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Old October 22, 2000, 21:44   #1
Matthew
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"Improvements" that would stop you from buying the game.
1. SMAC like 3d graphics that make the game slow beyond belief. I like SMAC, but it takes too long to play, and I can't even imagine trying to do it over the internet.

2. Far Far more importantly, anything that would either cripple, kill, or relegate to a minor, trivial roll in the game, the blessed blessed camel. If I can't put Camels on my boats, why build boats? And if I have no peaceful way of using units other than settlers, why play civ? I'm sure that there are plenty of better war games out there.

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Old October 23, 2000, 00:47   #2
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1. Crazy, animated 3D graphics!!!!! I think that's a horrible idea.

2. No scenario editor. I must be able to make scenarios!!!

3. Anything based on a multi layered map, like TOT. That just sucked!!

4. KEY CHANGES!!!!! If any keys are change I'll be pissed!!!!!

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Old October 23, 2000, 01:20   #3
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1. "Crazy, animated 3D graphics!!!!! I think that's a horrible idea". I agree in banning the 3D globe-map idea!

2. Ban the roundabout sequential turn-by-turn scenario-editor in Civ-2/SMAC. Update it to a more powerful and faster click-and-paste editor instead.

3. "Anything based on a multi layered map, like TOT. That just sucked!!". Again, this is bullseye!!

4: Ever more complicated suggestions in order to "reinvent the wheel", without thinking about what that hard-to-explaine idea is gonna add to the game, in terms of more fun- and play-value.

[This message has been edited by Ralf (edited October 23, 2000).]
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Old October 23, 2000, 01:31   #4
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If it was CTP II...

I think that is it .

I actually WANT to see CivIII with a 3d map like SMAC. Without that, and I'd be sad.
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Old October 23, 2000, 04:14   #5
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quote:

1. SMAC like 3d graphics that make the game slow beyond belief. I like SMAC, but it takes too long to play, and I can't even imagine trying to do it over the internet.
I agree, SMAC runs shockingly slow, like I've complained bitterly about in the past.
That said, the game should still look good, it's just that the screen shouldn't *crawl* when it should *scroll*.

This was my king post. Very appropriate that it be in this forum.

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Old October 23, 2000, 04:17   #6
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I'll try again.

By the way, Matthew, you're obvious in love with camels (4 threads?!). I say we get rid of them. Altogether.

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Old October 24, 2000, 18:22   #7
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This related thread is a must-read:
10 Improvements NOT to make in CivIII

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[This message has been edited by UltraSonix (edited October 24, 2000).]
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Old October 24, 2000, 18:28   #8
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It was the bad programming that made it run slow actualy.
 
Old October 24, 2000, 18:38   #9
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Yeah, I hope they'll get it right this time!

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Old October 26, 2000, 10:06   #10
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I would not buy Civ III if it was in Real Time or if the multiplaying capacity suxs like SMAC.

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Old October 26, 2000, 21:59   #11
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quote:

Originally posted by Empress on 10-26-2000 10:06 AM
I would not buy Civ III if it was in Real Time or if the multiplaying capacity suxs like SMAC.


same here
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Old October 27, 2000, 01:33   #12
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quote:

Originally posted by Empress on 10-26-2000 10:06 AM
I would not buy Civ III if it was in Real Time...


Your Highness, our beloved Apolyton Queen, my insignificant opinion is exactly the same as Yours.

Your humble servant,
Lord Tiberius

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Old October 27, 2000, 13:15   #13
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quote:

Originally posted by Empress on 10-26-2000 10:06 AM
I would not buy Civ III if it was in Real Time or if the multiplaying capacity suxs like SMAC.




CIV ISN'T R E A L T I M E ! ! ! !

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Old October 28, 2000, 00:14   #14
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I can see how you made it to King in only half a year, UltraSpam

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Old October 28, 2000, 00:32   #15
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SMAC? Slow? Are you kidding?


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Old October 28, 2000, 13:36   #16
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SMAC's graphics didn't slow the game any more than Civ II did.

3D graphics would be horrible however.
TBS is 2D, not 3D!!!!!
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Old October 28, 2000, 14:02   #17
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- NO TOT-style multi-level map.
- NO 3D globe-map.
- NO wavy SMAC-style map.

- The *only* 3D-effect i could accept in Civ-3 would be some kind of 3D-reliefed map (still isometric view) with (very minor) elevated increments from deep ocean all the way to mountain. But thats about it.

- NO real-time (not even real-time battle window).
- NO clunky TOT-graphics.

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Old October 28, 2000, 14:37   #18
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Ummm, I don't mean to go against the grain here, but I liked the multiple maps from TOT (from a scenario builder's point of view.) It was nice to be able to show Europe and the Pacific in a WWII scenario. It should be an option at least. I do, however, think that the maps should not be layered.

And it should be laid out like this...

Map 1 ---- Map 2


Map 3 ---- Map 4

Map 1-Map 2: Upper-right corner of Map 1 to upper-left of Map 2
Map 1-Map 4: Lower-right corner of Map 1 to upper-left corner of Map 4.... etc.
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Old October 29, 2000, 00:53   #19
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quote:

Originally posted by Dom Pedro II on 10-28-2000 02:37 PM
Ummm, I don't mean to go against the grain here, but I liked the multiple maps from TOT (from a scenario builder's point of view.) It was nice to be able to show Europe and the Pacific in a WWII scenario. It should be an option at least. I do, however, think that the maps should not be layered.

And it should be laid out like this...

Map 1 ---- Map 2


Map 3 ---- Map 4

Map 1-Map 2: Upper-right corner of Map 1 to upper-left of Map 2
Map 1-Map 4: Lower-right corner of Map 1 to upper-left corner of Map 4.... etc.



Well it would be nice in scenario makink for several parts of the world. But it's still too much management and not necessary in my mind!!!


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Old October 29, 2000, 23:53   #20
Matthew
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It isn't the graphics of SMAC I dislike. it's the fact that it takes about a second and a half to two seconds for a unit to move from one square to the next, mag tubes or no mag tubes. I assumed this has to do with the graphics, but perhaps not.

I do like the relief map in the sense that it makes it possible to have desert, forest, grassland, etc on mountains.

Where I come from the only forests are in the mountains.

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THE CAMEL IS CIV !!!!

SAVE THE CAMEL !!!!!!
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Old October 30, 2000, 03:56   #21
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I think the single most important improvement that I DO want is better pacing. There comes a point in all the Civ games after which it's just tedious micromanagement. So to answer the question:

** Any "improvement" that makes me mircomanage trivial and repetative processes (and which only get worse deeper into the game) may well stop me from buying Civ3.

Oh, and let me throw this in: Why should I have to sit and stare at mind worms doing there thing for minutes on end? I could go with the idea of Planet erupting in worms, but to have to go and have a coffee before regaining control of the keyboard is inexcusable. In fact, I stopped playing SMAC after only about a two months for this and a few other mind-boggling blunders.

** Any "improvement" that makes the computer's turn last more than a few seconds.
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Old October 30, 2000, 05:35   #22
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Matthew: Did you switch over to fast unit moving, (or fast slide movement or something like that). It cuts out the crap and the unit just moves to the next square.

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Old October 30, 2000, 12:50   #23
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I won't buy CivIII if it:

-Is real-time

-If there are no camels!

-If you can terraform to the extent that SMAC allowed you to. Long live geographical determination!

-If preference is given to 'historical accuracy' or 'enhanced realism' or 'new and exiting ideas!' above a well-balanced, good flowing game! The implemention of too many of the zillion or so ideas, however good they may be in their own right, might kill that elusive Civ-feeling.

-If I can't wage war with elephants!

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Old October 31, 2000, 06:44   #24
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I won't buy Civ3 if it's about:

1. Fancy 3D graphics that slow down it.
2. Unit-mania

I wan't a simple, and abstract game where the events are more made in my imagination than in CPU.
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Old October 31, 2000, 07:47   #25
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Things that would stop me buying it?

First SMAC graphic, they were crap.
Second No stacked combat.
and last no MODS or SCEN allouded.

You know that Hasbro does not support scenarios that why there was nothing in TOT?

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Old November 4, 2000, 18:25   #26
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i'll just add things since repeating the same over and over again is useless (hint )

graphics design issues:
1. Overcomplex, dark, blorry (or choppy) graphics (like SMAC, TOT)
2. Oversized units icons
3. The icons / interface shouldnt not be more than 256 palette colors and the Icons should just represent, not depict the exact actual unit, and no 3D rendering! (I love the ORIGINAL civ 2 icons!!!)
4. No lot's of crazy units colored like bozo the clown (CTP: warrior / samurai / etc.)
5. No very bright / very dark colors....

I want settlers AND public works all together. Maybe this could change with the social / govt.

no oversized [graphics / sounds / whatever] files! without the vid's it should be not even near 150MB!
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Old November 5, 2000, 02:21   #27
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Sorry people the answer is none. I like 3D. I believe there was a poll some months ago and "animation everthing" won. Yin can you correct this if wrong. I tried to fine it (the poll), but could not. Yes to the person post ahead of me you can turn off almost everything in SMAC.

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Old November 7, 2000, 16:51   #28
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quote:

Originally posted by Sirotnikov on 11-04-2000 05:25 PM
3. The icons / interface shouldnt not be more than 256 palette colors and the Icons should just represent, not depict the exact actual unit, and no 3D rendering!



no more than 256 colors?
welcome to the HiColor age



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Old November 7, 2000, 20:49   #29
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I've played SMAC for roughly nine months now and I don't know what you guys are talking about when you say slow and choppy graphics. I've never experienced a turn that took very long to complete due to unit movement or AI movement of units. I don't have a graphics card, I have 64 megs of ram, and my CPU runs at 466. Nothing very impressive.
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Old November 14, 2000, 05:21   #30
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The biggest thing for me is RTS, i am not a fan of that genre... other than that, i am willing to give it a try
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