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Old May 23, 2002, 17:10   #31
Chowlett
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Misunderstanding - the thread I was referring to was not the one T-Hawk recommended, but another one from the AC-General forum mentioned by Kirnwaffen and MariOne. It was a masterful dissertation and discussion on what caused this precisely, and I think it came up with a sem-definitive answer.

I believe Blake was involved (but I could be wrong), so he might be a decent person to check if they've got a copy saved somewhere.
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Old June 22, 2002, 20:18   #32
Chowlett
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And I have now found said thread, by searching for every single post I've ever made, and checking the last page... I shall bump it.
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Old June 23, 2002, 01:07   #33
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Thanks, Chowlett, for the "resurrect" on the other thread related to this question.

There is a great deal of mathematics involved in the exploration of this question, and I have to admit that it's beyond my understanding. For practical purposes, I'll agree with johndmuller and say the key component to this is the 3 point cycle - two on one off - and knowing when I can skip a tech and expect to see it again.

I would, though, like to see if we can answer RedFred's question about starting techs and the first tech choice changing in MP games due to the scenario editor. In two four-player MP games that I've played recently, I've not had my usual starting tech choices. This seems trivial, but as the Angels I like to research CentEc first, and when it was not available it had a serious negative affect on my strategy. Same with not getting Biogenetics as Morgan (an even more serious problem!).
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