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Old December 8, 2001, 19:32   #31
Eyn
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New 1.16f trade ressources
i've start a new game from "scenario" with huge earth map after "new" patch 1.16f install

i'm unable to offer or request strategic resources !!!
the only one time i could was when an other civ request me a strategic resource
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Old December 8, 2001, 20:27   #32
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Re: Raion
Maybe you have a virus? Some viruses corrupt .dll files. Have you ran a virius checker which is up to date?

...although I don't know how it would be different depending on how many times you restart....
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Old December 9, 2001, 00:09   #33
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[oops]
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Old December 9, 2001, 00:32   #34
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Works great!
Works great on WinXP here! Thanks Firaxis.

I have one question about the "culturally linked starting position" option. It's not quite clear to me which choice is the way Civ3 was originally (pre patch). I believe that positions were culturally linked, but the patch defaults to "off" so I'm not sure. Anybody know for sure? Firaxis?

Clegg
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Old December 9, 2001, 02:22   #35
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windows XP compatible ???
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Old December 9, 2001, 06:09   #36
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I still don't get it.

When I ran the (second) patch, it prompted me to delete the old file. I okayed that. It then proceeded to install the new patch.

Why should I run this again?
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Old December 9, 2001, 07:32   #37
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Re: Works great!
Quote:
Originally posted by Corporal Clegg
Works great on WinXP here! Thanks Firaxis.
Corporal Clegg, Where did you get the patch that's working for you? I got mine -- which, after installation, starts a civilization3.exe process that grabs about 5M RAM and then sits idle without actually bringing up the app -- from Firaxis (www.civ3.com/patches.cfm) at 3:45 PM CST Dec 8.

Thanks.
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Old December 9, 2001, 08:52   #38
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Thanks for providing this patch! The time lag between turns is much more manageable. The features I appreciate the most are the ability to set the production to remain as set until changed, the fact that the program no longer constantly updates my startup files, and the overall increase in game speed. The corruption is much more manageable, and the mid level games seem more rewarding and less frustrating.

The popup screens/reminders for civil unrest are also excellent, as they save a couple of keystrokes, and you can be assured you have not missed any cities in civil disorder.

I have noted no problems with the patch. (latest)
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Old December 9, 2001, 09:32   #39
Jason Beaudoin
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Just to confirm a major bug:

I'm running WIN2K and the diplomatic advisor screen does not show any diplomatic lines.

Plus, the game is much more unstable. I had two crashes in one day when before I never, ever had any.
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Old December 9, 2001, 12:04   #40
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win 98se , gforce2 mx latest drivers,Intel p-3 800mhz,256 ram.

my observation so far:

good things:

-air superiority finely works,and works great -
-game MUCH FASTER after the patch,large verity of animation options to turn off (i play with all the animation on,just love them,great art work).

bad things

-POP NUMBER SHADOW- its to much annoying ,so i mention it on the top of my bad things list,it really doesn't feet on the overall great graphic look you (FIRAXIS) have created,dunno why u changed that (color blind related issue?),but i hope u can give us the option to turn that shadow off,it looks so black on the soft beautiful colors of the map...grrrr
- game become unstable-before the patch the game didn't crashed,not ones!!after the first patch i had all kind of ghost lines at the advisor screen,and the game crashed right after i closed those windows. after the second patch the lines gone away, and the game crashes only if i go to the advisor screen then close it and immediately quit the game .

didn't played a full patched game so i didnt checked playability , or if it crashes in other situations
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Old December 9, 2001, 12:12   #41
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I installed the "updated" patch but can't get the game to run. All it does is hang with the civilization3.exe taking up about 5 megs and another temporary thread running. I'm running Windows XP Professional. I had no problems before installing the patch. Can someone help me? I even tried reinstalling. Reinstalled the game ran fine, installed the patch it doesn't run.

I was looking forward to playing now that the patch is released...
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Old December 9, 2001, 13:00   #42
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I, too, prefer the old population number without the shadow. For some reason, it is much more dificult to read now. Plus, it looks kind of tacky .
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Old December 9, 2001, 13:02   #43
Corporal Clegg
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Re: Re: Works great!
Got it directly from the civfanatics linked posted earlier in this thread by Killerdaffy. Seems to work fine for me on WinXP home version, although it looks like some folks are having problems...

Quote:
Originally posted by dutch96


Corporal Clegg, Where did you get the patch that's working for you? I got mine -- which, after installation, starts a civilization3.exe process that grabs about 5M RAM and then sits idle without actually bringing up the app -- from Firaxis (www.civ3.com/patches.cfm) at 3:45 PM CST Dec 8.

Thanks.
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Old December 9, 2001, 13:40   #44
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The stupid capitalist pigs at firaxis killed Redstar's and mines communist empires. Us comrades must complain to them, VIVA LA REVOLUTION! Russia will rise again comrades. *Opens civ3 and starts a new game with russia* dang firaxis, dang them all...

-Comrade Sharule
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Old December 9, 2001, 14:13   #45
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Bug with larger resolutions ?
I noticed a new bug with using larger resolutions then 1024x768 in civ3.

After visiting some of the advisors (F1 - F11), the frames from the box below town 'drops' few tiles downwards.

This does NOT happen with 1024x768, only larger resolutions, so it can be fixed by playing only on 1024x768... but i for one have 21" monitor and would like to use larger resolution without suffering this bug.

It may also be that this bug is graphics card related ? I have Elsa Geforce 3 and so far have tried Elsa 21.81 drivers, Nvidia reference 21.83 and 23.11 drivers but doesnt seem to help.

Picture i added hopefully explains the problem.
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Old December 9, 2001, 14:28   #46
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Re: Works great!
Quote:
Originally posted by Corporal Clegg
Works great on WinXP here! Thanks Firaxis.

I have one question about the "culturally linked starting position" option. It's not quite clear to me which choice is the way Civ3 was originally (pre patch). I believe that positions were culturally linked, but the patch defaults to "off" so I'm not sure. Anybody know for sure? Firaxis?

Clegg
I don't think they were culturally linked before.
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Old December 9, 2001, 14:30   #47
Tuomas Seijavuo
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After applying the patch strange black rectangles are showing all over my screen too at 1280x1024 resolution. I've got:

ATi Radeon
Driver version number 7.55-010523b-546E-ATI
Driver date: 5-25-2001
Win 98 SE
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Old December 9, 2001, 15:30   #48
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Game ending
I've installed the latest patch (downloaded this morning).
I continued playing a game from before the patch and it won't end! I build the spaceship, and nothing happened. Perhaps it has to fly there, I thought. But 70 years later: no dice. Perhaps I switched of the spaceship victory setting (how can you check this?).

Bit it's been 2050, and the game is still going. Does the end-year change according to difficulty level? Coulnd't find anything about this in the manual.

Also when I retire I used to get the histograph and a rating, but since installing the patch it just goes straight to the beginning screen (with load game and stuff). The score is still growing, so it's not as if the I'm still playing after winning the game.
I'm not sure if this is patch related, but thought it best to put it in the feedback nevertheless.

I'm confused.

Robert
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Old December 9, 2001, 15:40   #49
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Conqueror, Tuomas... I'm getting the same graphics bug. I'm playing at 1280x1024 (KeepRes=1 in civilization3.ini), and after first visit to advisory screens, the city label box frames are drawn at wrong places on main map. The bug doesn't appear if I play at default 1024x768 resolution.

Windows ME (UK)
NVIDIA Geforce 2 MX with the newest official Detonator 23.11 drivers
DirectX 8.1
Athlon CPU
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Old December 9, 2001, 15:56   #50
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Has a newer version of the 1.16f patch been released since Saturday? I still am having the problem with Civ III caching 5 MB of data, and then doing nothing after that.

PIII, Voodoo III AGP 3000, Win XP

and yes it worked before the patch.
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Old December 9, 2001, 16:05   #51
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Still having Sfaedisk2 Problems...
So V1.07F gave me Sfaedisk2 problems, so I got a V1.07Fa patch that resolved this, but 1.16F again gave me the same problem...

Lock Up Scenario:
1) Click on Civ3 icon
2) A small game screen pops up, the CD-Rom spins, and then the computer locks up.


Have gone back to 1.07Fa until this can get resolved.
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Old December 9, 2001, 16:38   #52
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UNinstall, REinstall, REport
OK, Uninstall and reinstall. Then try it.

Then apply the page. Try a new game with the patch.

If it still doesn't work, post what happens here. Usually it's something someone has experienced before.
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Old December 9, 2001, 19:01   #53
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Quote:
Originally posted by FinnishGuy
Conqueror, Tuomas... I'm getting the same graphics bug. I'm playing at 1280x1024 (KeepRes=1 in civilization3.ini), and after first visit to advisory screens, the city label box frames are drawn at wrong places on main map. The bug doesn't appear if I play at default 1024x768 resolution.

Windows ME (UK)
NVIDIA Geforce 2 MX with the newest official Detonator 23.11 drivers
DirectX 8.1
Athlon CPU
I'm having the same prob. Had to comment out the 'keepres' line in the ini file & let it default to 1024...

Similar system to above.

& I don't like the change to the numbers for the city pop either. Doesn't look good.

Otherwise the fixed stuff appears fixed. Thanks!!!

C ya,
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Old December 9, 2001, 19:10   #54
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posted by me
Quote:
and the game crashes only if i go to the advisor screen then close it and immediately quit the game .
i have monitored this problem
ONLY if i go into the science advisor screen,and hit esc (2 times-one for quitting the science advisor screen,second to bring the quit game menu) and clicking on "yes immediately" option on the menu
the game always crashes
the error im getting is:

CIVILIZATION3 caused an invalid page fault in
module CIVILIZATION3.EXE at 017f:005176a1.
Registers:
EAX=00000001 CS=017f EIP=005176a1 EFLGS=00010202
EBX=005d1cc0 SS=0187 ESP=00abfafc EBP=00000000
ECX=0132a62c DS=0187 ESI=00861b70 FS=0eef
EDX=0087b0b8 ES=0187 EDI=00000003 GS=0000
Bytes at CS:EIP:
ff 10 c7 86 ac 26 00 00 00 00 00 00 8b 86 c8 34
Stack dump:
00000003 005d2248 00453226 00005417 005eaac8 00000360 00000480 005d1cc0 004726d9 00006027 004ec6f6 00000480 00000360 0000e000 00000000 00000000
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Old December 9, 2001, 19:17   #55
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Bugs
Hi all. Found some bugs, and had a couple of other questions.

1 - Lines in the Diplomacy Advisor missing.

2 - City boundary lines around settlers when they are judging where to place a city are missing.

3 - When adding units to the build queue, and the preference to build last build unit is checked, the game ignores the queue order. (Exaple: queued 2 warriors and a settler. when the warriors are done, it asks me if i want to build another warrior.) Shouldn't the queue take precedence? Actually, shouldn't the queue negate the need to tell me when it built something and just tell me when the last item is completed? I could always remove items from the queue before they are all finished.

4 - Drop shadows on city size numbers can look pretty awful at times. How bad they look depends on what the background color of the civ is, and whether or not the number is red, white, or yellow. When white, the drop shadows look good, usually. Pretty strange. It would be nice if I could shut of drop shadows in the preference screen.

5 - Don't know if this is a bug or not, but I can't see more than 8 civs in the diplomacy screen at one time. I have embassies in 5 civs, but only 3 show up, with the standard cutout figure for the rest of the spots. Am I missing something here? Shouldn't the game show any civs I have come in contact with until the 8 slots are filled (that is if only 8 can be shown)?

I am a bit confused about the patches. I know there are at least 2 versions floating around. The 1st patch, and the 2nd release that fixes xp/2000 problems. Is there a third that I don't know about, and if so, what does it fix?

On a brighter note, I am actually enjoying the game now (post initial patch). I edited the rules and corruption is no longer so catostrophic with a huge number of cities. Pre-patch Civ3 really killed the expansionist game - now it's cool. I have also noticed that the game runs MUCH better without any programs running in the background, even on fast system.

Thanks much!
Rob

Last edited by Zzyzx; December 9, 2001 at 19:30.
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Old December 9, 2001, 19:35   #56
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funny"bugy" thing
u can do bombardment (by ships,artillery,and bombers) on any tile on the map
by holding the "b" button and choosing a tile to be bombard...
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Old December 9, 2001, 22:43   #57
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Where is the Corruption Modifier?
Is the 'Percentage of Optimal Cities' the Corruption Modifier that was added to the Difficulty Level Tab?

Also, I there is no changes to Corruption that I have been able to see. Before applying the patch, I purposely recorded the Corruption that was in the game for every type of Government (a whole afternoon gone ) and have seen no difference after applying the Patch. I even redownloaded and reinstalled the Patch, incase I had gotten the "broken" Patch.

I'm still working on inputing my results into Excel, but at first glance, everything is the same. When two of the Changes deal with corruption, I do expect there to be some noticable difference.

I'll upload the Spreadsheet that I've worked on (and the various saved games that the data is taken from) at anyones request.

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Old December 9, 2001, 23:57   #58
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RE: Foriegn Advisor Bug
First Off: A Kick butt Game!

I tried to play Pools of Radiance: Ruins of Myth Drannor but. . . Oh God. . . the bugs. . . the bugs. . .

Couple of things:

1. I have the very latest corrected patch. I am running Windows XP, 1024 M RAM, 60 G Hard Drive, Athlon XP 1700+, the fabled Soundblaster Live!, and a GeForce 3 Ti500. I dunno if this helps but I thought I'd give the specs.

2. The corruption must end. . .

3. I like the fact the game is harder though.

4. Fix the problem where units are stacked. I would like to have all of them activate at once rather than flip me across the universe to another active unit first.

5. For some reason, only 1 civ has coal every game I play. While this is cute, it has become disturbing.

6. What is the insanity of Civ's plopping a settler in the middle of your territory? Can this be stopped?

7. Hmmm. . . that's all for now, but I'll think of some more!
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Old December 10, 2001, 00:13   #59
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Re: Re: Works great!
Quote:
Originally posted by genghisvick


I don't think they were culturally linked before.
Actually they were. For instance, if you played the Iroquois you would always be near the Americans and the Aztecs. You rarely run into a civilization that doesn't share at least one trait with yours in the early game on larger maps.

I've noticed one minor glitch, but not sure if it's related to the patch as it's the first game that was actually won on my wife's system, which is a different OS (ME) from the one I've won my many games on (XP) - in a cultural victory the faces of the other rulers on the congratulations screen were blacked out, you could only see the little bubble with the picture of your ruler in it. Very minor, only mentioning it to help the guys at Firaxis should anyone else have it show up.
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Old December 10, 2001, 02:37   #60
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This is a cross-post from another thread:

Has anyone else been having problems with Shift-P? I ran into a problem where hitting Shift-P didn't result in the worker heading for the pollution. In the middle of the next turn the problem was fixed, but after that it stopped working again.

There's more. After I gnashed my teeth and began taking care of it manually, I used Shift-C, the command for taking care of polltion. But no matter how many workers I put on a single patch, it just wouldn't clean up in one turn. Later I discovered that if I hit Shift-P instead (But while already over a patch of pollution) it would now clean up the same turn.

Anyone else run into this?

*ADDITION*

This is after the latter update, not the former.
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