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Old January 8, 2002, 13:15   #1
johndmuller
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This is pitiful; we need more threads!
Especially cogent, insightful, direct-to-the-point threads such as this one .
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Old January 8, 2002, 14:39   #2
Adalbertus
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You raised a very important point for all of us on this forum. I suggest we should start to raise funds in order to finance more threads. We should pay in our preferred currency: Energy credits. Here is my contribution:

(1) (1) (1) (2) (1)

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Old January 8, 2002, 16:18   #3
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Another great way to start a discussion is to give a bunch of inaccurate or just plain wrong information:

Running naked through the trees will drain your energy reserves.

You cannot garrison elite units with very green ones in the same base. The elite units are just too snobbish to associate with the new recruits.

Never build a mag tube straight down Mt. Planet. Your units will pick up too much speed going down and they will crash at the bottom.

A single shot can wipe out your opponent's Death Sphere if it hits in precisely the right spot to cause a nuclear chain reaction.

Your port and sea bases are more prone to drone riots because everyone hates eating that much kelp.
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Old January 8, 2002, 18:02   #4
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I think that the most provocative SMAC threads have been the ones that say "I find that Supply Crawlers are not worth building. Has anybody managed to find a use for them?"
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Old January 8, 2002, 21:14   #5
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????

What are you TALKING about, MattBoy!? Supply Crawlers really ARE useless! Pah! You don't *actually* waste your minerals building those little funky looking guys, do you?

Same with Terraformers! HA! Now there's a laugh! Little greenish frog-looking thing....useless unit! (tho I've heard that if you build the "Fungal Gin Distillery" base improvement, you can get your former-crews drunk, whereupon they become heinous attackers!)

Choppers! Oh! Don't even get me started on choppers! TALK about not carrying their weight! As if the possibility of the OTHER guy hurting and possibly killing your choppers, these silly units take damage EVERY FREAKIN TURN you don't land them in a base! Trust me....build nothing but NeedleJets....longer range, and they DON'T take damage when you leave them outside!

Stop wasting your money on those useless units and build something REALLY cool, like a Fungicidal Missile Foil or something!



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Old January 9, 2002, 14:20   #6
RedFred
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Wow! Even Vel's appearance didn't increase the activity. We must have lost a lot of people to The Great Apolyton Winter Server Break. Or they are all playing Civ3.

Don't worry. From what I have heard about Civ3, they'll all be coming back here sooner or later.
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Old January 9, 2002, 14:44   #7
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CIV3? Yeah, that got old very fast, and it never ran very well on my computer anyway.
And for a couple of days there I thought this board was just gone. Glad it came back.

And yes your supply crawlers are best used for exploring the fungus, so you dont lose any valuable units in there. Also, your needlejets are much more effective if you put as much armour as possible on them.
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Old January 9, 2002, 17:51   #8
Ogie Oglethorpe
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Wow the old gang still kicking 'round the SMAX forums!

By the by Unca Red, its not building mag tubes at bottom of Mount Planet thats the issue, its allowing a mag tube to terminate at a borehole that's the issue. All your units end up getting sucked into planet core. Hotsy totsy that one is. Matter of fact I may just start a new thread explaining the virtues of using noodlejets to bomb mag tubes around the boreholes so that the artificial idiot will send his lemmings to the center of the planet.

By the way does anyone still make colony pods? I never saw much use for them.

Good to see some familiars hanging round.

Regards,

Og
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Old January 9, 2002, 18:43   #9
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Wow! Vel and O-O, and in the same thread no less. Reminds me of the good old days. Will zsozso be the next one to reappear?

Good to see you Ogie.

...and by the way I do build colony pods. You can armor them to make a real good sentry unit.
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Old January 10, 2002, 01:31   #10
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What's the sense in building police ? There's no donut shop . Last thing we need is cranky cops .
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Old January 10, 2002, 12:04   #11
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Quote:
Originally posted by RedFred
Wow! Vel and O-O, and in the same thread no less. Reminds me of the good old days. Will zsozso be the next one to reappear?
Wouldn't you content of me?
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Old January 10, 2002, 12:26   #12
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Oh! The Donut-Dinette! Base Imrovement! I'm loving it!

Mari! You old codger! Sheesh...this feels like a reunion! WhooooHooooo!



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Old January 10, 2002, 20:09   #13
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Don't worry. Your plea has been heard. I just added 2 new threads.
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Old January 11, 2002, 01:22   #14
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'Course there's always the hitherto unmentioned tactic ...

Human factions can build the six subspace generators and summon the Alien Battlefleet to hasten humankind's own extinction

That's really cool

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Old January 11, 2002, 01:42   #15
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I personally prefer to ram a planet buster into a unit right next to my capital.
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Old January 11, 2002, 03:50   #16
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Quote:
Originally posted by Kirnwaffen
I personally prefer to ram a planet buster into a unit right next to my capital.
I use my planet busters for local xenofungus worm patrols, I need the ECs, and they never lose!
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Old January 11, 2002, 05:11   #17
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I want a new SP - Trade union.

causes random one year strikes on five year intervals. The effect - for one turn one of the resources (nutr/min/ene) production is cancelled throughout the whole "empire".

and boy do I like those heavily armored clean hovertank artilleries with best weapon - they are just about the cheapest units to have . I build them as my primary defence units on conquered or otherwise new bases.
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Old January 11, 2002, 08:18   #18
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  • I think you are all wrong and really stupid.
  • It's sure nice to see all the old faces, though.
  • I think 36 hours without sleep might have done something with my sense of humour.
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