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Old February 5, 2002, 08:40   #1
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Brian Fargo leaves Interplay: Good or bad news for Fallout 3?
The Icewind Dale 2 news prompted me to glance at the Interplay site and it seems that only days ago Brian Fargo stepped down as CEO. This man had a big role in bringing Fallout 1 & 2 to the PC, but has seemed less committed of late to getting around to a Fallout 3 despite several times considering the project. Is this the final sign that we'll never see a sequel or perhaps a ray of hope that new blood will get the ball rolling at last?
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Old February 5, 2002, 08:50   #2
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i hope it's good news, the Fallout series are the best games i ever played, even with all the bugs and crashes they were good.
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Old February 6, 2002, 16:58   #3
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What bugs and crashes? The only bad thing I remember about Fallout was the horribly long loading/saving times.

And I too hope it's good news
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Old February 6, 2002, 21:58   #4
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the first fallout was fairly stable.

the second fallout had some problems with the car you get. But other than that only had minor bugs. at least for me.
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Old February 7, 2002, 05:07   #5
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fallout 1 crashed quite often when i tried to enter the Hub, and fo 2 had the car bug, and some things were unfinished, the spaceship for example in SF was meant to take off.
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Old February 7, 2002, 05:32   #6
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Fallout did have problems with crashing, especially #2. They were both some of the best RPGs I've ever played.
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Old February 7, 2002, 05:55   #7
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The car... I recall when I simply lost it when entering New Reno... Entered the city and went directly to Renesco's. No way to get to the place where my car is, since it was stolen, as the drug-addict wouldn't talk.

Oh, and the trunk-floating-in-air-without-car screw-up.

Mehopes Fallout III will become reality. I really do.
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Old February 11, 2002, 14:19   #8
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i've not had any fallout crashes (though i've only had them for 3-4 weeks)

you can get a car? where?

and to stay a little more on-topic, fallout 3 would be cool
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Old February 11, 2002, 15:09   #9
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I saw in the Gamespy newsletter that someone is compiling a Fallout Bible. I've looked at some of it and boy, is it detailed. It basically tells everything about the story, including all the history stuff that was thrown around randomly.
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Old February 11, 2002, 16:53   #10
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Quote:
Originally posted by ColdWizard
you can get a car? where?
This is Fallout II.
Remember the Den? There's a junkyard with a broken car called "Highwayman". Now, you need to get some mutated-geezer-whose-name-I-can-not-remember in Gecko, north of Vault City, a super tool kit. He will in exchange give you a car part. Take the part and 2000 units of cash to the junkyard's keeper, and you have a car!

If you also managed to get the "Fuel cell regulator" from a wreck car from the molerat quest in Klamath (you can still get it, though, even if you did do the quest), you can fit it in and save on fuel.
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Old February 11, 2002, 21:04   #11
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cool, thanks
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Old February 12, 2002, 00:39   #12
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Though I *highly* doubt that a Fallout III will ever see the light of day, it would certainly be nice. With enough points in pick pocket I managed to steal the power armor off the back of a Brotherhood member and lift his chain gun without so much as a peep in Fallout II. Of course I couldn't have any witnesses to my larceny, so the entire Brotherhood had to be eliminated...

While we're all daydreaming about Fallout III, check out STATIC, a post-apocalyptic RPG game that is being developed by a team of independent part-time developers.


http://www.static-thegame.com/

Looks fantastic to me, both in terms of the graphics and its sense of style in keeping with the Fallout legacy. These guys are IGF finalists and I really hope they win.

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Old February 12, 2002, 00:46   #13
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You sure no copyright issues are in effect

If it is as good as it looks, then it's definitely a great thing!
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Old February 12, 2002, 01:16   #14
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http://www.rpgplanet.com/fallout/fea...ible2102.shtml

The Fallout Bible, complete with Timeline.
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Old February 12, 2002, 01:20   #15
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I always wondered how much of the look and feel of a game could be protected, It would be a game (trade?) dress issue and not a copyright issue. Oh well only a high priced game company lawyer could answer that of course they all were give different answers anyway.

Back to the original question, Fargo's leaving wasn't amicable and I think it had more to do with the direction Titus (Interplays owner) is planning to move the company than anything else; can't say that I blame them considering Interplay's only successful division is Black Isle. God knows what direction Titus is thinking of going.
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Old February 12, 2002, 01:53   #16
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Spoiler alert:
The most annoying crash in Fallout II by far was when I tried to kill the President by strapping some plastic explosives to him. When the explosives went off, the game crashed. Since you're not allowed to pickpocket his keycard, I wound up having to Vindicate him, and then run like hell past the several dozen Enclave guards in the area before they could shoot me up (had to stay ready for Horrigan...)

I only learned much later that Super-Stimpacks eventually cause damage (I never used them, I'd been saving them for an emergency that never occurred), and that I could have killed the president by shooting him full of Super-Stimpacks and then sitting on my haunches until he dropped dead. Would have saved me many a game crash (and a very hectic dash for the exit) had I known that before...

Anyway, it would be nice to have a Fallout III, and don't consider it an impossibility; if Titus is trying to move Interplay in a new direction, and if BlackIsle is profitable, then maybe more funds are going to be funnelled into BlackIsle. Here's hoping...
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Old February 12, 2002, 05:06   #17
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Static looks good, very fallout like, with the 50's type poster and everything, even the graphics look like fallout, there gotta be some copyright issue there....

Quote:
Anyway, it would be nice to have a Fallout III, and don't consider it an impossibility; if Titus is trying to move Interplay in a new direction, and if BlackIsle is profitable, then maybe more funds are going to be funnelled into BlackIsle. Here's hoping...
but BlackIsle is spending most of there time with Baldur's Gate, since that is much more profitable, so they would need a whole new team if they ever want to give fallout 3 a good chance

for now i'll just set my hopes on Static...
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Old February 12, 2002, 08:39   #18
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Wow! Another game to keep track of. It looks good but I'd hope it manages to break out onto the surface world eventually rather than being concerned only with the one installation.

With the exception of the pipboy I think Fallout took its graphical inspiration from 50's and 60's concepts of what such places might look like. If Static can point to these outside sources as the place where they got their inspiration from then I don't believe Interplay could block them. Referring to VaultTek, FEV, perks or other material made up by the Fallout team would be very different.
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Old February 16, 2002, 18:59   #19
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I remember a science fiction film, or was it an episode of Outer Limits, where the United States was in the near future, but back in the 50's since "everything was so good back then".
Maybe the fifties will have a renassaince in the following decades.
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Old February 22, 2002, 16:37   #20
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Just thought I'd post the gamespot interview about why he left etc.

http://gamespot.com/gamespot/stories...848761,00.html
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Old February 22, 2002, 17:34   #21
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Fallout 3!? Pah! like comparing beebee guns to gatlings!

I'd rather see a proper sequel to Wasteland appear. The mystery of what happened at the orbital spacesation was never resolved. I want to know what happened! And no, fountain of dreams doesn't count...
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