Thread Tools
Old February 12, 2002, 19:25   #1
Steve Clark
King
 
Steve Clark's Avatar
 
Local Time: 14:30
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
SimGolf Patch v.2
I'm sure you have seen this...

Quote:
The new patch is just about finished. We've started
testing it today. Here are some of the new features...
- Remove 50 year limit.
- More frequent visits by I.M.Picky.
- a better system of placing landmarks. A free landmark now
appears in your landmarks menu when Ivana donates a landmark or
a happy ending occurs on your course.
- fix for save file corruption problem (thanks to Bill Harris his help)
- you can pick up a golfer and move him/her to another place on
the course, or to the clubhouse to eject him/her.
- the ability to cancel a tournament or match.
- more cash if J.P.Bigdome likes your course.
- golfer in carts do not complain about slopes.
- Gary Golf doesn't lose skills when buying new course.
- fix for the "toilet bowl" firm fairway problem.
- add Animals/No Animals to the preferences.
- you can turn off golfer comments in the preferences
- cleaned up display of stars,hearts,etc. at top left.
- Esc no longer quits game but clears messages, etc.
- Right-click clears messages, etc. before becoming an undo cursor.
- Problem with invalid course records fixed.
- Problem with your pro on bench not going to tee fixed.
- 'No Dandelion' landmarks now prevent new weeds as well as spread of weeds.
- faster scroll on members report.
- Tab key cycles through unhappy golfers.
- money cheat now indicated in your cash total.
- a couple of other cool things.

Thanks to everyone for their suggestions and comments. See you at
the SimGolf chat tomorrow (Tue.) night!

- Sid
This patch addresses all of my limited needs (imagine that). Wonderful job!
Steve Clark is offline  
Old February 12, 2002, 21:40   #2
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 21:30
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
The ability to move a problem golfer looks like the major fix for most situations....as long as they dont go straight back to their golf ball and get stuck again.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old February 13, 2002, 21:39   #3
yin26
inmate
Apolytoners Hall of Fame
Born Again Optimist
 
yin26's Avatar
 
Local Time: 16:30
Local Date: October 31, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
This will be a very good patch. I do wish, though, that it were easier to navigate from various lists to the thing in question. For example on the list of player comments, I'd like to be able to click on the hole-specific comment and jump right to the hole. That kind of stuff. Or on the staff page, click on the job assignments and jump right to that worker. It does get tedious to find these things, especially when trees etc. can block your view.

At any rate, Sid seems quite keen on making this game the best he can, and that bodes well.
__________________
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

"Yin": Your friendly, neighborhood negative cosmic force.
yin26 is offline  
Old February 14, 2002, 11:35   #4
Steve Clark
King
 
Steve Clark's Avatar
 
Local Time: 14:30
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
I thought there already was a hotkey for toggling off and on trees?
Steve Clark is offline  
Old February 14, 2002, 13:24   #5
stadler
Settler
 
Local Time: 20:30
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Newcastle-under-Lyme
Posts: 8
Shift + T toggles trees on and off
stadler is offline  
Old February 14, 2002, 16:04   #6
Smash
Emperor
 
Smash's Avatar
 
Local Time: 12:30
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
An undocumented feature-press the numbers 1.>9 to zip to that hole.Hold shift for the back nine.(shift+1=10,2=11,3=12 etc)

Last edited by Smash; February 14, 2002 at 16:10.
Smash is offline  
Old February 21, 2002, 12:19   #7
ColdWizard
Civilization II MultiplayerGameLeagueNationStates
Emperor
 
ColdWizard's Avatar
 
Local Time: 16:30
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
forgot to post this earlier, but if anyone is interested and doesn't already know, the beta version of the patch can be downloaded from firaxis.

i've d/l'ed it but not yet tried it (been playing fallout 2)
__________________
You cheeky sod :p - Provost Harrison, Puegot Porsche Interface Specialist.
Don't take that attitude with me, bucksnort. :p - Slowwhand, Texas Style List Keeper.
This obviously proves that Coldwizard = sivistynyt - kassiopeia, Wise Finn.
CW: Sometimes you're even bigger weirdo than kass... - Jeki, Wiser Finn.
ColdWizard is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 16:30.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team