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Old February 8, 2002, 15:29   #61
Soundwave
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Hey Guys sorry for the lastness, but oh i dont feel too good, every night i'm going out

I can do the events file and reveal the map and everything, as i said b4 i like modifiying scenarios i already sent Case an E-mail, or was it Anzac... cant remember asking for changes, so i can do it no probs... actually tonight, as i dont want to go out for the fifth night in a row... a nice quiet Saturday!
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Old February 8, 2002, 16:01   #62
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Quote:
Originally posted by winterfritz
Being a relative newcomer to the forums here, I'd be interested in hearing about any of the previous 2194 Days PBEMs you old hands remember...
I always enjoyed re-reading this one.

-FMK.
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Old February 8, 2002, 16:03   #63
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Quote:
Originally posted by El Awrence
Xin, can you control AI production via that utility?
Do you mean control AI civ's production? No. The utility only records a human player's production and recover it the next turn. A human must have played it the previous turn in order for it to work. I have already abandoned the project so no further functions will be added.
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Old February 8, 2002, 16:53   #64
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So write me a wish list please

I have two things already done... Revealed Map, No Dipolmacy what so-ever!

1.???
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Old February 8, 2002, 17:42   #65
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Quote:
Originally posted by Field Marshal Klesh

I always enjoyed re-reading this one.

-FMK.

Read this too

Hehe.. I played there as Americans, didn't know then anything about Ctrl+N and my opponent was Xin Yu
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Old February 8, 2002, 18:36   #66
Dr. Nick
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No diplomacy whatsoever
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Old February 8, 2002, 19:00   #67
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Might I suggest removing all railroad from the game, deleting each civ's prior knowledge of it, and making it an unresearchable tech? This would prevent unrealistic sweeping movements along rails, and give the game a more natural pace. It would be such a pain to remove them, but worth it IMHO. My 2¢.

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Old February 8, 2002, 19:46   #68
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Hmmm no railroad? Not to be a b*tch but that sounds alomost... understandable? well thinking of the war it does... no Battle Plan Ran by railroad like WWI, in WW2 the value was well constructed roads for faster movement (i'll make the movent 1/4 or 1/5).. i'm sorry but the way you said it i thought nah!! but damn, i understand it thats scary!
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Old February 9, 2002, 01:39   #69
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I vote for the 1/4 or 1/5 movement rate or may I suggest a 1/6 or 1/8 even. Oh, and keep the units about where case had them. The only reason the Japanese had so many units by events in the original events was to take advantage of the AI.
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Old February 9, 2002, 09:53   #70
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Looks like we might end up with a whole new scenario here

However, I also think that some negotiation should be allowed, to let allies gift money or maps to each other. Perhaps no tech trading could be a house rule or something?

Also, if we're going to start changng everything for this scen, someone should work on a more fair units statistics. I don't know about you, but my major fear in this game was the fact that T34s were not only better than almost all my tanks, but that they cost about 50 shields. Ditto for shermans, which cost 40 shields, the same as 1 SS division

I agree with Jimmywax, the units should be left as Case fixed them.
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Old February 9, 2002, 19:48   #71
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+++Please Put The Organial 2145days in a different File!!+++

Right these are the files you need:-




Things that have been changed are as follows:
1.No Negotiation
2.Revealed Map
3.Madagassar is Jap as it should have been (Historical)
4:2 NZ destroyers to destory Adrimal Graff Sphere (Historical) in the South Atlantic
5.Siberian Divisons in the East.. three Div (Historical)
6.No Railway
7.American/British/Chinese/Soviet cities have antitank some about 5 LOL!
8.Darwin with AA Gun (Historical)
9.Soviets and British can build Shermans (Historical)
10.Road from Baghdad to Krasnovodsk (Historical)

And thats it i think...???

I think this will work... Sorry i didn't give the Axis exchanged techs, but that never happened

Thank guys! Can we start now???
Attached Files:
File Type: zip nextupdate.zip (69.3 KB, 6 views)
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Old February 9, 2002, 20:55   #72
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Looks good except for the railroad thing . Oh well, I guess we can't all be happy. I believe you will have to E-mail the file to me since I can not download off of the site for some reason.
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Old February 9, 2002, 20:58   #73
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Forgot my E-mail: jimmywax@earthlink.net
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Old February 9, 2002, 21:52   #74
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Why Not?

you right click, save as.. then you just change the name to updates.zip and then download it and open it and it should be a zip file....
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Old February 10, 2002, 00:31   #75
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It worked, it doesn't for graphics files though. It might for you but not for me. When I try to save a gfx like that it, comes up unknown file type for some reason when I try to open them.
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Old February 10, 2002, 01:48   #76
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Test run
)Took the new files for a test run tonight (unlike Soundwave I am strapped for cash right now so I can not go out ) and found a minor problem. After the Japs attacked the soviets came to my aid. I don't know if you want this but since Soundwave has been so anal about historical accuracy, I figured he wouldn't like that.
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Old February 10, 2002, 15:04   #77
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Look guys, i playtested it, and i'm putting the railroads back in and then we can play... coz i'm getting bored and i just wanna kill some facists!
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Old February 11, 2002, 01:08   #78
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Quote:
Originally posted by Soundwave
Look guys, i playtested it, and i'm putting the railroads back in and then we can play... coz i'm getting bored and i just wanna kill some facists!
HERE, HERE ! let's get those trains moving again.
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Old February 12, 2002, 19:38   #79
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Jimmy, just have your go of the old ones, i dont mind if i lose its only a game? ok?

Long Live the Soviet Union
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