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Old May 9, 2000, 10:57   #1
Crustacian
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My kind of legions!
Here is a quote from: http://members.tripod.com/~S_van_Dorst/legio.html

"The legio was a miniature army that contained within its ranks troops trained and equipped to perform all kinds of different duties both on and off the battlefield. Although the vast majority of soldiers served as heavy infantry, other legionaries fought as cavalry, archers or light infantry.
(Currently represented in game as attack of 4)

"Other specialised troops operated artillery consisting of torsion guns.
(in view of this could they have an advantage, say city walls are only half effective to these units?)

"The troops were however not solely prepared for combat. Legionaries regularly served as combat engineers constructing fortifications, roads and bridges.
(in the game units can fortify, but this is something more than that. ROADS, BRIDGES!? yeah!!!)

"As the legion counted among its complement a vast number of men with special skills it was in many ways selfsupporting.
A large part of its military equipment could be produced by artisans in the ranks. Soldiers trained as surveyors, engineers and architects ensured that the legion needed little outside help for its building requirements.
(a unit who needs no support!! Well how about a shield for every two of these units?)

"Administrative duties were performed by other legionaries both within their unit as well as in the provincial bureaucracy.

(In summary could the legion be one of the first special units and become something sought after in the game rather than seldom used due to lack of movement? Think of it: A legion needing little or no support, able to build a road...maybe not as fast as a settler, a bridge, a fort.
With this in mind a legion (currently IRON WORKING)could only become available AFTER bridge building instead of before. So maybe a new tech would need to be invented so Iron still precedes Bridges, but something after iron & bridges...call it "special heavy infantry" attack 4 defense 2 or 3, walls effect lessened by 50%, one shield support for two units, and under early republic takes more away units to cause unhappyness at home. or?)

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Old May 9, 2000, 11:12   #2
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well . you know , many cities were once fortresses of Roman Legion. so what let's allow them to settle ? no . I dont think so.



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Old May 9, 2000, 11:22   #3
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What about the other ideas Dalgetti? You gonna throw them all out just because you think settling cities with them is too far fetched?
Remember, I didn't suggest they found cities, and do what settlers do that way. It would take them longer to build roads and bridges than settlers.
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Old May 9, 2000, 11:24   #4
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I think the whole problem with civ is that single movement units are pretty much useless for anything but defending.we need ranged units like CTP
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Old May 9, 2000, 11:27   #5
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No question that ranged units are needed. CTP has a good idea there
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Old May 9, 2000, 21:52   #6
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This is why Rome beat the crap out of everyone. As much as I would like to have this maybe this should be implemented in the army/stacking idea. A super unit like a true legion is going to imbalance gameplay. A legion true to history is gonna be the only unit built which I think would be bad. Legion movement should be upped by one or two. Roman legions were very mobile and could easily catch up with hoplite phalanxes other heavy infantry armies.

Just my 2 cents

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Old May 10, 2000, 06:11   #7
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I think multi-purpose units are a good idea.
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Old May 10, 2000, 10:27   #8
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Alpha Centauri introduced the Units Workshop, and I'm ready to bet something in this line will be in CIV III.

Maybe Firaxis will add some realistic names and pre-defined properties: Legion, Ophlite, Crusader, etc. but more as in SMAC are "chassis" limited.
I can't see a Warrior directly upgrade to an Elephant unit, as fat as they become

If Firaxis introduce the concept of conscription (people are detracted from cities to make a unit, of course using some "real numbers of citizen" instead of head) we can think that soldiers simply learn to use different weapons, upgrading at a reduced cost instead of have to be disbanded and rebuilt from scratch. I'm against the SMAC ability to upgrade units in the field: they must be inside a city, a fortress, a port (a must add: you can build one on a shore square to serve the nearest city), an airbase.

Back to multipurpose units, in a SMAC unit workshop you can add abilities to units (with reasonable limits) to have some very powerful one, but at a (game balancing) very high price to build it (or upgrade to).

Do you want a settler more able to defende itself? Are you ready to pay it twice the usual to add some strenght?

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Old May 10, 2000, 16:42   #9
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Someone hit on a good point there. The defense for a settler is ridiculously underestimated. In American History Settlers defended against indian attacks by circling up the wagons. Plus, Settlers are usually not defenseless. More early settlers carried weapons (in my example, rifles) they just weren't as trained or orderly. They should be able to defeat horsemen and archers. (IMHO)

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Old May 10, 2000, 18:23   #10
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Crustacian, my question about "pay per reinforced settler" isn't a criticism about your idea. I was only pointing out what's main balance problem when you decide which unit design and produce on SMAC workshop.

Actually, you can't build a "settler" or "engineer like" unit that can also attack (same slot for attack weapon and special like building ability). You can add defense or special (Anti Aircraft bonus, free support etc.). I'm not sure it will be fair to make a special unit so strong to attack, build, defense, settle and so on; better force the player to stack more specialized units into an army.

I suppose this clarify also my point to OrangeSfwr: settler can be more strong, but I can't believe they can resist to an attack from well trained and equipped soldiers: simply no match. I understand that when in history the "settler" where equipped with weapons far superior than enemy (winchester rifle against bow) they had more chance on defence, but I don't remember any carriage attacking redskins in John Wayne's "western movies"
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Old May 10, 2000, 20:17   #11
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Your points are well taken regarding the settlers current fairly well ability to defend as well as possibly beefing them up a bit even if at a greater price.

But legions (independant from any settler issues) were able to build roads, forts, and bridges. They were awesome units.

I am sure Rome also had its settlers too, but thats another story.
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Old May 10, 2000, 20:25   #12
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Don't forget Roman legions built aquaducts too. Maybe they could give a building bonus in the city they are stationed at? Just another dumb idea from Par4.

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Old May 11, 2000, 00:22   #13
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So maybe somewhere in between a super unit and what it is currently in Civ II.

If the legion was something to be sought after, it would maybe reduce the tendancy to rush to MC. So there are other reasons to beaf it up.

Maybe just increase the legions hit points and or firepower, and allow it to build roads, forts, and/or/not bridges at a reduced rate from settlers.

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Old May 11, 2000, 00:27   #14
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quote:

Originally posted by Adm.Naismith on 05-10-2000 10:27 AM

Do you want a settler more able to defende itself? Are you ready to pay it twice the usual to add some strenght?




Myself i would rather like a military unit able to do a little construction, and yes it is worth more than the usual price of a legion or a settler.
(This is only on the basis of historic legions abilities, plus the need to lessen rush to MC as a main strategy)



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Old May 11, 2000, 16:03   #15
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quote:

Originally posted by Adm.Naismith on 05-10-2000 06:23 PM
I suppose this clarify also my point to OrangeSfwr: settler can be more strong, but I can't believe they can resist to an attack from well trained and equipped soldiers: simply no match. I understand that when in history the "settler" where equipped with weapons far superior than enemy (winchester rifle against bow) they had more chance on defence, but I don't remember any carriage attacking redskins in John Wayne's "western movies"


I don't intend on giving them an attack at all. Settlers shouldn't be able to attack (maybe explorers, but that's in another thread). Just a higher defense. Think about my scenario with the Indian tribes with horsemen and other primitive weapons getting killed by settlers with rifles. I think settlers should have a defense equal to the attack of horsemen and/or archers in Civ 3 that way it is sort of a 50/50 chance for the settlers.

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Old May 12, 2000, 03:17   #16
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Only legions should be able to fortify during ancient era. Other ancient mil units shouldn't be able to fortify so giving decisive defensive advantage to legions will be possible. Warrior or Phalanx units can be stationed settler-built forts as a garrison but not with the ability to fortify itself(they are not educated engineers/fort-builders like legionnaires)

After discovery of "trench warfare" riflemen units may entrench its position which will simulate true static warfare during WWI. (Armour can ignore trench effect by 50%)
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Old May 12, 2000, 11:00   #17
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Crustacian, legions where versatile units, I agree, but in game terms we must avoid to build real super unit without some trade-off, just to avoid unbalancing.

I'm almost sure we will have some form of "unit workshop" in CIV III cloned from SMAC. That will let us build up sort of Legion Unit with special features as "road/bridge building".
I'll start a specific thread about this tonight.

I also think that ability some ancient units are better reproduced with a good implemented concept of "stacked units". Think of an engineer stacked with an infantry units, or bowmans and pikemans, that you can "merge" and command as a single unit.

You can define who are the main defenders (separated from ground/sea defense and air defense, when available), that will take the most of damage (collateral damage will be applied on other stacked units).

This will let you build armies that act as a whole, not as separated bunch of units, so reproducing interesting mix of ability without the pain of separate movement orders, but keeping the expense of the building/training/maintenance of the separated units.

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Old May 13, 2000, 00:49   #18
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Agreed Adm, I had no intention of suggesting a super unit. But somewhere between that and what it is now.

Legions are very rarely a unit I build, but if they were better, and history justifies the thought...they would be something to actually go for like navigation or tactics, rather than just a thing to fill in on the tech tree.
This alone could be 1 thing to help offset a game being simply a race for MC. True other things are needed and i appreciate Wonderdogs work on MDL for some options in this way.

Interesting what you guys say about the unit workshop thing...thx
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Old May 18, 2000, 16:18   #19
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if you look at the history of legions in Rome, you do find that they built or destroyed many things. Legions should really have settler traits as well aside from founding new cities.

However, although legions were powerfull against many units, they were utterly destroyed by the hard charging heavy calvalry.

for civ 3 purposes, i think the legion should be able to irrigare, mine and build roads but not make new cities.

Archers should be range units but also be incredibly weak in the open but on certain terrain, ie mountains, forests, or hills, their defence should be increased.
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Old May 23, 2000, 13:54   #20
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Actualy I like the idea legions who build. Now I don't think they should be as fast at improving terrain as settlers (to help gameplay ballance), but the idea has merit. In fact a modern day version (combat engineers or seebees) would also make sense.
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Old May 25, 2000, 16:36   #21
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Dragon-

I was just going to say that there should be the possibility of giving this feature to all units. It seems to me that Roman legions could build these things not because they are legions but because they were highly trained. So this could be something for top notch veteran troops (in old civs) or an addition with Unit Workshop in the SMAC mold
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Old May 29, 2000, 11:11   #22
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War4ever - how about just build roads? Otherwise the Settler/engineer unit will lose it's purpose and use in the game. Who will build an settler to irrigate when they can build a unit that has a defense of 2 and an attack of 4?



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