Thread Tools
Old January 8, 2002, 19:20   #1
FNBrown
Civilization III MultiplayerCivilization III PBEM
Prince
 
FNBrown's Avatar
 
Local Time: 11:05
Local Date: October 31, 2010
Join Date: Dec 2001
Location: of the Sierra Nevada foothills
Posts: 527
Civ-Specific Units We'd Like To See:
I was just pondering some special unit opportunities that the game creators might have missed out on... after all, why should there be only one special unit per civ?

English:

Crusader - Replaces Knight... maybe gets an added attack bonus?

Puritan - Replaces Settler after Monotheism? ... reduced pop. cost?

French:

Trebuchet - Replaces Catapult - added distance on siege attacks?

Foreign Legion - Replaces Marine - ability to heal in enemy territory?

German:

Luftwaffe - Replaces Fighter - not sure if you can do this already, because I've never seen it happen, but would be capable of making "great leaders" and "armies" of air units.

U-Boat - Replaces Submarine - Same attack benefit as Privateer (won't start a war)

Japan:

Kamikaze - Replaces Fighter - "Bombing" icon sends plane to a fiery death, causing "cruise missle" damage

Chinese:

Martial Artist - Replaces Warrior - Added defense bonus

Laborer - Replaces Worker - 50% bonus when building roads/railroad

Greek:

Philosopher - Replaces Scout - Can convert enemy workers

Roman:

Mobster (hey, they're Italian) - Replaces Explorer - Can destroy enemy improvements

Aztec:

Guerilla - Replaces Marine - Movement bonus in jungle and mountains

Iroquois:

Brave - Replaces Longbowman - Added attack bonus

Persian:

Fanatic - Replaces Explorer - Capable of "self bombardment" with cruise-missile damage.

Zulu:

Warlord - Replaces Rifleman - Added attack bonus

Egyptian:

Mummy - Replaces Spearman - Defensive bonus

Babylonian:

I can't even remember what their current special unit is... Some of these centuries-dead cultures are a little tough, you know?

Russian:

Spetznaz - Replaces Paratrooper - Can attack same turn as airdrop, or have 2 attacks/turn

American:

Apache Longbow - Replaces Helicopter - Capable of bombardment attacks

CNN Reporter - Replaces Explorer - Will not be attacked by enemy unit or barbarian unless within one square of city, even in wartime.



Comments? Suggestions?
FNBrown is offline  
Old January 8, 2002, 20:49   #2
GeneralTacticus
Alpha Centauri Democracy GameAlpha Centauri PBEMPtWDG RoleplayNationStatesInterSite Democracy Game: Apolyton TeamCivilization III PBEMApolyton Storywriters' GuildACDG3 Spartans
Emperor
 
GeneralTacticus's Avatar
 
Local Time: 06:05
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
Actually I think that a few of those suggestions are pretty dumb. The Roman Legionaries are just fine for instance - they are after all what made Rome great, and without them, you'd have a problem.

The French were never known for skill at siege warfare, and I don't think the Foreign Legion idea is that good either.

German weapons were only superficially better than those of their enemies, there were just more of them and the Germans knew how to use them better. Plus the U-Boat idea, it would be a cool game advantage but not very realistic and VERY unbalancing. I mean, that would be a Privateer that is invisible and has a chance against almost anything. It'd be practically impossible to avoid a constant naval war aganst the Germans if they built a lot of these, and if MP is released, the Germans would be incredibly powerful at sea.

The Kamikaze idea is also a bit insensitive, I mean they're not exactly a symbol of Japanese history are they?

In general I think all of these ideas are kind of weird, though the CNN Reporter is funny.

The Persians could have 'light infantry' type thing, since they actually did most of their fighting with lightly sarmoured, fast troops carrying slings and spears. The Immortals were a sort of elite force. SO:
Persians:
Slinger: replaces Archer, +1 Movement point.
GeneralTacticus is offline  
Old January 8, 2002, 20:50   #3
GeneralTacticus
Alpha Centauri Democracy GameAlpha Centauri PBEMPtWDG RoleplayNationStatesInterSite Democracy Game: Apolyton TeamCivilization III PBEMApolyton Storywriters' GuildACDG3 Spartans
Emperor
 
GeneralTacticus's Avatar
 
Local Time: 06:05
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
Also, with regards to the English, Crusaders weren't unique to England and the Puritans weren't settlers or colonists.
GeneralTacticus is offline  
Old January 8, 2002, 20:50   #4
Dis
ACDG3 SpartansC4DG Vox
Deity
 
Dis's Avatar
 
Local Time: 12:05
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
mobsters. lol that is my type of game
__________________
Focus, discipline
Barack Obama- the antichrist
Dis is offline  
Old January 8, 2002, 20:57   #5
FNBrown
Civilization III MultiplayerCivilization III PBEM
Prince
 
FNBrown's Avatar
 
Local Time: 11:05
Local Date: October 31, 2010
Join Date: Dec 2001
Location: of the Sierra Nevada foothills
Posts: 527
Well, most of the post was tongue-in-cheek...

I mean, I didn't seriously expect Sid to put Egyptian Mummies in Civ IV...
FNBrown is offline  
Old January 8, 2002, 22:16   #6
Evil_Eric_4
Warlord
 
Local Time: 14:05
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 101
I never understood why the longbowmen are available to all civs.
This was a purely English unit (Man-of-War? give me a break All European sea powers of the time built similar ships).
But while the English developed Longbows most other powers concentrated on the X-bow.

Mummies?
CNN?

anyways--Good post-most entertaining
__________________
Die-Bin Laden-die
Evil_Eric_4 is offline  
Old January 8, 2002, 22:27   #7
MrWhereItsAt
Alpha Centauri Democracy GameCivilization II Democracy GamePtWDG RoleplayAlpha Centauri PBEMSpanish CiversCall to Power Democracy GameCivilization II Democracy Game: Red FrontPtWDG2 Latin LoversACDG The Cybernetic ConsciousnessCivilization III PBEMC3C IDG: Apolyton TeamACDG Planet University of TechnologyACDG3 GaiansC3CDG The Lost BoysCivilization III Democracy GameInterSite Democracy Game: Apolyton Team
Deity
 
MrWhereItsAt's Avatar
 
Local Time: 07:05
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
Mummies?

What next? French Gargoyles, or maybe just a defensive bonus to cathedrals.
Chinese Dragons?
English - King Arthur?

Who needs scenario capabilities with unit ideas like these?
MrWhereItsAt is offline  
Old January 9, 2002, 03:16   #8
FNBrown
Civilization III MultiplayerCivilization III PBEM
Prince
 
FNBrown's Avatar
 
Local Time: 11:05
Local Date: October 31, 2010
Join Date: Dec 2001
Location: of the Sierra Nevada foothills
Posts: 527
Quote:
Originally posted by MrWhereItsAt
Mummies?

What next? French Gargoyles, or maybe just a defensive bonus to cathedrals.
Chinese Dragons?
English - King Arthur?

Who needs scenario capabilities with unit ideas like these?
High flattery, indeed...

That gives me a few more ideas.....

French:

Humpback - Replaces Swordsmen - only in cities with cathedrals.

American:

Cowboy - Replaces Rifleman - no bonus, but the animation and sound effects (think ten gallon hat and spurs) would be worth it

English:

Secret Agent - Replaces Mechanized Infantry - Imagine James Bond driving Q's latest BMW, Jaguar, etc.... Requires Intelligence Agency and Miniturization

Aztec:

Bandito - Replaces Cavalry - Produces great leader, Pancho Villa

German:

Zepplin - Replaces Helicoptor - Includes self-bombardment option. Can be used to transport non-mechanized units, but not recommended.

Egyptian:

Tomb Raider - Replaces Infantry - Why aren't there any female units in this game, anyway?
FNBrown is offline  
Old January 9, 2002, 10:56   #9
SlowwHand
inmate
Civilization II MultiplayerApolytoners Hall of FameGameLeague
Deity
 
SlowwHand's Avatar
 
Local Time: 14:05
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Republic of Texas
Posts: 27,637
How about a Lion for the Romans?
It would naturally be an early unit.
__________________
Life is not measured by the number of breaths you take, but by the moments that take your breath away.
SlowwHand is offline  
Old January 9, 2002, 11:43   #10
Risky
Settler
 
Local Time: 19:05
Local Date: October 31, 2010
Join Date: Nov 2001
Location: London
Posts: 21
Hmm

English - 'Cambridge Spy' - Actually spys for Russians

Russia - 'Russian Conscript' - Costs nothing, automatically attacked by own troops.

France - 'Striking Worker' - Doesn't work, Blocks Roads

Last edited by Risky; January 9, 2002 at 12:03.
Risky is offline  
Old January 9, 2002, 13:09   #11
optimus2861
Chieftain
 
Local Time: 15:05
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Halifax, NS
Posts: 58
Quote:
Originally posted by Risky
France - 'Striking Worker' - Doesn't work, Blocks Roads
Don't forget that the "Chance-to-Strike" probability per turn would be something like 50% .
__________________
"If you doubt that an infinite number of monkeys at an infinite number of typewriters would eventually produce the combined works of Shakespeare, consider: it only took 30 billion monkeys and no typewriters." - Unknown
optimus2861 is offline  
Old January 9, 2002, 14:14   #12
FNBrown
Civilization III MultiplayerCivilization III PBEM
Prince
 
FNBrown's Avatar
 
Local Time: 11:05
Local Date: October 31, 2010
Join Date: Dec 2001
Location: of the Sierra Nevada foothills
Posts: 527
And we thought the corruption model was bad already... think of what striking workers would do to productivity.
FNBrown is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 15:05.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team