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Old February 22, 2002, 08:12   #31
Case
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Thanks
Quote:
Originally posted by Henrik
The wonder is easy to bring back with some hex editing (see allards hex editing doc) I know no hex editing but I was still able to do that in a scenario of mine a long time ago...
Where can I find the doc? I've just checked the SLeage and Civ Fanatics reference sections and failed to find it. Likewise, the Apolyton search function failed to come up with anything
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Old February 22, 2002, 08:31   #32
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See tis Thread Xin Wu's civmanager Utility
at the end of the Thread is a link to the thread about hexediting.

http://apolyton.net/forums/showthrea...threadid=41212
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Old February 23, 2002, 02:08   #33
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With only 7 civs and (seemingly) more players, is it possible to use that utility thing (I've forgotten what its called ) that makes the barbarians a playable civ? I don't know if it works with MGE let alone multiple players in a PBEM but it might be worth a shot.
Even if the barbs were still basically unplayable you could still find somebody (whose name may or may not be Xin) to dump them on.
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Old February 24, 2002, 01:26   #34
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Another progress report
I've finished off the city placements and improvements, and I'm getting started on the events.

Here's another teaser, this time showing a British amphibious fleet being confronted by a powerful French fleet
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Old February 24, 2002, 04:39   #35
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Isnt that brittish ship in the middle a little out of its era?
It looks like it bellongs in the 30 years war to me (200 years earlier)...
I am refering to the one called "Schwedisches Liniensciff ca. 1630" (swedish ship of the line) in Bernds naval collection collection

There might be some interesting 19th century ships in this one as well (this is one of Arne Schmieds collections)...:
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Old February 24, 2002, 06:33   #36
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Quote:
Originally posted by Henrik
Isnt that brittish ship in the middle a little out of its era?
It looks like it bellongs in the 30 years war to me (200 years earlier)...
I am refering to the one called "Schwedisches Liniensciff ca. 1630" (swedish ship of the line) in Bernds naval collection collection
Yep - that's what I'm using to represent a four decker. It dosn't look too bad IMO - four deckers were a bit old fashioned in appearance.

I've also been using Arne's fantastic graphics. I think that the transport and bomb ketch in the shot are by him, as is the proa in the following shot. I'm also using Arnes brilliant city graphics.

Following picture: Malay pirates harass a British Indiaman in the South China Sea.
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Old February 24, 2002, 06:43   #37
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Quote:
Bernds naval collection collection
Where can I get this? I need a few sail ships for a scen I'm working on, and this looks like just the thing
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Old February 24, 2002, 07:02   #38
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Here you go:

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Old February 24, 2002, 08:16   #39
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Thanks muchly
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Old February 26, 2002, 23:57   #40
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Quote:
Originally posted by Case
After reading that barb ships never attack, I've decided to make raiders a seperate civ, and have the Ottomans as Barbs.
As Henrik clarified in a civfanatics thread, barb ships DO attack, and quite savagely at that, provided you use the naval slots of the units.gif, which they normally use (i.e. likely the frigate slot). And I can bear testify to that, as I've tested it.

Quote:
Originally posted by MagyarCrusader
Nice coastline and ocean tiles! Did you draw them yourself Case?
I don't know if John used them, however, they look suspiciously like my reworkings of the coastal/ocean tiles from the HiRes modpack, for "Hammer of the North"... Anyway, nice graphics!
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Old February 27, 2002, 00:04   #41
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Quote:
Originally posted by hardjoy

As Henrik clarified in a civfanatics thread, barb ships DO attack, and quite savagely at that, provided you use the naval slots of the units.gif, which they normally use (i.e. likely the frigate slot). And I can bear testify to that, as I've tested it.
Using the naval slot does cut out the ability to transport ground forces though doesn't it?


Case: King Parrot??
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Old February 27, 2002, 00:07   #42
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Nope. It doesn't. I know in "Hammer" I had barbs attack both at sea and landing forces with no problems. And I used the trireme and frigate slots for the longships they used. Both worked. Strange I couldn't remember before I checked it recently.
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Old February 27, 2002, 18:33   #43
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Quote:
Originally posted by hardjoy
I don't know if John used them, however, they look suspiciously like my reworkings of the coastal/ocean tiles from the HiRes modpack, for "Hammer of the North"... Anyway, nice graphics!
*checks files*

Oops, They are yours. Please accept my apologies.

Quote:
] Originally posted by ravagon
Case: King Parrot??
Just the first in my 'King' series (the King of Tonga is next).
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Old February 27, 2002, 18:47   #44
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Please accept my apologies.
No need for apologies. Glad to see them get used . Btw, John said there were some grapx he'd like to use from Hammer, so he might've used something for his scens. Anyway, nice to see the graphics wasn't done in vain.
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Old February 28, 2002, 01:09   #45
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Anybody?
How does the ANYBODY civ name work in events?
I've heard that there's a bug in it that means that the ANYBODY is the civ which first triggers the event, and this then remains fixed for the remander of the scenario

eg for the following event:

@IF
UNITKILLED
unit=Indiaman
attacker=ANYBODY
defender=English
@THEN
TEXT
A huge Indiaman is captured, and yields 150 gold worth of valuable goods.
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=150
@ENDIF

then if the ANBODY in question was at first the French, nothing would happen when the Spanish attacked an Indiaman in the next turn.

Is this correct?
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Old February 28, 2002, 03:19   #46
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After the number of times I've gotten egg on my face lately ( ) I'm loath to post anything without the darned manual right in front of me but I think I can in this case.

The bug you're talking about occurs with the "TRIGGERATTACKER" switch (and apparently "TRIGGERDEFENDER" as well) whereby the buffer isn't cleared after the first time the trigger is activated (unless one runs delevent I guess).
The ANYBODY switch is intrinsically variable and shouldn't have this problem.
However as the event below also uses TRIGGERATTACKER to define who gets the gold, it should thereafter be the French who always profit regardless of the civ killing the English unit.



Please please please nobody tell me I'm wrong
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Old May 12, 2002, 06:22   #47
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Update
I've just about finished work on this project, and I'm fairly happy with the way its turned out.
However, I've decided to delay its release untill December on the grounds that I'm going to include lots of tricks I worked out in this scenario in my SDC entry, and I don't want any of my rivals for the SDC Crown getting a look at what I'm entering
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Old May 12, 2002, 06:42   #48
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About that event . . .
I wasn't aware that the triggerattacker thing worked at all. AFAIK, you must create an individual event for each civ for this kind of thing. I just finished doing this for a scen of mine.
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Old May 12, 2002, 16:54   #49
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Anybody's buffer gets cleared properly?

/me reworks Dual Euro events
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Old January 23, 2003, 10:04   #50
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Case did this scenario get into the contest?
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Old January 23, 2003, 10:35   #51
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No, it did not. Hmm...
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Old January 23, 2003, 10:55   #52
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Anybody does not work properly, but in general that doesn't matter as it's usually only used in one time events
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Old January 23, 2003, 18:40   #53
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Quote:
Originally posted by conmcb25
Case did this scenario get into the contest?
No, I couldn't find a map that I liked, and I ended up having to drop all work on my SDC entry (not this scenario, but one on the Seven Years War) in favour of university.

I really should finish this scenario off. It was looking pretty cool when I ceased work on it in may.
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Old January 24, 2003, 06:26   #54
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case, would you mind in sending me the map you will use?
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Old January 24, 2003, 06:26   #55
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case, would you mind in sending me the map you will use?

good idea this scenario btw
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Old January 25, 2003, 06:50   #56
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It's the same map as in Cruel Sea, isn't it?
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Old January 26, 2003, 20:47   #57
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Quote:
It's the same map as in Cruel Sea, isn't it?
Yep, it's exactly the same map.
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