Thread Tools
Old October 6, 2002, 16:14   #31
mapfi
Call to Power II Democracy GameCall to Power II Multiplayer
Prince
 
Local Time: 20:38
Local Date: October 31, 2010
Join Date: Jul 2002
Location: San Francisco, CA
Posts: 848
*not so subtle BUMP*

IW?
mapfi is offline  
Old October 6, 2002, 18:20   #32
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 20:38
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
Other than the fact the "minor" civ in the merge loses all its units, rendering it defenseless, the code is ready... Unless you want that bug fixed

Seriously though, I've not looked at it for a while, because holding an entire civ in arrays proved unexpectedly hard. I'll take a look some time when I have time, but I'm busier than I was last year, so who knows
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Immortal Wombat is offline  
Old October 6, 2002, 18:47   #33
Pedrunn
Call to Power II Democracy Game
King
 
Pedrunn's Avatar
 
Local Time: 16:38
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
Quote:
Other than the fact the "minor" civ in the merge loses all its units, rendering it defenseless, the code is ready...
I've not looked at it for a while, because holding an entire civ in arrays proved unexpectedly hard.
Why it didnt work IW??? I have a bribe code that works with the principle of changing an army owner.
If i find any time I can create a GiveAllArmies(int_t < player >, int_t < player >) function.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Pedrunn is offline  
Old October 6, 2002, 18:56   #34
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 20:38
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
I know it should work, but I don't know why it doesn't. I'll fix it up some time.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Immortal Wombat is offline  
Old October 6, 2002, 19:00   #35
Pedrunn
Call to Power II Democracy Game
King
 
Pedrunn's Avatar
 
Local Time: 16:38
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
What function you were you thinking to use for this purpouse?
And what bug did you got?
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Pedrunn is offline  
Old October 6, 2002, 19:11   #36
Pedrunn
Call to Power II Democracy Game
King
 
Pedrunn's Avatar
 
Local Time: 16:38
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
I am in the chat if you want to talk about it
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Pedrunn is offline  
Old October 7, 2002, 09:38   #37
mapfi
Call to Power II Democracy GameCall to Power II Multiplayer
Prince
 
Local Time: 20:38
Local Date: October 31, 2010
Join Date: Jul 2002
Location: San Francisco, CA
Posts: 848
Quote:
I'll take a look some time when I have time, but I'm busier than I was last year, so who knows
I just stumbled over this looking for something else and after I had read the whole thing I thought it was a real pitty this wasn't being developped any further. Since there are promising mods being worked on - I thought maybe one of them wants to include it since I think this would be a very good addition to enhance late gameplay which is neglected all the time because of the very reason for this thread. And look - Pedrunn took the bait... Just waiting for that Dale-shark to have a bite too...
mapfi is offline  
Old October 7, 2002, 19:36   #38
Dale
Emperor
 
Dale's Avatar
 
Local Time: 05:38
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 3,944
*CHOMP*
Dale is offline  
Old October 8, 2002, 08:04   #39
mapfi
Call to Power II Democracy GameCall to Power II Multiplayer
Prince
 
Local Time: 20:38
Local Date: October 31, 2010
Join Date: Jul 2002
Location: San Francisco, CA
Posts: 848


Looks like Peter's working on this too.
Guess the idea hadn't been forgotten even though the thread was. So tell me, are all you experienced modders really working privatly and secretly on that most amazing mod and you just don't want to let anybody in on this fact? - Duh, like you'd answer now...
mapfi is offline  
Old October 8, 2002, 19:17   #40
Dale
Emperor
 
Dale's Avatar
 
Local Time: 05:38
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 3,944
mapfi:

Yes.
Dale is offline  
Old October 14, 2002, 08:13   #41
Tamerlin
Call to Power II Democracy GameCTP2 Source Code Project
King
 
Tamerlin's Avatar
 
Local Time: 21:38
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Toulouse (South-western France)
Posts: 2,051
I think the Superpower mod is a great idea, I hope you will all find a working code very soon.

Instead of a merge, would it be possible to create a Federation or Confederation which would allow the (Con)Federate states to retain their ability to open trade routes between them.

I know nothing about modding but wouldn't it be easier to boost the various pacts the AI Civs can conclude together. For example, when Immortal Wombat code triggers an AI Civs reaction, some of the Civs conclude peace treaties and unite themselves into a federation after a few turns, conclude all the pacts they can (military, science etc...), exchange their techs and earns the bonus from each others wonders after a few more turns (the delay is for the sake of realism).

The advantage is that the nations keep their color and their own governments (which bypass the city number limit).

The main drawback is that something has to prevent them from concluding diplomatic pacts individually.
__________________
"Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

Last edited by Tamerlin; October 15, 2002 at 07:28.
Tamerlin is offline  
Old October 14, 2002, 08:18   #42
Tamerlin
Call to Power II Democracy GameCTP2 Source Code Project
King
 
Tamerlin's Avatar
 
Local Time: 21:38
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Toulouse (South-western France)
Posts: 2,051
Another idea, the Federation or Confederation could be new governments with higher city limit thresholds.

Ouch! No, don't beat me on the head...Ouch!
__________________
"Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
Tamerlin is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 15:38.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team