Thread Tools
Old December 3, 2000, 16:41   #1
Jer8m8
Warlord
 
Jer8m8's Avatar
 
Local Time: 19:34
Local Date: October 30, 2010
Join Date: Nov 2000
Location: Long Island, NY, America
Posts: 203
Technology ideas
I think that (having never played TOT, I don't know if they have this) the chart of advances in MPGE makes it too easy. My idea would be to research a catagory, and you would get random techs per age. If you were researching the "Medicine" catagory in the ancient age, you might get "Herbal treatments," but not "Cure for Cancer"(which should be a tech that gives the benefits of the wonder). The topics might not always be accurate-at the beginning you could be researching Military/spears, but discover "bows" in the process. In this way, it would be more of a surprise and more challenging
Jer8m8 is offline  
Old December 3, 2000, 17:10   #2
DarkCloud
staff
NationStatesAlpha Centauri Democracy GameCivilization II Democracy GameInterSite Democracy Game: Apolyton TeamSpanish CiversCiv4 InterSite DG: Apolyton TeamPolyCast TeamApolyton Storywriters' GuildAge of Nations TeamApolytoners Hall of Fame
 
DarkCloud's Avatar
 
Local Time: 00:34
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
Hopefully since this was in Alpha Centauri it will also be in Civ III.
DarkCloud is offline  
Old December 3, 2000, 20:27   #3
Dauphin
Civilization IV PBEMPolyCast Team
Deity
 
Dauphin's Avatar
 
Local Time: 01:34
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seouenaca, Cantium
Posts: 12,426
I guess it depends on how much control over science you want. For example Nuclear bomb research doesn't have a lot of scope to research other stuff.

Edited cos it made no sense.
[This message has been edited by Big Crunch (edited December 04, 2000).]
Dauphin is offline  
Old December 4, 2000, 19:50   #4
Jer8m8
Warlord
 
Jer8m8's Avatar
 
Local Time: 19:34
Local Date: October 30, 2010
Join Date: Nov 2000
Location: Long Island, NY, America
Posts: 203
I have not played Alpha Centuri


About with Nuclear tech, etc-The catagories might eventually become specific like "Nuclear developments"
You might get the tech for nuclear devices spies plant, tech for long range weapons, tech for bomber size weapons, tech for nuclear power plants, tech for spaceships, etc. As you acquire certain techs or build certain wonders (MP's embassy-you can see what others have developed) the catagories will become more specific.
Jer8m8 is offline  
Old December 4, 2000, 23:14   #5
DarkCloud
staff
NationStatesAlpha Centauri Democracy GameCivilization II Democracy GameInterSite Democracy Game: Apolyton TeamSpanish CiversCiv4 InterSite DG: Apolyton TeamPolyCast TeamApolyton Storywriters' GuildAge of Nations TeamApolytoners Hall of Fame
 
DarkCloud's Avatar
 
Local Time: 00:34
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
From Alpha C you could research these catagories:

Conquer
Discover
Explore
Build

it might be nice if it got more specific, as you suggest, however.
DarkCloud is offline  
Old December 5, 2000, 18:48   #6
Shadowstrike
Emperor
 
Shadowstrike's Avatar
 
Local Time: 19:34
Local Date: October 30, 2010
Join Date: Jul 2000
Location: The Glorious Land of Canada
Posts: 3,234
I dunno. I played AC, but I though that this concept wasn't really that good.... its drops strategy in place of "realism" which isn't even that real due to the fact that all the concepts were "out of the blue" but you got the same ones every time.
Shadowstrike is offline  
Old December 5, 2000, 21:25   #7
weird god
Warlord
 
weird god's Avatar
 
Local Time: 01:34
Local Date: October 31, 2010
Join Date: Apr 2000
Location: EUROPA
Posts: 268
quote:

Originally posted by Jer8m8 on 12-03-2000 03:41 PM"Herbal treatments,"


mmmmmh, sounds goooooood


------------------
mankind made alcohol, god made weed.....whom do you trust?
weed god, chief of EUROPA
[This message has been edited by weird god (edited December 05, 2000).]
weird god is offline  
Old December 6, 2000, 00:03   #8
Diablo, Bro. of Mephisto
Prince
 
Local Time: 00:34
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Salt Lake City, USA
Posts: 456
from what i understand, i agree, but i dont fully understand??? could try to explain it a little better?
Diablo, Bro. of Mephisto is offline  
Old December 6, 2000, 00:17   #9
airdrik
Prince
 
airdrik's Avatar
 
Local Time: 18:34
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Nampa, ID, USA
Posts: 401
quote:

from what i understand, i agree, but i dont fully understand??? could try to explain it a little better?


I may not be the author, but I think I know how it goes(correct me if I'm wrong in anything):

When chooseing what to research you can research medicine, weaponry, armory, diplomacy, etc. and you gain random advances in those catagories. As well, when you take another unit you gain a bonus when researching techs that lead to the discovery of that unit (you take a phalanx unit, you gain a bonus in bronze working, or you capture a musketeer, you gain bonuses in those techs leading to gunpowder).

When you take an enemy's city you gain bonuses to techs leading to some of that city's improovements that you don't know how to build. You also gain one of that civ's techs that you don't have.
airdrik is offline  
Old December 6, 2000, 08:20   #10
Jer8m8
Warlord
 
Jer8m8's Avatar
 
Local Time: 19:34
Local Date: October 30, 2010
Join Date: Nov 2000
Location: Long Island, NY, America
Posts: 203
quote:

Originally posted by airdrik on 12-05-2000 11:17 PM
I may not be the author, but I think I know how it goes(correct me if I'm wrong in anything):



It sounds about right. And also, it might get to a point where there will only be one or two technologies in a catagory. When this is the case, it will be very similar MPGE.

Jer8m8 is offline  
Old December 6, 2000, 14:17   #11
Dauphin
Civilization IV PBEMPolyCast Team
Deity
 
Dauphin's Avatar
 
Local Time: 01:34
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seouenaca, Cantium
Posts: 12,426
quote:

gives a lot more realism. After all, how can you choose to research the wheel when you don't even know what a wheel is, or research gunpowder when you don't even know what gunpowder is.


True, but lets say you discover the tech Atomic Physics. You then have loads of people saying, hey this is a great thing for a weapon or power plants. Research then would go into developing something that you have control over. Similar cases exist for combustion and steam engines - you pretty much decide if you want to develop engines for cars, boats etc. Stealth planes and supersonic flight are pre-determinable scientif avenues. A lot of the time you know generally what you want to study and its usually a narrow field. Accidental discoveries happen but are more a spark than a be all and end all.

Ancient world techs are less specific. What I would like to see is a tech like Invention which gives you more control over what you research. Remember it changes from Wise Men to Scientists in Civ2.


Dauphin is offline  
Old December 7, 2000, 00:00   #12
airdrik
Prince
 
airdrik's Avatar
 
Local Time: 18:34
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Nampa, ID, USA
Posts: 401
Definetally, over time you would have more control over what kinds of things you can aim at researching, but there is always some randomness to what techs you gain.
airdrik is offline  
Old December 7, 2000, 01:51   #13
airdrik
Prince
 
airdrik's Avatar
 
Local Time: 18:34
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Nampa, ID, USA
Posts: 401
Yay, I got it right .

Anyway, I like the idea, I think it's a good idea. gives a lot more realism. After all, how can you choose to research the wheel when you don't even know what a wheel is, or research gunpowder when you don't even know what gunpowder is.
airdrik is offline  
Old December 7, 2000, 03:46   #14
jdlessl
Warlord
 
jdlessl's Avatar
 
Local Time: 19:34
Local Date: October 30, 2010
Join Date: Mar 2000
Location: Jacksonville, USA
Posts: 103
In that case the tech tree would have to become more detailed. Having random techs popping up all the time wouldn't have worked too well in Civ2; each one carries too much power and ability. If techs were scaled down to a lot of minor advances, then something like this would be more feasible. For instance, instead of having 1 tech to allow musketeers and another to get riflemen, you'd put in an abundance of techs that improve their stats slightly. Things like drill, bayonets, breech loading, cylindrical-conical bullets and so forth. Evolution rather than revolution.

--
Jared Lessl
jdlessl is offline  
Old December 7, 2000, 10:34   #15
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 01:34
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
I'd love evolutional rather than revolutional technologies if the game could support such complexities. It always annoys me that the "tank" for example remains the same unit from 1915 through to 2015. This would fit well with a more distributed research pattern where a nation can (must) be progressing toward several new ideas simultaneously.

One slant that I believe would be particularly interesting would be the need to be at war or peace to progress certain technologies efficiently. Even more harsh, some attributes would be completely blocked from certain nationalities (at random). The science of war has always advanced far faster in times of strife. The wheel was invented by the incas but unly ever used for toys. The ancient chinese discovered gunpowder hundreds of years before the West but did not develop it further into advanced weapons.

This might encourage a more volatile state of play rather than the tired race to achieve a stable, peaceful pro-science government type and stay there until a massive technological advantage has been achieved.
Grumbold is offline  
Old December 7, 2000, 10:41   #16
Ribannah
Queen
 
Ribannah's Avatar
 
Local Time: 01:34
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
quote:

Originally posted by airdrik on 12-06-2000 12:51 PM
Yay, I got it right .

Anyway, I like the idea, I think it's a good idea. gives a lot more realism. After all, how can you choose to research the wheel when you don't even know what a wheel is, or research gunpowder when you don't even know what gunpowder is.


Of course the new advances were NAMED later, but they were the results of focus nonetheless. The prerequisites have to make that clear, however.

For The Wheel Civ2 says: "hey, we can ride horses now, let's see if we can have them pull something, too"
and after some experimenting (sledges) they came up with something round. Not too bad, although in reality The Wheel was probably invented by potters.

As to Gunpowder, Invention plus Iron Working is indeed not very explanatory. IMHO a better prerequisite would be Alchemy (with Engineering).


------------------
If you have no feet, don't walk on fire
Ribannah is offline  
Old December 7, 2000, 12:51   #17
Jer8m8
Warlord
 
Jer8m8's Avatar
 
Local Time: 19:34
Local Date: October 30, 2010
Join Date: Nov 2000
Location: Long Island, NY, America
Posts: 203
This is just a random comment semirelated as to how to gain technologies. Lets say you are the English, and you bribe a German tank (you don't have the tech). If you bring it in to a city, you can have scientists research it. After x turns (2?) they will announce that they have or have not figured it out. This will allow you to build a "prototype" tank in that city. If you build before something like a revolution happens (lose some techs) you will get a tank technology. Your scientists will announce "We were not able to reproduce the wheels as on the German tank, but we improved the gun" It will then show the stats of the German tank, say 5a/5d/5m, and then show the stats of your tank, say 6a/5d/4m. This will give you an "English tanks" tech. If you discover/find/capture the prerequisits used on the German tank, you may have your scientists re-examine the tank and possibly discover "German tanks"
Jer8m8 is offline  
Old December 7, 2000, 23:17   #18
airdrik
Prince
 
airdrik's Avatar
 
Local Time: 18:34
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Nampa, ID, USA
Posts: 401
quote:

Originally posted by Ribannah on 12-07-2000 12:25 PM
A bit of UFO: Enemy Unknown in Civ?

I don't think it would contribute much. By the time your scientists are finished you will probably have researched the tech yourself. Or you will have stolen it with the same diplomat or spy that bribed the unit.




He does have a point there, but it could work the way he described if you were to 'capture' a german tank in battle without destroying the tank itself, then you could take it and research it.
airdrik is offline  
Old December 8, 2000, 01:25   #19
Ribannah
Queen
 
Ribannah's Avatar
 
Local Time: 01:34
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
A bit of UFO: Enemy Unknown in Civ?

I don't think it would contribute much. By the time your scientists are finished you will probably have researched the tech yourself. Or you will have stolen it with the same diplomat or spy that bribed the unit.

------------------
If you have no feet, don't walk on fire
Ribannah is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:34.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team