex
Warlord
 
Local Time: 10:11
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Calgary
Posts: 192
*sigh* The computer's air interception has always worked as designed. It's player interception that doesn't work. Period. Your fighters will never intercept an AI plane. Period.
Grunthex is offline  
Old November 20, 2001, 19:08   #6
dexters
Apolyton Storywriters' Guild
King
 
dexters's Avatar
 
Local Time: 17:11
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
Quote:
Originally posted by Blaupanzer
ZOC interception fire for mobile units is very intermittant. A sixteen-unit stack ran by my tank one-by-one, the tank didn't fire until about the fifth unit. Overall, it fired on about a third of them on and off. It may be that Air Sup is the same way. However, my fighters have never succeeded at it (zero times). No one has said the AI doesn't do it. They do it a lot.
I believe this is an acknowledged bug.
dexters is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 13:11.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team