Thread Tools
Old November 24, 2000, 02:22   #1
shadowlessasasin
Settler
 
Local Time: 00:33
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 20
City radius/boarder/colonization
Does anyone in here find the City Radius concept detestful

Hehe, didn't mean to be so harsh on my comment.

But anyways, I really don't think the city radius is a very good idea. It first isn't realistic, and second leave so many land unused.

My suggestion is to implement a "expandable city radius", in which the coverage of a city increases as population, and importances increases.

This expandable city raidus will define the boarder of each city.

I also advocate an empire building. The empire boarder should be defined by cities

Perhaps, imitating Alpha Cenaturi, empire boarder should be defined three land tiels away from the landtiles that 1) belong to the coverage of a city radius 2) is the most distant landtiles from that city. Am I confusing you?? ;( Excuse my poor English

shadowlessasasin is offline  
Old November 25, 2000, 08:50   #2
UltraSonix
King
 
Local Time: 10:33
Local Date: October 31, 2010
Join Date: May 2000
Location: Melbourne, Australia
Posts: 1,728
quote:

My suggestion is to implement a "expandable city radius", in which the coverage of a city increases as population, and importances increases.

I haven't been paying any attension at all to CTP2 (will start soon), but I believe it's already implemented in that game. Civ3'll probably have it too - it's a good idea...

------------------
No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)
UltraSonix is offline  
Old November 25, 2000, 11:39   #3
Shogun Gunner
Civilization III MultiplayerCivilization IV: MultiplayerCivilization III PBEMApolyton Storywriters' GuildCivilization III Democracy GameCall to Power II MultiplayerCall to Power MultiplayerC3CDG Team BabylonPtWDG Vox ControliCivilization IV CreatorsC4DG Sarantium
Emperor
 
Shogun Gunner's Avatar
 
Local Time: 20:33
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,258
quote:

Originally posted by shadowlessasasin on 11-24-2000 01:22 AM
I really don't think the city radius is a very good idea. It first isn't realistic, and second leave so many land unused.



Actually, When I first saw CIV I was pleasantly surprised to see how true to Urban Geography the game played. There are five city development models studied in Urban Geography. The city radius is 100% true to the most common model.

Maybe this will help. I will use Washington DC where I live as an example. The city limits of Washington DC are located on the North side of the Potomac river, however the reach of the city goes deep into Virginia and Maryland. This is referred to as the "Hinterland." When measuring the population of Washington DC or some other economic factors, the population in the city limits of Washington DC are counted along with a good round circle, fifty miles around DC. There's your city. Think of the square your settler builds as the city center. The whole city radius of your city isn't big tall buildings.

Shogun Gunner is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:33.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team