View Poll Results: What game should Civ3 have been?
Civ2 +1 13 27.08%
SMAC 2 15 31.25%
TOAW with city building and better graphics 3 6.25%
All of the above. 7 14.58%
One of the above, but with a non-cheating AI 5 10.42%
The game it is, but not called Civ3. 5 10.42%
Voters: 48. You may not vote on this poll

 
 
Thread Tools
Old February 18, 2002, 11:41   #31
Ironikinit
Prince
 
Ironikinit's Avatar
 
Local Time: 15:41
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 421
Actually, I enjoyed SMAC enough that I probably would've been OK if Civ 3 had used SMAC as a starting point. I'd have to play the actual game before I could say if it would've been better than Civ 3, tho. With the right streamlining and Civ 3's good looks, it could be pretty good.
__________________
Above all, avoid zeal. --Tallyrand.
Ironikinit is offline  
Old February 18, 2002, 13:00   #32
The Andy-Man
Prince
 
The Andy-Man's Avatar
 
Local Time: 20:41
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Tory Party of 'Poly
Posts: 523
if SMAC had been based on earh with Civ2 units, and a slightly different SE (one that fit earth more then a futuristic planet world), and maybe if it had resources - but implimented a little more like maybe Imperialsm 2, or in some way that 1 source of iroon dosnt feed a whole empire, and that your horses dont deplete even though you never used them.

so, if SMAC had bin the above, even if smac had just had civ2 units, it would have bin a brilliant Civ3, cos i luved the game, but the sci fi aspect put me off a lil.

also add massive maps and more then 7 civs to SMAC.
__________________
eimi men anthropos pollon logon, mikras de sophias
The Andy-Man is offline  
Old February 18, 2002, 13:03   #33
volcanohead
Warlord
 
volcanohead's Avatar
 
Local Time: 21:41
Local Date: October 31, 2010
Join Date: Oct 2001
Posts: 155
Agree 100% with both previous posters. A seriously branched tech tree, some limited unit design, SE and resources, together with combat that took account of terrain bonuses, and you have a cracking game.

V
volcanohead is offline  
Old February 19, 2002, 13:09   #34
optimus2861
Chieftain
 
Local Time: 16:41
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Halifax, NS
Posts: 58
Quote:
Originally posted by Martinus Magnificus
For instance, what's this stupid bombardment feature? I like the idea, but the way it is implemented now, it's useless. Why build costly catapults or bombers when all they do is level a few buildings or killing some citizens of a city you want to capture a turn later??? In real ife, (level) bombers are very usefull for destroying the factories and plants of a city (thus paralizing its war industries), where you are not in the position of capturing the city with ground troops (UK-Germany, 1944)
You do realize that German war production peaked in July 1944, right? Despite four years of Alllied air bombings, mounting losses on the Eastern front, the collapse of the Luftwaffe, and the (re)opening of the Western front?

It really hasn't been until the 1990s that bombers have been able to execute true, precision strikes on enemy targets (maybe to an extent in the 1980s as well). Even then the issue of "What's a target?" still rears its head (c.ref. reports that Americans flattened a hospital/village in Afghanistan/Kosovo/Iraq). So I actually think that bombardment is one of the things that Civ3 models fairly well.
__________________
"If you doubt that an infinite number of monkeys at an infinite number of typewriters would eventually produce the combined works of Shakespeare, consider: it only took 30 billion monkeys and no typewriters." - Unknown
optimus2861 is offline  
Old February 19, 2002, 13:26   #35
DrFell
Civilization II Multiplayer
King
 
Local Time: 21:41
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
Quote:
Originally posted by Ironikinit
DrFell, you make it sound so easy. I'd really like to see your deity save game, could you post it as promised? You said you'd have it up Friday.
It's not easy, just simplistic. I actually sometimes enjoy the early conquest (the early era is my favorite, rapid, decisive wars are fought here). Often things don't work out properly. Once you've made a couple civs your *****es, your all set. Before then, suprise cultural reversions can hurt you badly (which is why I raze civ no2, and incorporate civ no1s empire into my own), and sometimes you end up resourceless (relying on archers for conquest is a killer, you lose so many). The very early game is where most screw ups occur. I'm glad they hurt despot rush anyway, now things are a little more difficult. I have to work out what size cities need to be to produce most units quickly, and keep a size 1 slave pop rush city around. I recommend you try it though, pick the Egyptians, they're chariots are great as cheap and quick to get horsemen. If you have no horses buy iron working, if you have no iron rely on archers. Build about 3 cities, barracks in each, and pump out the units.

No saves posted yet, I want to try out the new patch with no despot rush properly first
DrFell is offline  
Old February 19, 2002, 17:54   #36
Ironikinit
Prince
 
Ironikinit's Avatar
 
Local Time: 15:41
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 421
I guess I'm being too subtle.

What I'm saying is that I think you're a liar, DrFell.
__________________
Above all, avoid zeal. --Tallyrand.
Ironikinit is offline  
Old February 19, 2002, 18:06   #37
FNBrown
Civilization III MultiplayerCivilization III PBEM
Prince
 
FNBrown's Avatar
 
Local Time: 12:41
Local Date: October 31, 2010
Join Date: Dec 2001
Location: of the Sierra Nevada foothills
Posts: 527
I kinda like the game as it is... I would definately enjoy a few additional fixes (better editor - real scenarios), and maybe a nice expansion pack (more civs, techs, units, etc)... If Firaxis is willing to keep the game lively with occassional updates like this, then it'll be enjoyable for a long time.
FNBrown is offline  
Old February 19, 2002, 18:07   #38
Raion
Prince
 
Raion's Avatar
 
Local Time: 20:41
Local Date: October 31, 2010
Join Date: Jan 2001
Location: USA
Posts: 815
Yes, and in Civ IV there should be polls.
And the Gods buried their heads.

Raion is offline  
Old February 19, 2002, 18:24   #39
candidgamera
Warlord
 
candidgamera's Avatar
 
Local Time: 15:41
Local Date: October 31, 2010
Join Date: Feb 2002
Location: NW PA, USA
Posts: 103
Civ3 + Rail Tycoon 2 + EU
candidgamera is offline  
Old February 20, 2002, 11:31   #40
DrFell
Civilization II Multiplayer
King
 
Local Time: 21:41
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
Quote:
Originally posted by Ironikinit
I guess I'm being too subtle.

What I'm saying is that I think you're a liar, DrFell.
Because you do poorly on the highest level it means everyone else has to? That doesn't make much sense. I don't need to prove myself to anyone. I guess when mp comes out we'll see. But for now go try out what I said in my post, and see where it gets you. Make sure to demand as much as possible off the AIs you conquer when you make peace. You can't go out insulting me when you've never actually tried my strategy before (it's not even all my strat, check the strategy forums, this is just my implementation). Then you go ahead and post your own saves.

P.S, if you think I'm lying about being in university, go right onto the zone and ask around. Now, over here I can use the university PCs but I don't have one of my own, thus no civ3. I go home most weekends, then I have access to my own PC+internet.
DrFell is offline  
Old February 20, 2002, 11:38   #41
ACooper
Prince
 
ACooper's Avatar
 
Local Time: 14:41
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
Quote:
Originally posted by Ironikinit
I guess I'm being too subtle.

What I'm saying is that I think you're a liar, DrFell.
Don't waste your breath(typing fingers?). He'll never back his words. He just likes to talk.
__________________
Sorry....nothing to say!
ACooper is offline  
Old February 20, 2002, 11:44   #42
DrFell
Civilization II Multiplayer
King
 
Local Time: 21:41
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
Funny, considering I just wrote a post on how I play. Do you want me to elaborate? Read my posts, and try out my strategies before you comment on them.

I have heard this **** all before though.
DrFell is offline  
Old February 20, 2002, 12:01   #43
Martinus Magnificus
Chieftain
 
Martinus Magnificus's Avatar
 
Local Time: 21:41
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Nijmegen, Netherlands
Posts: 89
Quote:
Originally posted by optimus2861

It really hasn't been until the 1990s that bombers have been able to execute true, precision strikes on enemy targets (maybe to an extent in the 1980s as well). Even then the issue of "What's a target?" still rears its head (c.ref. reports that Americans flattened a hospital/village in Afghanistan/Kosovo/Iraq). So I actually think that bombardment is one of the things that Civ3 models fairly well.
Okay. you might have a point there. But that leaves an interesting question: Why build bombers anyway (both in real life and in Civ 3)? IMO they are much to costly compared to their use. I mean, if what you say is true, what can you effectively DO with (WW2 type) bombers??? The same goes for catapults.
In Civ 2 you had a very good reason for building catapults, bombers and fighters, in Civ 3 I can't imagine a single reason to build them. Destroying buildings is of no use at all if you plan to capture a city soon, especially cultural buildings, which are destroyed anyway when you capture the city.
Weakening defences is a valid reason, but since a bomber does that only about 20 percent of the time, it's not effective to use bombers for that purpose. That leaves only population decimating as a valid reason, IMO a rather unrealistic one (you don't honestly believe that the allies bombed the helll out of german cities during WW2 just to decimate the german population, do you?).

Last edited by Martinus Magnificus; February 20, 2002 at 12:07.
Martinus Magnificus is offline  
Old February 20, 2002, 12:15   #44
loinburger
Apolytoners Hall of Fame
Emperor
 
Local Time: 16:41
Local Date: October 31, 2010
Join Date: Jul 1999
Posts: 5,605
Martinus: Dresden might be an example of population decimation...
__________________
"For just twenty cents a day, we'll moisten your dreams with man urine." -Space Ghost
loinburger is offline  
Old February 20, 2002, 12:18   #45
Jac de Molay
Prince
 
Jac de Molay's Avatar
 
Local Time: 20:41
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detroit
Posts: 350
All I was basically looking for was a civ 2 with slightly more units and techs, and a much improved. I have never been for eye candy, just a quality game
__________________
"Perhaps a new spirit is rising among us. If it is, let us trace its movements and pray that our own inner being may be sensitive to its guidance, for we are deeply in need of a new way beyond the darkness that seems so close around us." --MLK Jr.
Jac de Molay is offline  
Old February 20, 2002, 12:27   #46
DrFell
Civilization II Multiplayer
King
 
Local Time: 21:41
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
Quote:
Originally posted by DetroitDave
All I was basically looking for was a civ 2 with slightly more units and techs, and a much improved. I have never been for eye candy, just a quality game
Yep, a more balanced version of civ2 with updated graphics, a bigger tech tree, better multiplayer options (simultaneous moves that work), and maybe even a version of the culture that is in civ3 (but implemented in a different way) would make a great game. After all, civ2 was similar but more balanced than civ1, and it did really well.
DrFell is offline  
Old February 20, 2002, 12:27   #47
The Andy-Man
Prince
 
The Andy-Man's Avatar
 
Local Time: 20:41
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Tory Party of 'Poly
Posts: 523
i agree there, nice graphix etc are pointless in a game like civ. i said before, they could still use Civ1 grpahicx, it would still be a good game.

as for bombers, they were imensly useful in WW2, they werent acurate, but without them the allied invasion would have failed, hitler would have bin able to invade england etc.

also, the mosquito bombers of WW2 were fairly accurate.
__________________
eimi men anthropos pollon logon, mikras de sophias
The Andy-Man is offline  
Old February 20, 2002, 12:52   #48
Jac de Molay
Prince
 
Jac de Molay's Avatar
 
Local Time: 20:41
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detroit
Posts: 350
Late Edit- A much improved AI I meant to say. I sorta like the older look of the game. Reminds me of my Stratego and Axis and Allies days

Dave
__________________
"Perhaps a new spirit is rising among us. If it is, let us trace its movements and pray that our own inner being may be sensitive to its guidance, for we are deeply in need of a new way beyond the darkness that seems so close around us." --MLK Jr.
Jac de Molay is offline  
Old February 20, 2002, 13:34   #49
optimus2861
Chieftain
 
Local Time: 16:41
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Halifax, NS
Posts: 58
Quote:
Originally posted by Martinus Magnificus
Why build bombers anyway (both in real life and in Civ 3)?
Because what bombers can do, is strike a distant target without having to engage the enemy army first. If you've got air superiority over the target, you can even strike with immunity. Even the best-planned ground assault is going to take casualties. This "loss of life" factor isn't modelled at all in Civ (any version) which is a shame.

Quote:
in Civ 3 I can't imagine a single reason to build them.
I can. If I want to hurt my enemy without engaging his army. If I'm going to conquer him anyway, I'd still want them in a support role. But even in SMAC, I've had great fun sending waves of planes into enemy territory just to bomb terrain improvements and kill terraformers, to cripple enemy production when I can't deal with him/her directly. (This is SP, obviously, in MP that wouldn't work as well I imagine)

(The irony is that after a faction submits to me, I end up redoing all their terraforming myself ).

Quote:
That leaves only population decimating as a valid reason, IMO a rather unrealistic one (you don't honestly believe that the allies bombed the helll out of german cities during WW2 just to decimate the german population, do you?).
Well, the whole history of bombing in WW2 is kind of contrived. It all started out of the mistaken belief that bombers could win the war on their own, then the ante was upped to terror bombing, and with Bomber Command being reluctant to relinquish its "strategic" role, it kind of took on a life of its own.
__________________
"If you doubt that an infinite number of monkeys at an infinite number of typewriters would eventually produce the combined works of Shakespeare, consider: it only took 30 billion monkeys and no typewriters." - Unknown
optimus2861 is offline  
Old February 20, 2002, 16:28   #50
Dis
ACDG3 SpartansC4DG Vox
Deity
 
Dis's Avatar
 
Local Time: 13:41
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
well I'm in the minority here. But all I really wanted was civ2 with better graphics and animations. I just got tired of the static civ2 graphics.

essentually all I wanted was bells and whistles.

I really didn't expect the programmers to go to such extreme lengths to hurt the human player. Lack of challenge wasn't the reason I stopped playing civ2. I wish they understood this. Yes before you say it, I realize I can always play on warlord level of civ3. But is that fun? I think not. I shouldn't have to be punished to have a fun game.

There was absolutely nothing wrong with the gameplay in civ2. Just a few things needed changing like army support. That is one thing I love about civ3. I hated my armies being supported from cities in civ2. I couldn't send out caravels in democracy because of the unhappiness problems sometimes.

But I realized after test of time, that a successor to civ2 was impossible. In TOT they took a near perfect game and screwed it all up. Amazing. I only bought civ3 after everyone said it was so great the first week it came out. That is my fault.
__________________
Focus, discipline
Barack Obama- the antichrist
Dis is offline  
Old February 20, 2002, 17:11   #51
Aeson
Emperor
 
Local Time: 14:41
Local Date: October 31, 2010
Join Date: Nov 2001
Location: orangesoda
Posts: 8,643
I think Civ3 is a great game the way it is, but certainly could be improved. A type of Social Engineering and Unit Workshop should have been included with Civ3. It really would have been fun to be able to choose between equiping units with your choice of weapons, armor, and specialized training. Also it would be fun to be able to keep playing after launching, continuing your empire on Alpha Centauri. It would use the same game engine as Civ3, and the tech tree, improvements, datalinks and wonders have already been developed in SMAC, all they would need is a graphical face lift. If those things were included in an expansion pack I would definitely buy it.
__________________
"tout comprendre, c'est tout pardonner"
Aeson is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 16:41.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team