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Old May 30, 2000, 17:12   #1
UltraSonix
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Rainforests and Pollution
Don't know if this has been done before - but perhaps a simple thing like clearing forests/rainforests could contribute to clobal warming...

So like a town in civ2 has a pollution rating that could eventually contribute to sea levels rising, it shouldn't be too hard for Firaxis to add this nice touch.

Comments?

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Old May 31, 2000, 00:27   #2
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We are going to need a lot of pollution for the world to raise levels more than 3 feet. I mean China pumps out so much pollution crops are dying because of loss of sunlight but is that affecting global warming alot, is the water level rising 10 feet a year, I don't think so, pollution is bad now, pollution has to be horrible for it to cause stuff like in SMAC. Nukes near the poles, that is another thing. Just my POV someone will argue it but my evil capitalist pig ideals will hold strong, ban the labor union!!!! j/k

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Old May 31, 2000, 02:31   #3
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The Amazon rainforest alone actually recycles A LOT (I don't know how much exactly - does someone know?) of the world's CO2 back into oxygen, thus reducing the greenhouse effect. So I think cutting forests in Civ3 should have a dramatic effect on global warming. I mean, in Civ2 factories etc in cities could already affect global warming. So why not add a simple algorithm that works of global warming based on amount of forest?

(Maybe though, this form of global warming could be switched off if desired for scenarios where forests aren't applicable).


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Old May 31, 2000, 08:21   #4
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I'm not sure if that's entirely accurate. The rainforests hold a lot of the world's CO2, but have been "full" for a long time now. Interestingly enough, the massive planting of trees in the U.S. over the last 100 years scoured the air of a lot of CO2, because the trees were new and hadn't collected any CO2 yet. Now clearcutting will release a lot of that CO2.
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Old June 1, 2000, 04:50   #5
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actually more than half of the CO2 consumption is done by marine microogranisms called plangcton or something .

and WATER pollution is the thing that kills it . so that should also be considered , as also lowering the water food production because of overfishing andcontamination.

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Old June 1, 2000, 11:48   #6
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how about we just allow ocean squares to recieve a pollution tile (skull) on it instead of just land. It would have the effects of no food and decreased or no trade? If offshore platform - decreased shields?

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Old June 3, 2000, 05:25   #7
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If you allow pollution on ocean squares, you have to allow it to spread easily to other ocean and/or land squares. eg. oil spill

Also, I think nuclear pollution and bioweapons (if they add them) should have their effects be different from other pollutions. Nuclear pollution, from weapons or fission plants, should last a lot longer than normal pollution, be a lot more difficult to clean up, and should permanently alter the terrain somehow. Bioweapons should have a chance of mutating and spreading beyond their intended targets, perhaps even causing damage to the civ who developed and/or deployed them.

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Old June 3, 2000, 11:50   #8
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How about an "Aquatic engineer" to clean up water pollution. I don't know what other things the unit could do, any ideas?

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Old June 3, 2000, 15:13   #9
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Wasn't there an aquatic engineer in CTP that built stuff, maybe an ecological engineer that could move anywhere and repair all hurt hexes to appropriate levels, although some things like left over radiaton would lower how many people can live there and the desirablity.

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Old June 3, 2000, 22:13   #10
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Oh, sorry. See I'm just a Civ 1 + 2 guy, never played CTP or SMAC. Thanks for letting me know Par

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Old June 3, 2000, 23:04   #11
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Ah as you've already heard if you didn't play it you are better off. It really makes you think*tear come to eye* how great civ*breaks down* bwahahahahahhahaha*sniffle* civ*sniff* and civ2 is*blows nose*
Seriously the game was sooooooooooooo slow it took incredibly long and when I was the US 1/2 of my country turned into canada, then I had to build some tanks and go kill those war walkers that were in the cities argh it was horrible, I returned the game the next day.

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Old June 4, 2000, 03:14   #12
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Huh, where's this thread going?

I really do think a simple thing like clearing forest contributing to global warming would be good 'cause it would be easy to implement and fits in well into the game.

Does no one else agree?!

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Old June 4, 2000, 10:47   #13
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I like the SMAC model of pollution, directly linking it to production. Sufficient, IMHO.
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