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Old September 8, 2000, 22:16   #1
UltraSonix
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A novel idea - Icebergs
I got this very minor but cool idea from DarkCloud somewhere.

How about the icebergs that can break off from the polar ice caps. The more global warming there is, the more bergs are formed. They have "hit points" and will lose hit points like a helicopter, but only if they move towards the equator.

Ships can run into the bergs, and have movies made about the incident later ( - Titanic). But also, in the modern era, you'll be able to use a sea transport to drag an iceberg to a town that has, say more than 5 desert squares, and you'll be able to instantly increase population or something (people are so happy to see the water that they'll want to, um, celebrate ).

EDIT: doh! I left out the most obvious benefit of dragging an iceberg to a desert town - you can instantly convert a few of the squares to plains or something.

Hehe, I know it's pretty pointless, but it'll be *cool*.

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[This message has been edited by UltraSonix (edited September 08, 2000).]
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Old September 12, 2000, 15:32   #2
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I like it! Make it so!
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Old September 12, 2000, 17:57   #3
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Hmmm.... dragging an iceberg is hard work... might take some money to start the project... make the iceberg draggers cost a lot...

Oh and make it so that only icebergs lower then a certain amount of HP can be dragged.
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Old September 13, 2000, 03:28   #4
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Or have the Ice as a trading good?
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Old September 13, 2000, 05:45   #5
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Not too sure about the trading icebergs - "would you like ten billion billion ice cubes in exchange for my caravan full of gold?"

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Old September 13, 2000, 06:33   #6
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Nah, sounds silly IMHO, but would be an interesting graphic to include on the map if nothing else...
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Old September 13, 2000, 07:39   #7
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What you need to combine with this is the terrain of Sheet Ice. This would form around the poles (more map space would be devoted to them), and perhaps increase and decrease during environmental temperature changes. There would only be a certain amount of units that could transverse it.

DOGSLEDS (a basic transport unit with a haulage capacity of one)

ALPINE TROOPS

NUCLEAR SUBMARINE (A new class of submarine which, beside this ability, would be stronger and faster than a normal sub)

ICEBREAKER (A large ship which, when stacked with other units, can take those units over the ice)

Now and again, the configuration of the sheet ice would change towards it's rim, so Alpine troops or Dogsleds standing there would run the risk of dying. Also, Icebergs would be formed, that ships could run into.
 
Old September 13, 2000, 11:40   #8
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quote:


Not too sure about the trading icebergs - "would you like ten billion billion ice cubes in exchange for my caravan full of gold?"



UltraSonix, you make me ROTFL

Seriously now, that list of iceberg use is a bit silly, IMHO. While I agreed on bad terrain able to damage units a bit, I think that on a CIV 3 scale (of time and distances) units are division or naval groups: not realistic they sink on breaking ice or by iceberg crash!

More important, because all the icebergs and polar caps suggestion find a useful place in game, travel on ice zone must have some pratical and realistic use.
If CIV 3 will not have a real spherical map, also flying over poles will be impossible, let alone a way to risk our units.

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Old September 13, 2000, 21:42   #9
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The icebergs should have hitpoints as do barbarian units. They should work as you say but
also like the Gaia units in Age of Empires; i.e. they will be unpredictable.
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Old September 14, 2000, 15:20   #10
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quote:

Originally posted by Adm.Naismith on 09-13-2000 11:40 AM


Seriously now, that list of iceberg use is a bit silly, IMHO. While I agreed on bad terrain able to damage units a bit, I think that on a CIV 3 scale (of time and distances) units are division or naval groups: not realistic they sink on breaking ice or by iceberg crash!



True, but traveling adjacent to them, in a ship, there should be a percentage chance of damage. In the early days of ship travel, this percentage, should be high, but as technology increases, should decrease. Also, you realize that the iceberg on the surface of the water only represents 10% of the total iceberg, and because the rest is underwater, is the reason why ships can sink when not even near what is the supposed tip.
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Old September 16, 2000, 03:39   #11
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An interesting fact found during WW2 is that if you add 10% sawdust to the ice it becomes as hard as concrete (and presumably doesn't melt), so there could be an opertunity for floating bases.
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Old September 16, 2000, 23:24   #12
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Really? But how can you add the saw dust to ice bergs? I know you can add to water then freeze, but you can't do that with the already frozen ice bergs. Still, it'll give me something interesting to do in this Olympic period.

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Old September 17, 2000, 07:02   #13
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????????? like what ? !!!!


ice bergs as units ? as trade goods.... oh man ....




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Old September 18, 2000, 00:37   #14
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-ummm.... evil, isn't that going a little bit too far, even for such a complicated idea as this?
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Old September 21, 2000, 06:45   #15
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I think Firaxis should concentrate on more crucial issues like AI, than trying to implement an advanced iceberg model into the game.
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Old September 21, 2000, 07:27   #16
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Who needs good AI when you can eat a billion ice cubes for dinner?

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Old September 21, 2000, 07:49   #17
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Didn't think of it that way. We must of course have icebergs in civ3
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Old September 21, 2000, 17:42   #18
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*Dumps EC on an iceberg*

*Adds sawdust the the iceberg*

Just joking. However, icebergs are an interesting concept, it could add realism to the game and could become a key part of strategy...

Hehe... I think I just envisioned Ming sending a vast fleet to tow away all the icebergs.... Who knows, maybe "mass-iceberg towing" could be the ICS of the future....
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Old September 21, 2000, 18:23   #19
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"Sir, we have a problem..."
"What is it?"
"There appears to be enemy ships approaching tanker 102A"
"That's one of the ice-bergs towing ones!"
"Yes, sir."
"No! We must NOT let them have it - defend the ice berg AT ALL COSTS!"
"Sir?"
"Use bombers, nukes, whatever... we'll show them who'll get the ice cubes..."

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Old September 21, 2000, 20:43   #20
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Now my idea of barbarian locust-units doesn't sound so strange to me anymore...
 
Old September 22, 2000, 03:12   #21
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Now I'm almost sure some of us use to drink way too much...

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Old September 22, 2000, 04:05   #22
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Heh, watch it, or I'll free some ice cubes with SAW DUST and throw it at you...

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Old September 22, 2000, 17:47   #23
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*Goes over to UltraSonix and shows him the script*

No, no, no....

You have to freeze the people in the sawdust/iceberg.

*Zoom to EC stuck in the iceberg*
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Old September 23, 2000, 05:52   #24
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Pointless, but it'd be pretty fun.. You could drag a ton of icebergs to somewhere around a coastal city and watch potential attacker go down...

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Old September 25, 2000, 15:05   #25
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quote:

Originally posted by Sir Shiva on 09-23-2000 05:52 AM
Pointless, but it'd be pretty fun.. You could drag a ton of icebergs to somewhere around a coastal city and watch potential attacker go down...



Or you could tow some icebergs in front of an opposing city's harbor. Or even better, a Mine Unit. The Mine Unit has a movement of 0. It can be moved around by allied transports, though once activated it is harmful to both allied and enemy units. Units trying to move through the mine unit recieve damage, though they -are- able to move into the square occupied by the Mine, and past it. Mines unit never recieve damage, but their attack does decrease to reflect the fact that some mines already exploded.

Also, late in the game, use of this unit might be considered an atrocity.
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Old October 2, 2000, 21:13   #26
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I'm gonna have to be an anchor on this idea along with Provost and Dalgetti...

An iceberg? This is Civ 3 we're talking about.

Things Civ deals with
Rise and fall of empires
Diplomacy
War
Trade
City construction
Wonder construction
Spread of technology
Running an empire

I don't see how icebergs fit in any of these categories, or any category that Civ has come to be. An iceberg is a thing...you can't DRAG an iceberg anywhere. It's not a unit. You can't trade with it. You can't move it...I can see it being a reason for losing a ship, but only as a message (Our ship has been lost due to hitting an iceberg)

I think it's neccesary to concentrate on what the game is, and not tiny details that have no consequence in the game. Honestly think about it. With all the micromanagement that exists - do your eally want to be worried about Icebergs? Buying, selling, building, moving, dodging???

Sorry

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Old October 3, 2000, 01:42   #27
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*UltraSonix throws sawdust-strengthened ice bergs at Orange*

Notice the word in the title - "novel"? It's just a small thing that the designers could put into the game - I, for one, would think it's cool to drag a few icebergs around!

(Beside, I think the rise and fall of empires thing should not be bothered by Firaxis - but that's another matter for when the issue resurfaces...)

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