Thread Tools
Old November 27, 2002, 21:10   #931
Dr. Nick
Spanish CiversApolytoners Hall of Fame
Deity
 
Dr. Nick's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
Could I ask for a few things?
Dr. Nick is offline  
Old November 27, 2002, 21:30   #932
JamesJKirk
Civilization II PBEM
King
 
JamesJKirk's Avatar
 
Local Time: 11:16
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Dixon, CA USA
Posts: 1,156
EL: No one's stopping you, we agreed to allow you input on this, it's just that we have veto power at this point, but so long as it's reasonable, I wouldn't arbitrarily say no to something.
JamesJKirk is offline  
Old November 27, 2002, 22:28   #933
winterfritz
Prince
 
winterfritz's Avatar
 
Local Time: 19:16
Local Date: October 31, 2010
Join Date: Jan 2002
Location: I'm sailing this thing to Mexico
Posts: 486
The whole point of the Rhine frontier is that it works because river squares give an added defense bonus. So Anzac, I'm not going to move my forts off the river tiles.

As said before, France is standing firm by the proposed frontier at this point. We will of course be more than happy to consider amendments, should there be evidence after the restoration that the defense network hinders the operation of Germany as an independent nation. Should any alterations to the frontier then be necessary, they will be discussed by Germany and France, and at that later date. Theres no point discussing it further now, when there is no evidence that it is a bad thing at all.

El: like Kirk said, you should feel free to ask for anything you like... we can only attack and argue over proposals that are actually out in the open But if your requests are reasonable, France doesn't see why they shouldn't be fulfilled, thus promoting goodwill between Germany and the Allies.

Last edited by winterfritz; November 27, 2002 at 22:36.
winterfritz is offline  
Old November 27, 2002, 23:00   #934
JamesJKirk
Civilization II PBEM
King
 
JamesJKirk's Avatar
 
Local Time: 11:16
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Dixon, CA USA
Posts: 1,156
So what's going on with setting everything up at this point, is fritz supposed to play his turn, or are we waiting for something?
JamesJKirk is offline  
Old November 27, 2002, 23:07   #935
winterfritz
Prince
 
winterfritz's Avatar
 
Local Time: 19:16
Local Date: October 31, 2010
Join Date: Jan 2002
Location: I'm sailing this thing to Mexico
Posts: 486
Case needs to play his turn first. Then I'll play mine, and then I'll set up Germany and post the save, allowing El to play his first turn.
winterfritz is offline  
Old November 27, 2002, 23:23   #936
Dr. Nick
Spanish CiversApolytoners Hall of Fame
Deity
 
Dr. Nick's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
Well, perhaps Germany can be given full fortifications and such to prevent another quick cluster****, as well as a formidable number of defensive units.

Regarding the Rhine, I'd like no more than one fortress every three squares and exclusive economic use of all the squares on the Rhine. Those with French fortresses can be compensated by using squares falling officially under French jurisdiction to be made usable to Germany.
Dr. Nick is offline  
Old November 27, 2002, 23:52   #937
winterfritz
Prince
 
winterfritz's Avatar
 
Local Time: 19:16
Local Date: October 31, 2010
Join Date: Jan 2002
Location: I'm sailing this thing to Mexico
Posts: 486
El: you don't need to worry about Germany's safety. I know I'm not going to the trouble of bringing Germany back just to see it get gobbled up all over again.

About the Rhine: if its the frontier, then we should get half of the river squares each, as well as exclusive rights to the squares on our respective sides of the river. Your scheme would see Germany owning close to the entire river in addition to squares on the French side, and is both unfair and unacceptable to France.

Also, AFAIK the forts are distributed about 2-3 squares away from each other along the river, so the spacing should be roughly within your request.
winterfritz is offline  
Old November 28, 2002, 00:24   #938
Dr. Nick
Spanish CiversApolytoners Hall of Fame
Deity
 
Dr. Nick's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
Well, France is still keeping areas with lots of German nationals, it's only fair that Germany gets to exploit the river.
Dr. Nick is offline  
Old November 28, 2002, 10:20   #939
The ANZAC
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
King
 
The ANZAC's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
How about the Russian proposal of having forts on either side of the Rhine, but have the Rhine as a demilitarized zone?
__________________
Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
The ANZAC is offline  
Old November 28, 2002, 18:05   #940
Case
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
Emperor
 
Case's Avatar
 
Local Time: 05:16
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
The Italian government is willing to establish a mandate over the Rhine cities in order to create a DMZ between France and Germany
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
Case is offline  
Old November 28, 2002, 19:38   #941
Dr. Nick
Spanish CiversApolytoners Hall of Fame
Deity
 
Dr. Nick's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
Fortresses on either side of the Rhine are fine by me.
Dr. Nick is offline  
Old November 28, 2002, 19:46   #942
winterfritz
Prince
 
winterfritz's Avatar
 
Local Time: 19:16
Local Date: October 31, 2010
Join Date: Jan 2002
Location: I'm sailing this thing to Mexico
Posts: 486
France will not move her forts off the Rhine, where they will lose their river square defensive bonuses. There will be no DMZ. As stated previously, France will review the fortification system once there is actual evidence that it hinders the very existence of Germany as a viable nation state, but only then.

As for the German nationals... its an established precedent in this thread (see somewhere in the 50 odd pages ) that minorities within democratic governments (such as France) are more than adequately represented and not persecuted in any way. The ethnic Germans on the French side of the Rhine are very happy (latest poll: 91% very happy, 6% happy, 3% undecided) and couldn't give a damn whether they are administered from Paris or Berlin. Germany thus needs no 'compensation' for having lost German cities to France, Britain, Italy and Russia (meaning the cities which are not going to be given back in the restoration). So France stands by her earlier proposal, that France and Germany each get half of the Rhine squares and exclusive administration of the tiles on their respective sides of the river.

Last edited by winterfritz; November 28, 2002 at 19:56.
winterfritz is offline  
Old November 28, 2002, 21:51   #943
The ANZAC
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
King
 
The ANZAC's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
Russia stands by the DMZ proposal. Any movement of combat units into that zone would result in war. It would serve as a buffer and would not block development.

Also France should give back the rights to the squares as control of those squares come and go with the cities. Also we are trying to reconcile, not incite here

Herr Awrence: when this game gets up to speed, where should we contact you at? An email might help.
__________________
Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
The ANZAC is offline  
Old November 28, 2002, 21:56   #944
Dr. Nick
Spanish CiversApolytoners Hall of Fame
Deity
 
Dr. Nick's Avatar
 
Local Time: 16:16
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
*points to sig*
Dr. Nick is offline  
Old December 3, 2002, 23:37   #945
The ANZAC
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
King
 
The ANZAC's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
So.............................Case
__________________
Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
The ANZAC is offline  
Old December 4, 2002, 05:46   #946
Case
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
Emperor
 
Case's Avatar
 
Local Time: 05:16
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
Sorry, for some dumb reason I was waiting for Fritz to restore Germany before playing my turn. In fact, I was about to bump him!

----------

The Italian people grow more productive, with factories and dockyards opening across the nation.
Attached Files:
File Type: net italy1907jan.net (204.9 KB, 2 views)
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
Case is offline  
Old December 4, 2002, 23:25   #947
winterfritz
Prince
 
winterfritz's Avatar
 
Local Time: 19:16
Local Date: October 31, 2010
Join Date: Jan 2002
Location: I'm sailing this thing to Mexico
Posts: 486
Ok, I have played my turn and returned Rostock, Magdeburg, Erfurt, Berlin, Dresden and Leipzig to Germany using CivTweak and CivCity.

One snag. I did all this by simply changing the file extension from .net to .sav, so that the utilities would recognise the file. But the .sav file still remembers the passwords, so I can't turn on cheat mode and get rid of the English/Russian conscripts still in the cities, or gift Germany techs, or destroy all France's enemies using ctrl-shift-D

Should we just give the techs to Germany the usual way during our turns? And have Britain and Russia hand over their conscripts too? And in that case, how will we give Germany her unique tech?
winterfritz is offline  
Old December 4, 2002, 23:30   #948
The ANZAC
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
King
 
The ANZAC's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
I am pretty sure I removed all my conscripts and left only the German-style ones there.

I guess if the passwords need to go, we should do that then. And yes, they should have the same techs as before they were anihilated

These Christmas smilies are great: I forgot about them
__________________
Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
The ANZAC is offline  
Old December 4, 2002, 23:34   #949
winterfritz
Prince
 
winterfritz's Avatar
 
Local Time: 19:16
Local Date: October 31, 2010
Join Date: Jan 2002
Location: I'm sailing this thing to Mexico
Posts: 486
The conscripts are the German style; its just that you still own them, rather than Germany
winterfritz is offline  
Old December 4, 2002, 23:35   #950
The ANZAC
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
King
 
The ANZAC's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
Well, when the cities are handed over, they'll get them back.
__________________
Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
The ANZAC is offline  
Old December 5, 2002, 00:35   #951
Choke
Prince
 
Local Time: 11:16
Local Date: October 31, 2010
Join Date: Oct 2002
Posts: 523
You can turn on cheat mode when there are passwords, it's really, really simple. You should be able to do those changes without any external programs.
__________________
"Long live Iraq. Long live Jihad. Long live Palestine. God is great, God is great." - President Saddam Hussein
Choke is offline  
Old December 5, 2002, 19:13   #952
The ANZAC
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
King
 
The ANZAC's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
Yeah, I think he knows that, but was just asking permission first.
__________________
Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
The ANZAC is offline  
Old December 5, 2002, 20:18   #953
winterfritz
Prince
 
winterfritz's Avatar
 
Local Time: 19:16
Local Date: October 31, 2010
Join Date: Jan 2002
Location: I'm sailing this thing to Mexico
Posts: 486
Quote:
Originally posted by The ANZAC
Yeah, I think he knows that, but was just asking permission first.
Actually, I don't

So unless someone would care to enlighten me with the forbidden knowledge (like Prometheus ) I guess I'll just post the save and let someone else add techs etc.
winterfritz is offline  
Old December 5, 2002, 20:38   #954
winterfritz
Prince
 
winterfritz's Avatar
 
Local Time: 19:16
Local Date: October 31, 2010
Join Date: Jan 2002
Location: I'm sailing this thing to Mexico
Posts: 486
Oops, forgot the file.
Attached Files:
File Type: net fj1907.net (205.0 KB, 3 views)
winterfritz is offline  
Old December 5, 2002, 20:54   #955
Darius871
Civilization II PBEM
Emperor
 
Darius871's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
Yeah Choke figured it out a few days ago, all it takes is a little intuition, no programs. What do you need done to it? I only need the French password and I can do it if you want.

As far as I can read:

1) As Germany, capture the indicated cities and cheat-build any improvements destroyed by their being captured.

2) Create an alliance between each nation and Germany.

3) Give the techless new Germany all the techs it had before being destroyed, plus a few more.*

* - What are the extra techs you guys think they should have?

Edits: added tasks as I read through the thread.
__________________
Unbelievable!

Last edited by Darius871; December 5, 2002 at 21:13.
Darius871 is offline  
Old December 5, 2002, 21:08   #956
The ANZAC
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
King
 
The ANZAC's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
Sure, that sounds fine, but we can just hand over the ciites diplomatically and that should work fine.

Also, no extra techs yet for Germany. Just the ones it had before
__________________
Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
The ANZAC is offline  
Old December 5, 2002, 21:25   #957
Darius871
Civilization II PBEM
Emperor
 
Darius871's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
Quote:
Originally posted by The ANZAC
Sure, that sounds fine, but we can just hand over the ciites diplomatically and that should work fine.
Fine either way, but if I just capture them and replace the destroyed improvements/units, you don't have to arrange meeting times.
__________________
Unbelievable!
Darius871 is offline  
Old December 5, 2002, 21:30   #958
JamesJKirk
Civilization II PBEM
King
 
JamesJKirk's Avatar
 
Local Time: 11:16
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Dixon, CA USA
Posts: 1,156
Doesn't trading online destroy happines improvements anyway?
JamesJKirk is offline  
Old December 5, 2002, 21:32   #959
Darius871
Civilization II PBEM
Emperor
 
Darius871's Avatar
 
Local Time: 14:16
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
Nope, that's the advantage of doing it that way.
__________________
Unbelievable!
Darius871 is offline  
Old December 5, 2002, 21:35   #960
JamesJKirk
Civilization II PBEM
King
 
JamesJKirk's Avatar
 
Local Time: 11:16
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Dixon, CA USA
Posts: 1,156
oh, well then I really don't care, if just taking them over and putting everything back's easier, then by all means do that though
JamesJKirk is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 15:16.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team