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Old February 5, 2002, 22:50   #1
paulmagusnet
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feature request
1] A file management button that takes you to a window that allows you to SAVE, LOAD and DELETE games.

2] An update button that compares your program with the current release and automatically updates the game. No more hunting for patches.
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Old February 6, 2002, 05:40   #2
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i like option 2, i actually like them both, but i think 1 is more obvious to put in, let's hope they feel the same.
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Old February 7, 2002, 17:36   #3
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What I would like is a system that stores each new campaign in its own seperate directory, so that my save games aren't all mixed up with each other. I HATE that, and its dang annoying in civ 3, and a fricking pain in civ2 to setup your own.
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Old February 8, 2002, 01:56   #4
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CTP 2: Save Games
The idea has been well implemented in Call to Power II (this being the idea of separate save folders for separate games). If not this, then separate save sections for different species would be welcome.

However, I do realize that the developers have more pressing concerns, and would not mind if this feature was delayed or eliminated.
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Old February 10, 2002, 18:18   #5
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I wish to be able to find out how far apart any two systems are on the map. I recall in MOO2, when going after the Darlocks, for example, I would build an outpost, or maybe a new colony, along the route, with the intention of immediately launching an assault on Nazin, only to find that the new outpost/colony STILL wasn't close enough and no assault was yet possible.
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Old February 11, 2002, 09:46   #6
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Quote:
Originally posted by Mongoose
I wish to be able to find out how far apart any two systems are on the map. I recall in MOO2, when going after the Darlocks, for example, I would build an outpost, or maybe a new colony, along the route, with the intention of immediately launching an assault on Nazin, only to find that the new outpost/colony STILL wasn't close enough and no assault was yet possible.
F9.

(Reading the manual may be regarded as cheating, but it just so
handy every now and then.)
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Old February 12, 2002, 00:55   #7
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Well, I'll be... Been playing this game for 5 years. If I ever knew that, I forgot.

Personally, I don't often have occasion to read the manual that many years after I get a game; can't remember when the last time I took a look at the Colonization manual, for example.

Careful of nosebleeds on that oh so high horse of yours, Moomin.

Thank you for the information, anyhow.
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Old February 12, 2002, 06:25   #8
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Old February 12, 2002, 13:23   #9
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F9.

(Reading the manual may be regarded as cheating, but it just so
handy every now and then.)



Ok, when I get home I am looking through my manual because I don't remember that and I have always wanted that feature. I could swear I have read everything in the manual considering all the times I was looking it while playing a MP games.

If I find it I will swear so loud that the universe should implode.
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Old February 12, 2002, 16:26   #10
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No new features can be added at this point.
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Old February 12, 2002, 16:31   #11
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sure they can
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Old February 12, 2002, 18:50   #12
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Garth, p. 27, third pp. under Stars
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Old February 13, 2002, 10:55   #13
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Yeah I found it last night. Boy is my face red
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Old February 13, 2002, 18:54   #14
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Ok, make that will be added.
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Old February 14, 2002, 07:20   #15
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Quote:
Originally posted by Garth Vader
Yeah I found it last night. Boy is my face red
Playing a strategy game without diligently pursuing the manual, are we? Naugthy, naugthy. Your face is not the only part of your anatomy that ought to be red, if there was any justice in the world.

Anyway, I'm not so sure I read it in the manual myself back in the jurassic when I was first learning my way 'round Moo2. But then I've made a point of always trying out all keys in all games, since you find undocumented hotkeys every so often. It won't help you when companies insist on monstrosities like CTRL + SHIFT + A like in Civ3, but it sure catches most things.

Like that F9 in Moo2, for instance.
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Old February 14, 2002, 12:55   #16
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Playing a strategy game without diligently pursuing the manual, are we? Naugthy, naugthy. Your face is not the only part of your anatomy that ought to be red, if there was any justice in the world.

That wasn't my worst offense like this. When playing the first Panzer General both me and my friend failed to find out how to upgrade our forces in between missions. We only knew how to upgrade at a city during missions. We still finished the game, but that was pretty stupid. I guess I have a reading comprehension problem because I could swear we looked through the manual on that too!
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Old February 17, 2002, 13:18   #17
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Creature features
Actually Civ CTP implemented the file management rather poorly, but at least they tried.

But this type of thing should be a standard feature of professional games.

As for MOO3, it would be nice to be able to build some new and interesting things that are scalable in solar systems, such as:

1 Build planets and artifacts even if there is not a habitable planet or 'empty'.
2 Space colonies (aka Babylon 5, L5 concepts)
3 Dyson Sphere
4 Stelar convert the star or burn any planet.
5 Genisis convert a system
6 Build Monolith (Hyper advance a new species)
7 Pocket Dimension (an out of the way place to stash your goodies)
8 etc, I don't know what else, but space should be interesting with always something new to build or upgrade.
9 Non Linear, custom Terraform (Moo2 terraform is only one way).
10 Space mines (the kind that blowup)
11 Doomsday machines, ameboids, and crystals. Other fun critters.
12 Star generation, black holes (drop one in someones system and watch the fun)
13 Customize planatary defenses (all you can afford)


Please keep the Death Star/Beserker class super ship, but make em more expensive so they don't become a commodity.

PLEASE down grade the beam weapons so that strategy and ship building become important again.
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Old February 24, 2002, 01:16   #18
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13 responses...
1 Where would the construction material come from in an empty system?
2 Space Colonies sound like a good idea, but they should have some base of operations... or perhaps a totally movable colony as in Isaac Asimov's "Nemesis" would be fun.
3 How about a ringworld too
4 trigger happy, are you?
5 You can only genesis convert a single planet, and star trek never really developed the science behind that concept.
6 I am unsure what exactly you mean by this point. Uplift them, or give them your technology?
7 A pocket dimension would be essentially 'off the map' and able to appear anywhere, right? If so, then think of your reserves already existing in such a place!
8 etc??
9 I hope that they do retool terraforming.
10 Space Mines would be nice!
11 Amoebas and Crystals were in MOO2...
12 Once again, where does the material come from?
13 This has already been officially announced.
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Old March 4, 2002, 18:33   #19
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New stuff
1] There really isn't such a thing as an empty system, there's always a lot of junk around in any system. What I really meant was to be able to convert gas worlds and astroid belts in systems without a habited planet.

2] A moveable one, a prepackaged one or even a living one, as in Varley's wizard-deamon trilogy.

3] yes, how could I have forgotton.

4] not really, but it's only logical that one could. And you could do a border of scorched 'earth' systems to isolate you from expansionist critters.

5] What science, that was Hollywood. But it's still a cool idea. Actually he genisis converted a nebula into a planet.

6] Inspire to sentience, ie, create a new species and push em. There should be some victory points for doing weird stuff like that.

7] someting like that.

8] I can't think of everything.

9] The game needs lots of fun things to do. worst part of moo2 is boring planets.

10] -

11] Yes, but you couldn't make them. Also they quickly became target practice instead of a terror. What if you could make your own critters?

12] Space isn't empty. Or just create the matter.

13] Nice to get some good news.
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Old March 4, 2002, 18:38   #20
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Actually, mining colonies on asteroids and gas giants would make them valuable.
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Old March 4, 2002, 20:48   #21
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Tibanna Gas?
Bespin was one of the most valuable worlds in Star Wars. Fortunately, it has already been said that gas giants are to be colonizable (they just won't be very habitable for humans). Other races might love them though. One of the races even has a gas giant as a homeworld!
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Old March 5, 2002, 19:12   #22
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Playing a gas giant race has some advantages.
While other races are in direct competition about colonizing rocky planets, you can quietly expand and install bases in numerous systems, without being viewed as an opponent. You can ally with a terrestrial races and share systems between you two.

And gas giants are...giants! Thus, you'll perhaps get less planets, but they'll be big (allowing for building bigger spacecraft, if I undestood well).
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