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Old December 8, 2001, 12:30   #1
Kolyana
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Local Time: 12:11
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 238
Please improve AI mapping
I don't know what it is, but the AI mapping seems worse after the patch than before.

Imagine this: You order a Tank to move South. First few squares are rail, then road, then rail.

The AI Mapping decides that heading West, South, East, North through a Right of Passage ally is the fastest route. Hm. Okay.

Tank heads west one square and bumps into a wall of ally troops.

Tank stops, re-evaluates path, heads East.

Tank stops, re-evaluates path, heads West.

Bumps into wall of allies.

Tank stops, re-evaluates path, heads East.

Tank stops, re-evaluates path, heads West.

Bumps into wall of allies.

Tank stops, re-evaluates path, heads East.

Tank stops, re-evaluates path, heads West.

Bumps into wall of allies.

Tank runs out of movement points.



Can't you (Firaxis) develop something where a unit remembers blocked paths and doesn't consider these in it's current turn of mapping calculation?
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