Thread Tools
Old December 8, 2001, 03:06   #1
Falconius
Prince
 
Falconius's Avatar
 
Local Time: 13:10
Local Date: October 31, 2010
Join Date: May 2001
Location: Stratford, NJ
Posts: 374
Privateer Numbers Unchanged
I thought the patch was supposed to make privateers a 2 on offense. Not according to my city production screen or the civilopedia.
Attached Thumbnails:
Click image for larger version

Name:	privateer.jpg
Views:	287
Size:	47.1 KB
ID:	7249  
__________________
Eine Spritze gegen Schmerzen, bitte.
Falconius is offline  
Old December 8, 2001, 03:47   #2
Freiherr
Settler
 
Local Time: 13:10
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Virginia
Posts: 5
The privateer shows an attack strength of 2 in my game after installing the patch. Apparently your civ3mod file hasn't been updated. It turns out that if you have made any modifications to civ3mod the patch won't overwrite the file.
In order to get an updated civ3mod I would recommend renaming your current file and reinstalling the patch. Any changes that you made to your old civ3mod that you would like to retain in your post-patch games will have to be re-entered via the editor.
I suspect that this patch won't get adequately documented until after the players uncover all the problems!
Freiherr is offline  
Old December 8, 2001, 12:03   #3
thalidar
Settler
 
Local Time: 12:10
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 11
don't need to modify civ3mod.bic anymore
With the updated patch, it is no longer necessary to modify the base civ3mod.bic file in the root civIII directory.

Any personal changes you want to add can be placed in a new bic file in the scenario directory, then, when you start a game, just choose load scenario to get your modified rules.

The science advisor screen will look different since it can no longer use the pre-rendered dependency lines, but it now works unlike before the patch.

(Also note, it is not just the civ3mod.bic file that doesn't get updated in the patch if you've modified it. Any file that is supposed to get updated will just be skipped if you have changed it, including the civilopedia.txt file).
thalidar is offline  
Old December 8, 2001, 12:59   #4
Kolyana
Warlord
 
Kolyana's Avatar
 
Local Time: 12:10
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 238
p00p. So I should rename the .bic file and reinstall? Damnation. I wondered why my city names list remained intact.
__________________
Orange and Tangerine Juice. More mellow than an orange, more orangy than a tangerine. It's alot like me, but without all the pulp.

~~ Shamelessly stolen from someone with talent.
Kolyana is offline  
Old December 8, 2001, 13:18   #5
Malleus
NationStates
Warlord
 
Malleus's Avatar
 
Local Time: 10:10
Local Date: October 31, 2010
Join Date: Nov 2001
Location: of the Land of Rain
Posts: 213
Just a note of warning:
I deleted my [modified] civ3mod.bic and my [modified] civiliopedia.txt and double-clicked on the patch again.

This UN-installs the patch.
You have to double click again to reinstall the patch.

K
__________________
"You are, what you do, when it counts."

President of the nation of Riis in W3's SimCountry.
Malleus is offline  
Old December 8, 2001, 13:25   #6
Kolyana
Warlord
 
Kolyana's Avatar
 
Local Time: 12:10
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 238
LOL, yeah, just figured that out, lol.
__________________
Orange and Tangerine Juice. More mellow than an orange, more orangy than a tangerine. It's alot like me, but without all the pulp.

~~ Shamelessly stolen from someone with talent.
Kolyana is offline  
Old December 8, 2001, 18:37   #7
Falconius
Prince
 
Falconius's Avatar
 
Local Time: 13:10
Local Date: October 31, 2010
Join Date: May 2001
Location: Stratford, NJ
Posts: 374
Thank you everyone for such quick and informed responses!

If this were any more complicated, I'd have to get paid to do it!
__________________
Eine Spritze gegen Schmerzen, bitte.
Falconius is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 14:10.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team