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Old February 14, 2002, 20:01   #1
Jeffrey Morris FIRAXIS
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Updated Editor
A newer version of the editor was included in the patch than should have been. I've sent it to MarkG and we'll be updating civ3.com as soon as possible.

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Old February 14, 2002, 20:13   #2
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Does this mean we'll need to re-download and re-install?
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Old February 14, 2002, 20:15   #3
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What's different about this editor than the 'official' one?
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Old February 14, 2002, 20:15   #4
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Quote:
Originally posted by Libertarian
Does this mean we'll need to re-download and re-install?
Good question!
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Old February 14, 2002, 20:20   #5
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Does this mean modders will have access to some advanced editor features that may or may not work??
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Old February 14, 2002, 21:00   #6
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This should clarify some things:

Quote:
Originally posted by Mike Breitkreutz FIRAXIS


A newer version of the editor was included in the patch by mistake. Version 1.17f can't handle BIC files saved by this editor. Jeff sent an updated editor for version 1.17f to MarkG. This editor is slightly newer than the one that was supposed to be released with the 1.17f patch (and includes improved river support and improved undo/redo; neither of which was in the readme). If it's not available for download yet at Apolyton you can get it at CivFanatics. I don't think it's on the Infogrames ftp site yet but it will be put up asap.

Why there always need to be some error on first day of patch release?
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Old February 14, 2002, 21:19   #7
Dan Magaha FIRAXIS
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Because Murphy was right.


And if we want to get technical, the first day of patch release is tomorrow, so this doesn't really count, does it?

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Old February 14, 2002, 21:27   #8
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Just noticed this problem when messing around with scenarios. You say the patch is available on CivFanatics? I shall go and check
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Old February 14, 2002, 23:33   #9
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The updated editor is also now available as a "local" download from the Apolyton server (see CivIII section).

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Old February 15, 2002, 00:58   #10
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Posted t his already at the patch site, I recon it needs to be here...

As I was jumping through the CS Units I noted that some of them were upgrading wrong or not at all. And this is even with the updated editor that I got off the main page.

1. Legions are upgrading to Immortals.
2. Immortals have no upgrade.
3. Rider upgrading to Samurai.
4. Samurai upgrading to War Elephants.
5. Swordman are upgrading to Legionaries.
6. Horseman to mounted warriors.
7. Musketman to Musketeer
8. Knight to Rider
9. Cavalry to Cossak

Just FYI....
 
Old February 15, 2002, 02:42   #11
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Quote:
Originally posted by DanQ
The updated editor is also now available as a "local" download from the Apolyton server (see CivIII section).

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If you/Markos zips it it will only be 916 kB (not 2.2 MB)
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Old February 15, 2002, 03:43   #12
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Quote:
Originally posted by Gramphos
If you/Markos zips it it will only be 916 kB (not 2.2 MB)
correct, here it is

http://apolyton.net/civ3/files/patches/Civ3Edit.zip
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Old February 15, 2002, 04:33   #13
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Quote:
Originally posted by Avahz_D
Posted t his already at the patch site, I recon it needs to be here...

As I was jumping through the CS Units I noted that some of them were upgrading wrong or not at all. And this is even with the updated editor that I got off the main page.

1. Legions are upgrading to Immortals.
2. Immortals have no upgrade.
3. Rider upgrading to Samurai.
4. Samurai upgrading to War Elephants.
5. Swordman are upgrading to Legionaries.
6. Horseman to mounted warriors.
7. Musketman to Musketeer
8. Knight to Rider
9. Cavalry to Cossak

Just FYI....
That's a trick long ago discovered by someone at Apolyton.
Maybe korn?

To make units upgradeable to UU.
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Old February 15, 2002, 06:37   #14
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Quote:
That's a trick long ago discovered by someone at Apolyton.
Maybe korn?

To make units upgradeable to UU
actually E_T was the first to discover this, but i think i was the first to point it out to firaxis, maybe not though, who knows

though from more extensive testing it is better if the CSUs upgrade to the normal unit, like this

horsemen --> riders --> samurai --> elephants --> knights --> cossasks --> cavalry

i haven't downloaded 1.17f to test it out yet, but if CSUs can't upgrade, then does that mean the upgrade train from horsemen to knights is now broken?
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Old February 15, 2002, 10:32   #15
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I downloaded from Firaxis.com at 10pm EST on Thursday. Do I have the correct version?
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Old February 15, 2002, 10:48   #16
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Quote:
Originally posted by Feephi
I downloaded from Firaxis.com at 10pm EST on Thursday. Do I have the correct version?
Start editor.
Then go help->about

If Editor version is 1.17, BIC ver 3.00
then you have wrong editor.

You need to download extra editor.

If Editor version is 1.15, BIC ver 2.10
then you have correct version.
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Old February 15, 2002, 11:31   #17
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Yes it definatley looks very familiar to me...
I just hope I get credit for it . I haven't downloaded the patch yet, but will soon. I want to make sure I've got all of my _mods_ listed before I do. I also want to make sure that the _correct_ patch is out there.

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Old February 17, 2002, 01:27   #18
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So exactly what does this editor that came with the original 1.17f update do ??? why are these two editors different and why are we downgrading our version number?
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Old February 17, 2002, 04:57   #19
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Quote:
Originally posted by Ganja
So exactly what does this editor that came with the original 1.17f update do ??? why are these two editors different and why are we downgrading our version number?
The one qith the patch had a later BIC-format, not supported by the game. However, it had nothing new that you could edit.
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Old February 17, 2002, 23:37   #20
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When are we going to get an editor with at least some form of zoom?
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Old February 18, 2002, 01:33   #21
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Yes. I second that.
Not having zoom made it hard to make maps.
I think making maps is even more fun than playing them so this is high on my list of priorities.
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Old February 18, 2002, 21:00   #22
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I would like to know when we are going to get an editor that isn't a bad joke :/
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