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Old October 28, 2000, 07:46   #1
Stuff2
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Game scoring
How should the game score be calculated in civ3?

Bonus points for every conquered nation?

Points for every aquired tech or points only for researched tech? (getting tech from trade, gifts and warfare won't count in your ending score)

Points for current population or points for highest population?

Points for religios conversions? points for expanding your culture, even if you don't take over the countries? (This is what USA does today, and what the western civs has done the latest centuries)

Points for aquaring wonders (with conquest) or points for having built them?

Anything else? Bonus points for highest population, highest literacy, highest techrate, highest happiness?


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Old October 29, 2000, 20:21   #2
Ribannah
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Just by date of victory. Everything else is irrelevant, in the end.

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Old October 29, 2000, 22:32   #3
jrhughes98
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quote:

Originally posted by Ribannah on 10-29-2000 07:21 PM
Just by date of victory. Everything else is irrelevant, in the end.




Date of victory makes sense because everything else goes with it.

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Old October 30, 2000, 11:38   #4
Adm.Naismith
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I depends:
What are we scoring for?
I mean, it's different if we want to check about a fix benchmark (top score to the date we launch starship to AC, ot to conquer the whole world) or about best "historical" Civ result.

If the latter is to be considered, and some sort of Raise and Fall of empire will be implemented, maybe we can gain points because of our part in Mankind developement: if I discover a tech or build a wonder or
accomplish a great task I'm adding something to the mankind history: if I steal them, I'm adding not much.

If I must be judged by ethics, I must gain point because I lost less armies, spent few years at wars, share tech a lot, improve population level of life (look at the statistics about production/wealth/military service, happiness, not only computed at the end, but counted during the whole history of mine Civ).
I must gain point assimilating a enemy Civ (by diplomacy, culture, religions), not pillaging, anslaving and destroying it.

If I have and end game with some dark end (pollutions, epidemic disease, global famine, climate change, nuclear winter, etc.) I want to be judged by how long I survived to the Armageddon (the later, the better: opposite of common global victory ).

I would like more scoring based on player general action than cold results, because a good or bad first settler start could destroy the race to the simpler "last civ destroyed before years yyyy".

Hmmm, may be I'm not explain my idea very well, but I'm in a hurry now. Please ask if something sound silly!

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Old October 31, 2000, 06:25   #5
Stuff2
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Bonus for every first-to-do. Like:
First to discover a tech. First to build a certain improvement.
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Old October 31, 2000, 19:46   #6
Antonios
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I agree with Stuff2.
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Old November 4, 2000, 05:23   #7
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me too

good idea.
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Old November 6, 2000, 19:36   #8
Maccabee2
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Stuff2 is on to something. In TRW, the real world, a nation or civ's reputation is based on its "firsts" as well as its "bests" (currently makes best cars, best overall military, best overall trade, etc.)
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Old November 9, 2000, 01:22   #9
Ribannah
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I don't think a bonus for every first will do. You could be ever so slightly ahead and still get the maximum score. In another game, you might start slow but be doing some careful planning, make a decisive victory, and end up with just a few points!

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