Thread Tools
Old December 11, 2001, 15:27   #1
The Rook
Warlord
 
The Rook's Avatar
 
Local Time: 13:20
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Florida
Posts: 184
Some Civ's better than others?
What Civ do you play and why? I used to always play the Rpmans, but my latest game I have switched to the Japanese, and I find life so much easier.

The Romans start of usually with the Egyptians and Greeks nearby. In the early game, these two can be big pains in the rear. The Egyptians get the war chariot very early, and they are cheap to build. The Greeks get the Hoplite, which are very hard to dislodge from a city. The Roman Legionaries are great, but they are no better at offense than the regular swordsmen.

In my current game, I am in a big war against my old team the Romans. I haven't even gotten my first Samurai, but I'm still putting the hurt on them. I can see why, I have had a hard time in the past playing as the Romans.

Has any of you had good success with the Romans? Maybe, I'm just wrong about them. The best I ever did with them was one game, where I immediately saught out both Greece, and Egypt and smited them before they could give me any problems.

I know the civs are not created equal. Some will have strengths over others during specific time periods. It just seems to me that the Romans are in a tough situation.
The Rook is offline  
Old December 11, 2001, 15:30   #2
Dis
ACDG3 SpartansC4DG Vox
Deity
 
Dis's Avatar
 
Local Time: 11:20
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
well it depends on your style

I tried the romans, didn't like them for some reason (because I lost ).

I love militaristic and religious. so aztecs and japanese are 2 of my favs. Everyone keeps saying how good France is, but they take to long to become good. I want to dominate early.
__________________
Focus, discipline
Barack Obama- the antichrist
Dis is offline  
Old December 11, 2001, 16:52   #3
Sean
Prince
 
Local Time: 18:20
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
I play as the English. That expansionist advantage is good early on. A couple of scouts allow you take advantage of huts on a large land -mass. I also like the commercial benefits of the English, as it reduces corruption. Having said all that, I am sure other civs have a lot to offer.
__________________
"Giving money and power to government is like giving whiskey and car keys to teenage boys."
--P.J. O'Rourke
Sean is offline  
Old December 11, 2001, 17:26   #4
Velociryx
staff
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
Moderator
 
Velociryx's Avatar
 
Local Time: 18:20
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
Good thread, and I'd have to say absolutely yes!

Partly, it depends on your preferred playing style, as has been mentioned, but also on map size, amount of water, and difficulty setting (ie - Militaristic civs are heinously powerful on the harder levels!).

Some civs too, just have attributes that go together...synergy. The Aztecs/Japanese....Militarism and Religion is a potent combination, and when you consider the other strengths of those two civs (the Aztecs have what can only be described as a broken UU...wow those guys rock!), and the Japanese start off knowing where the horses are....that's powerful stuff!

Contrast that to the Zulu, for example. They are Militaristic/Expansionistic, which on the surface looks good together....until you realize that their UU works against the civ as a whole (saddling a militaristic civ with a defensive unit is bad enough, but the whole POINT of Expansionism is the 2-move scout! The Impi has two moves, and comes early in the game, meaning that the Zulu could have just done away with Expansionism and taken ANY other ability and been better off for it).

So yep....clearly....not all civs are made the same....

-=Vel=-
__________________
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
Velociryx is offline  
Old December 11, 2001, 19:19   #5
Moraelin
Warlord
 
Moraelin's Avatar
 
Local Time: 18:20
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 284
As was said, it really depends on your playing style.

E.g., one of my favourites is Greece. Early in the game you'll have a UU that gives you all the defense you'll ever need until the late middle ages, and later in the game you have Commercial which means less corruption. (Right. That corruption which everyone is complaining about.) And slightly more money. And scientiffic means cheap libraries and universities, which means cheap culture AND reasearch. All around a very nice package if you play it right.

E.g., take the Persians. Industrious means you can build LOTS of roads and irrigation and mines very quickly, and those immortals can storm any city until the late middle ages without breaking a sweat. You get Knight class offense power, at less cost and without horses. Or a Longbowman with twice the defense and at less tech requirements. And they're Scientific too. Not bad at all.
Moraelin is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 14:20.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team