Thread Tools
Old September 3, 2000, 01:56   #1
Seeker
Emperor
 
Seeker's Avatar
 
Local Time: 19:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Yongsan-Gu, Seoul
Posts: 3,647
Borrow from other games....
This is yet another rebirth of my cry to have Firaxis look at features of other games to improve Civ3.
Such as:
1. Imperialism 1: market, resource based economy. Simultaneous turns.
2. Panzer General: good simple strategic model.
3. Warlords 2, Carriers at War: AI builds taskforces, attacks weakpoints.

feel free to add any others
Seeker is offline  
Old September 3, 2000, 13:24   #2
Shadowstrike
Emperor
 
Shadowstrike's Avatar
 
Local Time: 19:27
Local Date: October 30, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
The Imp 1 market economy was good (I still play Imp 1 all the time) but it would slow down Civ3. Civilization's free-flowing nature is important to Civ 3 (i.e. as little deviation from the map as possible with exception of city screen).
Shadowstrike is offline  
Old September 3, 2000, 21:16   #3
Seeker
Emperor
 
Seeker's Avatar
 
Local Time: 19:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Yongsan-Gu, Seoul
Posts: 3,647
Slow it down?? How?!
In the current model, dozens of caravans, chosen from dozens of resources, must be built, tieing up resources. They must be taken to their destinations, which can invlove many turns, railroads, transports ect. Dealing with the Civ 2 "caravan economy" eats a HUGE amount of time and is grossly inefficient.

in Imperialism, your transport capacity is an abstract representation of all means of transport in the empire, rail, roads, wagons, barges ect. with which you can move goods. Also, in Civ, you never really know what that coal caravan will be worth, in Imperialism you can choose to reject an offered trade.

Also: in imperialism, trade is simultaneous, so players can actually negotiate (amount, price ect) and its faster (no moving caravans manually)

Also: you must face real historical problems of gluts, deflation, shortages, and skilled labour. You can do strategies you should be able to in Civ. In Imperialism, you can dominate markets, if, for example, your empire has a virtual monopoly on the price of coal in the 19th century, it doesn't matter what your enemies military is like, because you can wield REAL economic power (in civ, economic power is only bribing and rush-building, which have virtually no historical counterparts)
Seeker is offline  
Old September 4, 2000, 00:20   #4
Empress
The Empress
 
Empress's Avatar
 
Local Time: 18:27
Local Date: October 30, 2010
Join Date: Apr 2000
Location: cause mingy loves me
Posts: 2,699
No No NO! civIII should merely be an extension of civII
Empress is offline  
Old September 4, 2000, 00:58   #5
Christantine The Great
Prince
 
Local Time: 19:27
Local Date: October 30, 2010
Join Date: Jun 2000
Location: Massachusetts
Posts: 771
NEVER! (Christantine unsheaths his sword). Ahem....I don't think that Civ III should be a Civ II clone but it should never use things from other games. First of all that should hike up the price a good 20$ to 30$ more to compensate for the copyrights and crap but most importantly it would ruin a perfect chance to make a original and very advanced game. Picture this: Sid Meier infront of a line of computer moniters. Franticly he goes from each keypad to another. He takes files from every new strategy game and melds them together into one titanic game called: Master of-Civili-Craft I.

P.S. My name $&*^s but I think you get the idea.

------------------
"Freedom, Trade, Christantine!"
Christantine The Great is offline  
Old September 4, 2000, 02:35   #6
Seeker
Emperor
 
Seeker's Avatar
 
Local Time: 19:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Yongsan-Gu, Seoul
Posts: 3,647
uhh, developers use other developers ideas all the time...it isn't copywritten.

Why can't civ 2 use a free market system or simultaneous turns or good AI?

Those things aren't copywritten!!
Seeker is offline  
Old September 4, 2000, 09:24   #7
Adm.Naismith
King
 
Adm.Naismith's Avatar
 
Local Time: 01:27
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
True! Ideas aren't copyrighted, where not owned source code reuse or reverse engineering for reason different from study and research is forbidden, AFAIK.

About having great new ideas for CIV III, I want to remember and adapt that old saying: Great games are usually 10% inspiration, 90% perspiration

So Firaxis can invent, reuse, mix, listen to Apolytoner suggestion, but please give to us a good CIV III!

(With some real info about it in the meantime, thank you very much!)

------------------
Admiral Naismith AKA mcostant
Adm.Naismith is offline  
Old September 7, 2000, 05:08   #8
Patriqvium
Prince
 
Patriqvium's Avatar
 
Local Time: 02:27
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Hysteria Arctica
Posts: 556
I don't think we should have a General-esque battle system, as it would slow down waging war very much... however, an economy like Imperialism sounds good.
Patriqvium is offline  
Old September 7, 2000, 08:24   #9
Temudschin Dschingis Khan
Settler
 
Local Time: 00:27
Local Date: October 31, 2010
Join Date: May 1999
Location: Stolberg, Germany
Posts: 16
Hey, read the list! I think the ideas there aren´t far away from your ideas, but I think CivIII needs a very special economic system due to the main action on the strategic map.
And so: !!!PLEASE NO TACTICAL COMBATS!!!

------------------
----Mongolia Rules------
Temudschin Dschingis Khan is offline  
Old September 8, 2000, 23:02   #10
UltraSonix
King
 
Local Time: 10:27
Local Date: October 31, 2010
Join Date: May 2000
Location: Melbourne, Australia
Posts: 1,728
Does Civ3 need to shamelessly borrow form other games when Firaxis has also got the List, plus all the other ideas WE've posted since then? Just use our ideas .

------------------
No, in Australia we don't live with kangaroos and koalas in our backyards...
UltraSonix is offline  
Old September 9, 2000, 21:06   #11
Ribannah
Queen
 
Ribannah's Avatar
 
Local Time: 01:27
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
quote:

Originally posted by Seeker on 09-03-2000 01:56 AM
This is yet another rebirth of my cry to have Firaxis look at features of other games to improve Civ3.
Such as:
1. Imperialism 1: market, resource based economy. Simultaneous turns.


Not to forget international relations. I hate it when a tribe goes from Worshipful to Hostile in a single turn after giving them 22 techs ...
And colonization - more interesting than popping huts. I still play Imperialism 1 on occasion.

Perfect General might be worth to look at for the combat system (elevation, artillery, shooting at moving targets), although some of this was already implemented in SMAC.

------------------
If you have no feet, don't walk on fire
Ribannah is offline  
Old September 9, 2000, 22:49   #12
UltraSonix
King
 
Local Time: 10:27
Local Date: October 31, 2010
Join Date: May 2000
Location: Melbourne, Australia
Posts: 1,728
Oh yeah! Colonisation! I've made references to it in the past - it's a great game! Especially in its trading system - the production and sale of goods is very simple, and yet it's effective and a joy to use. Civ3 should perhaps take Colonisation's idea of a central market that the cities can trade with to generate income.

------------------
No, in Australia we don't live with kangaroos and koalas in our backyards...
UltraSonix is offline  
Old September 10, 2000, 03:49   #13
Seeker
Emperor
 
Seeker's Avatar
 
Local Time: 19:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Yongsan-Gu, Seoul
Posts: 3,647
Colonization is good---but I think he was talking about how you could make the Minor Powers your colonies in Imperialism (you subsidize trade, give gifts, declare war on their enemies. What you get: they always support you, they sell their stuff to you at cost, you can develop their land with out needing to use your transport network)

The big downfall of Imperialism 1 was that there was no world map...I mean, the colonies of the imperialist powers are limited to North Africa! Where was India, East and West Indies, Brazil, South Africa, ect?
Seeker is offline  
Old September 11, 2000, 09:25   #14
Ribannah
Queen
 
Ribannah's Avatar
 
Local Time: 01:27
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
quote:

Originally posted by Seeker on 09-10-2000 03:49 AM
Colonization is good---but I think he was talking about how you could make the Minor Powers your colonies in Imperialism ...


Yes, she was
Still, the reference to the game Colonization isn't bad either.
There's an interesting system for diplomatic relations in "Birthright: the Gorgon's Alliance", btw.




------------------
If you have no feet, don't walk on fire
Ribannah is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:27.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team