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Old February 16, 2002, 21:57   #1
Patashu
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Get rid of bases on Citizen w/o atrocity?
Hi,
I am in the middle of a game at citizen. I just took a base that was so close to mine that i didn't want it. I don't want to commit an atrocity, so what else can i do?
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Old February 16, 2002, 22:41   #2
moi
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1. get charter repealed

or

3. edit alpha.txt
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Old February 16, 2002, 23:25   #3
Mongoose
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Alternately, you can build colony pods until it is disbanded. If that isn't fast enough for your purposes, starve the base down to pop 1 and then build a CP.l
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Old February 16, 2002, 23:53   #4
Darsnan
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Quote:
Originally posted by Mongoose
starve the base down to pop 1 and then build a CP.l
I second this approach: let the bas**rds starve to death!
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Old February 17, 2002, 00:45   #5
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Quote:
Originally posted by Darsnan


I second this approach: let the bas**rds starve to death!
Always works for me
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Old February 17, 2002, 03:42   #6
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Quote:
I second this approach: let the bas**rds starve to death!
I'm also doing it this way. Turn all citizens to specialists (Librarians, Engineers etc) and they even will do a good work. Don't take their sacrifice for the major good lightly.
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Old February 17, 2002, 07:47   #7
Chowlett
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Except that he's on citizen level, so that last CP won't disband the base.
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Old February 17, 2002, 09:11   #8
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Tis a good point. Therefore, you'll need a majority in the Planetary Council in order to repeal the Charter. Get bribing!
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Old February 17, 2002, 21:03   #9
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Just play an alien.
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Old February 17, 2002, 23:46   #10
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works for me on all levels
If you use Governors in your bases and you choose Forced Emigration, Population Relocation, or Colony Pods to eliminate the captured base, make sure there is no Governor in that base or it will keep moving your workers around and trying to build things to prevent the depopulation (even if you change the Governor settings).
When you build Colony Pods to accomplish the task, send them to your smaller bases and use them to raise their population.
I use this method to dismantle enemy bases on a shared border so I can put my own new bases where I want them as I grow into the enemy's former territory.
You can also use those Colony Pods themselves to establish the new bases. This is strange . If you keep the base, you get Drones among the conquered populace. If you ship them off in Colony Pods, they are just another lot of happy workers .
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Last edited by gwillybj; February 18, 2002 at 02:22.
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Old February 17, 2002, 23:59   #11
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If you nerve gas a base that's already at 1, you'll eliminate it. Human factions don't mind that and will stay pacted to you if are playing an Alien. Note that nerve gas won't generate pollution if used by an Alien against Human factions.
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Old February 18, 2002, 02:05   #12
Patashu
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thanks for all the responses. I managed to get rid of the base by convoying a nutrient to my nearest base. The next turn... *poof* gone.
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Old February 18, 2002, 09:06   #13
Chowlett
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Quote:
Originally posted by Patashu
thanks for all the responses. I managed to get rid of the base by convoying a nutrient to my nearest base. The next turn... *poof* gone.
Nice solution! I'd never have thought of that...
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