Thanks, Chowlett, for the "resurrect" on the other thread related to this question.
There is a great deal of mathematics involved in the exploration of this question, and I have to admit that it's beyond my understanding. For practical purposes, I'll agree with johndmuller and say the key component to this is the 3 point cycle - two on one off - and knowing when I can skip a tech and expect to see it again.
I would, though, like to see if we can answer RedFred's question about starting techs and the first tech choice changing in MP games due to the scenario editor. In two four-player MP games that I've played recently, I've not had my usual starting tech choices. This seems trivial, but as the Angels I like to research CentEc first, and when it was not available it had a serious negative affect on my strategy. Same with not getting Biogenetics as Morgan (an even more serious problem!).
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"Don't Panic!" - The Hitchhiker's Guide to the Galaxy
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