Thread Tools
Old November 8, 2000, 10:45   #1
Ribannah
Queen
 
Ribannah's Avatar
 
Local Time: 01:36
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
My complete technology tree
Yin, how to get rid of all those blank lines that precede my HTML table?

Any votes to select my Renaissance wonders? Needs cutting down to 7, I think

Btw there are 140 techs in total in this first version, divided over 7 eras:

- prehistoric (21)
- classical (21)
- dark ages (21)
- renaissance (21)
- industrial (21)
- modern (21)
- future (14)

Edit - December 16, 2000
I added Optics to the tree, which (together with Mechanics) made Physics superfluous. I put Alchemy in the middle of the giant leap from Iron Working to Metallurgy, filling the open slot. The Plough is now a prereq for The Mill.
Invention had to go to give Engineering its proper place (with Leo's as a wonder ), after which Coal Mining wriggled its way in linking Alchemy to Steam Engine.
Finally I put in some additional cross-links for the sake of game balance.

Edit - November 16, 2000
Several corrections made.
Crop Rotation has been removed, which leaves a spot open and The Plough a dead end (-> Mechanics?)
Gunpowder is no longer a prereq for Metallurgy, which allows Cannons to appear before Musketeers.

>>>>>> scroll down, I promise the table is there somehere >>>>>>

You can also found the tree here









































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































# Advance Prerequisites Leads to Allows
P01 Foraging none Agriculture, Herbal Lore exploitation of forest and jungle
P02 Hunting none Weaponry, Storytelling, The Canoe, Map Making exploitation of grassland, swamp and ocean
P03 Fire none Pottery, Bronze Working exploitation of tundra and glacier
P04 Stonecutting none Mining, Masonry exploitation of hills and mountains
P05 Herding none Agriculture, Roads exploitation of plains and desert
P06 Paganism none Ceremonial Burial, The Calendar shaman
P07 Agriculture Foraging, Herding Irrigation, Pottery Warehouse, villages
P08 Mining Stonecutting Bronze Working mining
P09 Roads Herding Map Making roads
P10 Herbal Lore Foraging Writing, Medicine -
P11 Weaponry Hunting Archery, Horseback Riding warriors
P12 Storytelling Hunting Writing -
P13 Pottery Fire, Agriculture Mathematics, The Wheel Granary, Hanging Gardens
P14 The Canoe Hunting Seafaring canoe, fast travel on rivers
P15 Archery Weaponry Feudalism archers, Sun Tzu's War Academy
P16 Ceremonial Burial Paganism Mysticism, Monarchy Temple, Angkor Wat
P17 Bronze Working Fire, Mining Iron Working, Currency phalanx, Colossus
P18 Irrigation Agriculture Canal Building, The Calendar irrigation
P19 Masonry Stonecutting Construction, Mathematics City Walls, Pyramids
P20 The Calendar Paganism, Irrigation The Council, Astronomy Stonehenge
P21 Horseback Riding Weaponry Chivalry horsemen
C01 The Council The Calendar Code of Laws, Currency Barracks, Town Hall: villages can grow
C02 Map Making Hunting, Roads Seafaring, Trade explorer
C03 Writing Herbal Lore, Storytelling Literacy diplomat, Library, Alphabet
C04 The Wheel Pottery The Plough, Engineering chariot
C05 Code of Laws The Council Monarchy, The Republic Courthouse
C06 Mathematics Pottery, Masonry Astronomy, University catapult
C07 Iron Working Bronze Working Alchemy, Bridge Building, The Plough legion
C08 Mysticism Ceremonial Burial Philosophy, Mythology Oracle
C09 Monarchy Code of Laws, Ceremonial Burial Feudalism, The Guild Palace, Great Wall, Monarchy
C10 Seafaring The Canoe, Map Making Canal Building, Navigation trireme, Harbor, Lighthouse
C11 Currency Bronze Working, The Council Construction, Trade Marketplace
C12 Mythology Mysticism Literacy, Monotheism Odyssee
C13 Philosophy Mysticism Arts, Medicine, Theology, University -
C14 Canal Building Irrigation, Seafaring Sanitation Grand Canal, canals
C15 Construction Currency, Masonry Bridge Building, Engineering, The Mill elephant, Colosseum, Aqueduct, fortress
C16 Astronomy The Calendar, Mathematics Navigation, Optics Copernicus' Observatory
C17 Medicine Herbal Lore, Philosophy Alchemy, Chemistry, Sanitation Hospital
C18 Literacy Writing, Mythology Arts, Printing, The Republic Great Library
C19 Bridge Building Iron Working, Construction Railroad allows roads on river squares
C20 Trade Currency, Map Making Banking, The Guild caravan, Marco Polo's Embassy
C21 The Republic Code of Laws, Literacy Banking Republic
D01 Feudalism Archery, Monarchy Chivalry, Trias Politica pikemen, Magna Carta
D02 The Plough Iron Working, The Wheel The Mill increases maximum yield
D03 Alchemy Iron Working, Medicine Coal Mining, Gunpowder, Metallurgy -[/b]
D04 Chivalry Horseback Riding, Feudalism Monotheism, Leadership knights, Camelot
D05 Navigation Seafaring, Astronomy Amphibious Warfare, Magnetism caravel, Magellan's Expedition
D06 University Mathematics, Philosophy Chemistry, Economics, Engineering University
D07 The Mill Construction, The Plough Coal Mining, Ecology, Mechanics, Printing Mill, Kinderdike Mills, waterworks
D08 Monotheism Mythology, Chivalry Fundamentalism, Theology crusaders, Cathedral, Michelangelo's Chapel
D09 The Guild Trade, Monarchy Humanism, Metallurgy School
D10 Engineering Construction, University Empiricism, Gunpowder, Mechanics Leonardo's Workshop
D11 Chemistry Medicine, University Explosives, Atomic Theory -
D12 Printing Literacy, The Mill Nationalism, Telecommunication campaign
D13 Banking Trade, The Republic Colonialism, Economics Bank
D14 Theology Monotheism, Philosophy Humanism, Trias Politica Inquisition
D15 Gunpowder Alchemy, Engineering Explosives, Leadership musketeers
D16 Metallurgy Alchemy, The Guild Electricity cannon, Coastal Fortress
D17 Mechanics Engineering, The Mill Magnetism, Steam Engine, Theory of Gravity -
D18 Leadership Chivalry, Gunpowder Tactics, Enlightenment dragoons
D19 Humanism Theology, The Guild Biology, Enlightenment, Communism, Empiricism Utopia
D20 Magnetism Mechanics, Navigation Electricity, Colonialism galleon
D21 Coal Mining Alchemy, The Mill Steam Engine -
R01 Arts Literacy, Philosophy Biology, Romanticism Shakespeare's Theatre
R02 Empiricism Engineering, Humanism Optics, Steam Engine, Theory of Gravity -
R03 Colonialism Banking, Magnetism Industrialization, Fundamentalism ship of the line, frigate, Dutch East Indies Company
R04 Biology Humanism, Arts Ecology, Genetic Engineering, Psychology -
R05 Theory of Gravity Mechanics, Empiricism Flight balloon, Isaac Newton's College
R06 Optics Astronomy, Empiricism Quantum Physics, Tactics -
R07 Enlightenment Leadership, Humanism Nationalism Hermitage
R08 Steam Engine Coal Mining, Empiricism Railroad ironclad
R09 Sanitation Medicine, Canal Building Refrigeration Sewer System
R10 Explosives Chemistry, Gunpowder Automobile, Logistics engineers, [i]transform land[/b]
R11 Economics Banking, University The Corporation, Liberalism Stock Exchange
R12 Tactics Leadership, Optics Mobile Warfare, Amphibious Warfare riflemen, cavalry
R13 Nationalism Enlightenment, Printing Democracy, Espionage, Romanticism militia, Police Station, Red Cross
R14 Trias Politica Feudalism, Theology Democracy -
R15 Electricity Magnetism, Metallurgy Steel, Electronics, Radio, Atomic Theory Eiffel Tower
R16 Democracy Nationalism, Trias Politica Human Rights Statue of Liberty, Democracy[/b]
R17 Romanticism Arts, Nationalism Communism, Liberalism Sydney Opera House
R18 Railroad Steam Engine, Bridge Building Industrialization Trans-Siberian Railroad, railroad
R19 Human Rights Democracy Labor Union, Psychology Abolishment of Slavery[/b]
R20 Ecology Biology, The Mill Recycling airship, Greenhouse, Yellowstone National Park
R21 Atomic Theory Chemistry, Electricity Refining, Quantum Physics -
I01 Industrialization Railroad, Colonialism The Corporation, Steel, Communism, Logistics ironclad, Factory
I02 Liberalism Economics, Romanticism Socialism Women's Suffrage, Free Market Economy
I03 Steel Electricity, Industrialization Hydraulics cruiser
I04 The Corporation Industrialization, Economics Pharmacology, Mass Production, Refining, Electronics freight, capitalization
I05 Psychology Biology, Human Rights Cybernetics, Pharmacology, Social Security Freud's Interpretation of Dreams
I06 Communism Industrialization, Romanticism Socialism United Nations, Communism
I07 Refining Atomic Theory, The Corporation Hydraulics, Plastics, Nuclear Fission Power Plant
I08 Electronics Electricity, The Corporation Espionage, Rocketry, Computers Hydro Plant, Hoover Dam
I09 Logistics Industrialization, Explosives Algorithms, Radio sappers, transport
I10 Socialism Communism, Liberalism Labor Union guerillas, Compulsory Education, Planned Economy
I11 Hydraulics Refining, Steel Automobile, Flight, Refrigeration, Cargo Pipeline artillery, submarine, offshore platform
I12 Radio Electricity, Logistics Advanced Flight, Telecommunication destroyer
I13 Automobile Explosives, Hydraulics Mass Production, Mobile Warfare battleship, Superhighways
I14 Labor Union Human Rights, Socialism Robotics, Social Security, Tourism -
I15 Flight Hydraulics, Theory of Gravity Advanced Flight fighter
I16 Refrigeration Sanitation, Hydraulics Ceramics, Hydrogen Engine supermarket, improve farmland
I17 Mass Production Automobile, The Corporation Global Marketing, The Laser, Plastics, Recycling Mass Transit
I18 Espionage Electronics, Nationalism - spy
I19 Fundamentalism Colonialism, Monotheism - fanatics, Fundamentalism
I20 Algorithms Logistics Computers, Nuclear Fission Turing Machine
I21 Amphibious Warfare Navigation, Tactics - marines, Port Facility
M01 Telecommunication Printing, Radio Advanced Flight, Optical Fibre Television Network
M02 Mobile Warfare Tactics, Automobile Combined Arms armor
M03 Pharmacology Psychology, The Corporation Somnology Contraception
M04 Social Security Psychology, Labor Union - Welfare scheme
M05 Quantum Physics Atomic Theory, Optics The Laser, Unified Field Theory -
M06 Advanced Flight Flight, Telecommunication Combined Arms, Rocketry, Stealth, Tourism bomber, carrier, Airport, airbase
M07 Nuclear Fission Algorithms, Refining Fusion Power Nuclear Plant, Manhattan Project
M08 Rocketry Advanced Flight, Electronics Space Flight AEGIS cruiser, cruise missile, nuclear missile, SAM Missile Battery
M09 Tourism Advanced Flight, Labor Union Virtual Reality Holiday Resort, Disneyworld
M10 Plastics Mass Production, Refining Stealth, Ceramics SS Structural
M11 Recycling Ecology, Mass Production Environmentalism Recycling Center
M12 Computers Algorithms, Electronics Robotics, Space Flight, Genetic Engineering Research Lab, Internet
M13 Combined Arms Mobile Warfare, Advanced Flight - helicopter, paratroopers, hovercraft
M14 The Laser Mass Production, Quantum Physics Optical Fibre, Superconductor, Nanotechnology Early Warning System
M15 Robotics Computers, Labor Union Cybernetics, Cargo Pipeline howitzer, Manufacturing Plant
M16 Space Flight Rocketry, Computers Environmentalism Orbital Satellite, Apollo Program
M17 Stealth Plastics, Advanced Flight - stealth bomber, stealth fighter
M18 Ceramics Plastics, Refrigeration Superconductor SS Component
M19 Optical Fibre The Laser, Telecommunication Global Network Communication Network
M20 Genetic Engineering Biology, Computers Regeneration Map of the Human Gnome
M21 Cybernetics Psychology, Robotics Artificial Intelligence SS Module, Biosphere 2
F01 Superconductor Ceramics, The Laser Fusion Power, Nanotechnology -
F02 Environmentalism Recycling, Space Flight Arcologies, Hydrogen Engine Solar Plant, Green Economy
F03 Cargo Pipeline Hydraulics, Robotics Arcologies pipeline
F04 Fusion Power Nuclear Fission, Superconductor - Fusion Plant
F05 Nanotechnology The Laser, Superconductor - Replicator
F06 Artificial Intelligence Cybernetics Virtual Reality, Global Network Wheather Control Satellite
F07 Regeneration Genetic Engineering - -
F08 Arcologies Cargo Pipeline, Environmentalism - Arcology
F09 Hydrogen Engine Environmentalism, Refrigeration - Gaia Charter
F10 Global Network Optical Fibre, Artificial Intelligence Global Marketing World Government
F11 Virtual Reality Tourism, Artificial Intelligence Somnology Holodeck
F12 Unified Field Theory Quantum Physics - Forcefield
F13 Global Marketing Global Network, Mass Production - Auction Platform
F14 Somnology Pharmacology, Virtual Reality - Otherworld Dawn


------------------
If you have no feet, don't walk on fire
[This message has been edited by Ribannah (edited November 16, 2000).]
[This message has been edited by Ribannah (edited December 16, 2000).]
Ribannah is offline  
Old November 8, 2000, 12:48   #2
Andz83
Guest
 
Posts: n/a
I like the eras, although I would name than different

more like:

Ancient
Classical
Mid-Ages (in general, yes)
Renaissance
Industrial
Modern
Future

But I'm sure you thought about your age names well.

Good work in general! I know I for myself couldn't ever find the time to do stuff like this
 
Old November 8, 2000, 15:20   #3
chrispie
Warlord
 
chrispie's Avatar
 
Local Time: 00:36
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Manchester UK
Posts: 125
GREAT POST!! Love it...

However, and as usual, there is an however

I can't honestly see the need for ancient/prehistoric tech's like fire, man discovered fire a -long- time ago, so I just don't think they fit.

And also, I think ships of the line really need gunpowder or metallurgy as a prestique.

But, otherwise, well done Ribannah.
chrispie is offline  
Old November 8, 2000, 15:38   #4
Paulypav
Warlord
 
Paulypav's Avatar
 
Local Time: 00:36
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Shirley, NY, USA
Posts: 120
I personally like the idea of having the prehistoric techs, although I think a number of them should be randomly given to you at the start of your civ. Need some time to look at the rest so I printed it out. Maybe I'll have some better input later.

------------------
"In war, there is no substitute for victory."
- Douglas MacArthur
Paulypav is offline  
Old November 8, 2000, 19:11   #5
airdrik
Prince
 
airdrik's Avatar
 
Local Time: 18:36
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Nampa, ID, USA
Posts: 401
Cannons need to come before musketeers, somehow since the chinese had gunpowder in the 10th century which they used as incendiary grenades for their catapults. Later they found that Gunpowder could be used as a propelland, thus inventing true cannons, long before it was ever used in a personal musket.
airdrik is offline  
Old November 8, 2000, 19:19   #6
Zer0_T0lerance
Warlord
 
Zer0_T0lerance's Avatar
 
Local Time: 18:36
Local Date: October 30, 2010
Join Date: Oct 2000
Location: for Eternity
Posts: 229
quote:

Originally posted by Andz83 on 11-08-2000 11:48 AM
I like the eras, although I would name than different

more like:

Ancient
Classical
Mid-Ages (in general, yes)
Renaissance
Industrial
Modern
Future

But I'm sure you thought about your age names well.

Good work in general! I know I for myself couldn't ever find the time to do stuff like this


Actually, I would name the different ages like this, with the advances in quotes leading up to them:

Stone Age (None)
Bronze Age (Bronze Working)
Iron Age (Iron Working)
Industrial Age (Railroad)
Atomic Age (Atomic Theory)
Information Age (The Internet)
Nanotech Age (The Transporter)

------------------
Zero
Zer0_T0lerance is offline  
Old November 8, 2000, 20:13   #7
DarkCloud
staff
NationStatesAlpha Centauri Democracy GameCivilization II Democracy GameInterSite Democracy Game: Apolyton TeamSpanish CiversCiv4 InterSite DG: Apolyton TeamPolyCast TeamApolyton Storywriters' GuildAge of Nations TeamApolytoners Hall of Fame
 
DarkCloud's Avatar
 
Local Time: 00:36
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
Do we really need fire,foraging and hunting; all societies that were civilizations truly had these before becoming civs?

Weaponry isn't needed because since man first killed an animal, he had weapons.

Also, I can't read what each tech gives you; it gets cut off on the side of the screen. I could change screen size, but it takes too long to do!

Some of these ideas are fairly good.
DarkCloud is offline  
Old November 8, 2000, 20:18   #8
wernazuma
Guest
 
Posts: n/a
quote:

Originally posted by Zero_Tolerance on 11-08-2000 06:19 PM
Actually, I would name the different ages like this, with the advances in quotes leading up to them:

Stone Age (None)
Bronze Age (Bronze Working)
Iron Age (Iron Working)
Industrial Age (Railroad)
Atomic Age (Atomic Theory)
Information Age (The Internet)
Nanotech Age (The Transporter)




I personally prefer the other ages that were proposed because: The "Bronze Age" and "Iron Age" refer to working-materials which were surely useful but civilizations without them could get pretty far (precolumbian civs). And then for you there's a big nothing between the Iron Age and the Industrial Age. So to say your ages in earth history lasted (with beginning in 4000BC:
Stone Age ~2000y.
Bronze A. ~900y.
Iron A. ~2600y.
Ind. Age ~150y.
Atomic A. ~40y.
Information Age ?




------------------
Wernazuma alias Cheshirecat alias Wörn

Master Mind of the World of Arendra
 
Old November 8, 2000, 21:12   #9
Ribannah
Queen
 
Ribannah's Avatar
 
Local Time: 01:36
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
quote:

Originally posted by DarkCloud on 11-08-2000 07:13 PM
Do we really need fire,foraging and hunting; all societies that were civilizations truly had these before becoming civs?


That's why I named this age "pre-historic"
The idea is that in the beginning you have nomads, who cannot settle but get food/arrows/shields from the spot they are at the beginning of the turn. Depending on the starting location you will have knowledge of, say, two or three of the basic survival techs. After Agriculture
nomads can settle down as size-1 villages (the reverse is not possible). "City Council" is needed to earn the right to be called a civilization (as opposed to barbarians).

quote:

Weaponry isn't needed because since man first killed an animal, he had weapons.


Well, traps, hands (fishing), branches and stones went a long way. Weaponry introduced crafted weapons such as clubs, slings and spears.

quote:

Also, I can't read what each tech gives you; it gets cut off on the side of the screen. I could change screen size, but it takes too long to do!
Some of these ideas are fairly good.


Thanks , maybe you can see better following this link.

------------------
If you have no feet, don't walk on fire
Ribannah is offline  
Old November 8, 2000, 21:19   #10
Ribannah
Queen
 
Ribannah's Avatar
 
Local Time: 01:36
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
quote:

Originally posted by chrispie on 11-08-2000 02:20 PM
I think ships of the line really need gunpowder or metallurgy as a prestique.


I have limited the prerequisites to 2 as in Civ2. You will usually have Gunpowder by then, but I think the Indians would have been just as impressed by Ships of the Line with ballistas and catapults .



------------------
If you have no feet, don't walk on fire
Ribannah is offline  
Old November 8, 2000, 21:46   #11
Zer0_T0lerance
Warlord
 
Zer0_T0lerance's Avatar
 
Local Time: 18:36
Local Date: October 30, 2010
Join Date: Oct 2000
Location: for Eternity
Posts: 229
quote:

Originally posted by wernazuma on 11-08-2000 07:18 PM
I personally prefer the other ages that were proposed because: The "Bronze Age" and "Iron Age" refer to working-materials which were surely useful but civilizations without them could get pretty far (precolumbian civs). And then for you there's a big nothing between the Iron Age and the Industrial Age. So to say your ages in earth history lasted (with beginning in 4000BC:
Stone Age ~2000y.
Bronze A. ~900y.
Iron A. ~2600y.
Ind. Age ~150y.
Atomic A. ~40y.
Information Age ?



Well, let me rethink this... Actually, I should have said that Steel leads to the Industrial Age. See below:

HISTORY OF IRON AND STEEL. The history of iron and steel began at least 6,000 years ago. Early mankind probably first learned to use iron that had fallen to Earth in the form of meteorites. In many meteorites iron is combined with nickel, forming a harder metal. By chipping and hammering this metal, the ancients could make crude tools and weapons. (See also Meteor and Meteorite.)
Because this useful metal came from the heavens, early human beings probably did not associate it with the iron found in the ground. It is probable that metallic iron was found in the ashes of fires that had been built on outcroppings of red iron ore, or iron oxide. The red ore was called paint rock, and fires were built against banks of ore exposed to the prevailing winds. Iron ore is found worldwide on each of the seven continents.


First Smelting and Cementation
Smelting iron from ore probably began in China and India and then spread westward to the area around the Black Sea. Iron was produced about 2500 BC by the Hittites, who lived in the region that is now Turkey and Syria.
About 1400 BC the Chalybes, a subject tribe of the Hittites, invented a cementation process to make iron stronger. The iron was hammered and heated in contact with charcoal. The carbon that was absorbed from the charcoal made the iron hard.
Knowledge of smelting and cementation gradually spread to Syria, Egypt, and Macedonia. With the fall of their empire, the Hittites scattered. They carried the knowledge of ironmaking to other peoples. Widespread use of iron for weapons and tools began about 1000 BC. This was the start of the Iron Age.
The ancient Egyptians learned to increase smelting temperature in the furnace by blowing a stream of air into the fire. They used blowpipes and bellows.
The Greek soldiers of about 500 BC used iron weapons which had been hardened by quenching the hot metal in cold water. Later, the Romans used tempered iron, which was less brittle. Tempering was done by reheating the iron after quenching.
Early literature has many references to iron. The early literature of India contains accounts that the ancient Hindus used iron. Both the Old and New Testaments mention iron. The Roman author Pliny the Elder (AD 23-79) wrote that iron was used to cleave rocks and to fashion weapons for warfare.


Early Methods of Ironmaking
All iron ores contain waste rock from which the iron must be separated. The "furnace" used by the early ironmaker was a shallow pit dug in the ground. Ore was placed in the bottom and a charcoal fire started on top. As the burning progressed, blasts of air were blown through nozzles (called tuyeres) in the sides of the furnace. This was done with bellows made from the skin of goats or other animals. The ironmaker used two bellows, one with each hand, working them alternately. The charcoal reduced the ore by taking out the oxygen, and the forced air made the fire burn hotter. When the waste rock was burned away, a black, soft mass, called sponge iron, remained. The holes in the sponge iron were left after the waste, or slag, melted out.
The iron was then broken into smaller pieces and hammered, or wrought, to beat out the remaining waste. It was then shaped into blooms, or bars. The blooms were later forged into tools and weapons. The ironmaker could also harden the metal by cementation and tempering.
By about 400 BC iron smelting was also known in the Celtic lands, such as Spain, where the Catalan iron furnace was developed. This was a small open hearth of brick or stone, which used two pairs of bellows to fan the fire.
Cast-iron objects, which must be made from molten iron, were produced in China before 200 BC. The furnaces used by early European ironmakers, however, did not produce the heat needed to melt iron for casting. The hotter furnaces were developed later.[/i]

Ironmaking in the Middle Ages
During the Middle Ages, from about AD 500 to 1500, the old methods of smelting and cementation continued. Early blacksmiths made chain mail and weapons for knights. Others made nails and tools. The famous Damascus swords were made in Syria from iron produced in India. Iron plows and horseshoes were used by AD 1000. (See also Blacksmithing.)
The Stuckofen, a furnace basically Roman in origin, was made larger and higher for better air draft. It was the forerunner of the modern blast furnace.
Between AD 1200 and 1350 waterwheels turned by fast-flowing streams came into use for ironmaking. The wheels worked the bellows that forced blasts of air into the furnace. The high temperature that developed melted the iron, which was then formed into pigs of cast iron. These blast furnaces were built larger during AD 1400-1500. Later they reached 30 feet in height and were used continuously for weeks at a time. Waterwheels also worked tilt hammers, used in the forge, and stamping mills, used to crush iron ore.


Coal and Coke Take Over as Fuel
From about AD 1500 ironmakers gave more thought to coal as a fuel to replace charcoal. Increased warfare had created a demand for iron, and wood for charcoal was scarce. Coal, however, always left impurities, such as sulfur and phosphorus, which made iron brittle. Then in 1709 Abraham Darby, of England, first used coke successfully to smelt pig iron. Coke was made by partly burning coal to remove the impurities.
Another improvement came in 1784, when Henry Cort, an English ironmaker, invented the puddling of molten pig iron. Air was stirred into the liquid by a worker who stood near the furnace door. Cort used a reverberatory furnace, in which the coal was separated from the iron so that the iron was not contaminated. After the pig iron had been converted into wrought iron, it was run through a rolling mill. Grooved rollers in this machine pressed out the remaining waste. Cort's rolling mill, which was patented in 1783, could make iron bars about 15 times faster than the old hammer method. Later, wet puddling improved the Cort method. This process produced wrought iron faster by adding iron oxide to the melted iron.
Earlier, about 1740, crucible cast steel was invented by Benjamin Huntsman, of England. A clay crucible, or cup, of iron ore was placed in a furnace. When molten, the metal was cast. It was very pure, since it did not come into contact with the fuel. Crucible steel differed from cemented iron or steel, which always remained solid during the heating. The crucible process is now obsolete.


The Steel Age Begins
From 1850 to 1865 great advances in iron and steel processing took place. The Steel Age began about 1860. Up to this time only two types of iron were made, brittle cast iron and soft wrought iron. Steel, which is both hard and strong, was made in only small quantities and was expensive.

The Bessemer Converter
Working independently, William Kelly, of the United States, and Henry Bessemer, of England, both discovered the same method for converting iron to steel. They learned that a blast of air through molten pig iron burned out most of the impurities. The carbon contained in the molten iron acted as its own fuel.
Kelly built his first converter in 1851. He received an American patent in 1857. The inventor went bankrupt the same year, however, and the method was to become known as the Bessemer process. Bessemer announced his vertical converter in 1856. In 1860 he patented a tilting converter. It could be tilted to receive molten iron from the furnace and again to pour out its load of liquid steel.
The Bessemer process was able to make many tons of steel from iron in a relatively short time, but the metal was still brittle. This was caused by the sulfur and phosphorus impurities that remained and by the oxygen from the air blast. In 1856 Robert F. Mushet, an English metallurgist, discovered that adding spiegeleisen, an iron alloy containing manganese, would remove the oxygen. About 1875 two English chemists, Sidney G. Thomas and Percy Gilchrist, removed the phosphorus and most of the sulfur by adding limestone to the converter.


The Siemens Open-Hearth Furnace
In 1861 a new type of furnace was introduced in England by two brothers, William and Frederick Siemens. It became known as the regenerative open hearth and was based on an invention made in 1856 by Frederick Siemens. The hot outgoing gases were used to preheat incoming air. The Siemens process was improved in 1864 by Pierre Emile Martin, of France. He added scrap steel to the molten iron to speed purification. This was called the Siemens-Martin process.
Hardened alloy steels came into commercial use during this period. In 1868 Mushet made a high carbon steel that gave tools longer life. In France a chromium steel alloy was produced commercially in 1877 and a nickel steel alloy in 1888. In 1882 an Englishman, Sir Robert Hadfield, hardened manganese tool steel by heating it to a high temperature and then quenching it with water.


The Electric Furnace
Electric furnaces were developed about 1879 by William Siemens, though the first electric furnace had been patented in France in 1853. High electrical costs and the poor quality of electrodes, however, resulted in little use prior to 1910. Before 1960 most electric furnaces were small and produced primarily high-cost alloy steels. Since then larger furnaces have led to economical production of carbon steels. The use of 100 percent scrap charging in electric furnaces has cut the dependence on blast furnaces and ores and has resulted in the development of small steel mills, or mini-mills, with wide geographical distribution.

Basic Oxygen Process
The high cost and unavailability of pure oxygen in large quantities made blowing air more economical until the early 1950s. In 1954 the first basic oxygen process facility was put into production in the United States, and the percentage of steel produced by this method has steadily increased as new facilities are constructed and open hearths phased out.

History in America
In 1585 Sir Walter Raleigh found iron ore on an island off what is now North Carolina. In 1622 a furnace was built at Falling Creek in the colony of Virginia. It never produced iron because Indians massacred the settlers and destroyed the furnace. The first successful ironworks in America was built in 1643 on the bank of the Saugus River near Boston. Iron was first cast there about 1644 by Joseph Jenks.
Iron plantations were areas containing iron mines, a furnace, and forests that supplied wood for charcoal fuel. During the American Revolution colonial ironmakers made cannon and other weapons.
American ironmakers made use of earlier inventions and improved them. Joseph Dixon perfected a graphite crucible in 1826-27 for melting crucible steel. Beginning in 1848, he produced high-quality cast steel at his Jersey City, N.J., plant.
In 1889 the United States took the lead in the production of iron and steel. It led until the early 1970s, when the Soviet Union took first place. Japan is just slightly behind the United States.
Until 1909 the United States made most steel in Bessemer converters. After 1909 the open-hearth process was preferred until the 1960s, when the basic oxygen process and electric furnaces rapidly increased. In the early 1980s the basic oxygen process produced about 60 percent of American steel, the electric furnace 30 percent, and the open hearth process 10 percent.


New Developments
[i]New developments involve computer controls that improve economy and quality and lower energy consumption and pollution. Computers can control several rolling mills operating as a continuous unit. As the material passes through the various mills, the decreasing thickness is maintained automatically at the desired value, producing a more uniform final sheet. Heating equipment is computer controlled to lower the energy required.
Continuous casting, an economical and widely used process for removing solid steel from the bottom of a mold as molten steel is poured into the top, gives a high-quality product with a 40 to 50 percent reduction in energy consumption and reduced cost. The process is coupled with immediate rolling without cooling and reheating for further savings. Direct reduction produces steel powders directly from iron ore, bypassing the blast furnace.

This article was reviewed and updated by George S. Baker, Professor and Chairman, Department of Materials, College of Engineering and Applied Science, University of Wisconsin, Milwaukee, assisted by Fred Landis.

FURTHER RESOURCES FOR IRON AND STEEL INDUSTRY

Fitch, J.A. The Steel Workers (Univ. of Pittsburgh Press, 1989).
German Iron and Steel Institute Staff. Iron and Steel Dictionary (French and European, 1986).
Hudson, Ray and Sadler, David. The International Steel Industry (Routledge, 1989).
Ingham, J.N. The Iron Barons (Greenwood, 1978). Lewis, W.D. Iron and Steel in America (Hagley Museum, 1986).
Paskoff, Paul, ed. The Iron and Steel Industry in the Nineteenth Century (Facts on File, 1988).
ZumBrunnen, Craig and Osleeb, Jeffrey. The Soviet Iron and Steel Industry (Rowman, 1986).


---------------------------------------------------------
From Compton's Interactive Encyclopedia Deluxe © 1998 The Learning Company, Inc.

------------------
Zero
[This message has been edited by Zero_Tolerance (edited November 08, 2000).]
Zer0_T0lerance is offline  
Old November 8, 2000, 21:48   #12
yin26
inmate
Apolytoners Hall of Fame
Born Again Optimist
 
yin26's Avatar
 
Local Time: 20:36
Local Date: October 30, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
Hmmm, not sure about the blanks. I'll try to fix it though. Anyway, good post.

I tried to adjust a few things, but it doesn't seem to make a difference. Perhaps our fearless Markos or Dan might know, but I have a feeling they are busy playing CtP2 right now...
[This message has been edited by yin26 (edited November 08, 2000).]
yin26 is offline  
Old November 9, 2000, 22:13   #13
DarkCloud
staff
NationStatesAlpha Centauri Democracy GameCivilization II Democracy GameInterSite Democracy Game: Apolyton TeamSpanish CiversCiv4 InterSite DG: Apolyton TeamPolyCast TeamApolyton Storywriters' GuildAge of Nations TeamApolytoners Hall of Fame
 
DarkCloud's Avatar
 
Local Time: 00:36
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
Thank you Ribannah, the link was useful.

Eh, perhaps the 'barbarian' idea is good, but I still maintain my stand about hunting, and foraging because people did this before gathering in groups, it merely worked better when they were in groups as a society.

Fire, I guess would be discovered, as you say, after they settle down into a society (but not a civ.)
DarkCloud is offline  
Old November 10, 2000, 11:17   #14
Berzerker
Civilization II MultiplayerApolytoners Hall of Fame
Emperor
 
Berzerker's Avatar
 
Local Time: 19:36
Local Date: October 30, 2010
Join Date: May 1999
Location: topeka, kansas,USA
Posts: 8,164
Just some thoughts:

Canoes - fast river travel > actually, canoes should triple normal movement and foot/mounted travel along rivers should be normal at best. I never could figure out why walking along a riverbank with a lot of debris, erosion, tributaries, etc would speed travel compared to walking a straight line over grassland.

Some of the Primitive wonders just aren't primitive: Sun Tzu, Angkor Wat, Colossus - these are late classical or even later. I would suggest the Ziggurat for some kind of ancient wonder instead of Angkor...

Primitive ploughs were not iron... Perhaps ploughs should be a benefit of Horseback riding (domestication of horses) and the calendar, which leads me to:

The calendar is far more ancient than you are allowing for. Alexander Marshack has found convincing evidence that calendars were being used 30 to 40 thousand years ago. And the hebrew calendar ostensibly began around 3760 BC... The calendar was not used just by agricultural societies, but by everyone with eyes - especially seafarers and nomadic peoples who
needed to be in certain places at certain times of the year to meet transitory herds/food supplies and avoid seasonal storms. And that leads me to:

Time keeping - this is a must, how the designers of civ left this out is puzzling. Certainly a pre-req for advanced warfare, time keeping allowed for determining longitude (advanced navigation - and this should also be a tech in its own right) and so many other advances.

Weaving/textiles should be a tech - and advanced weaving led to the principle of computers via templates
(devices for archaic automation).

There should be 2 categories of mathematics - the first would be an archaic math for building wonders, structures, etc., with an advanced math for catapults, construction, etc.

There should be a distinction between fishing and deep sea fishing - the latter characterized the maritime archaic cultures of the N Atlantic, the megalith cultures and the Red Paint people NE America. Its one thing to toss a spear in a pond or drop a hook in a stream and another to get in a canoe-like boat capable of actual ocean travel and the whaling it allowed. In fact, when a whale is on the map, players should need
deep sea fishing to take advantage of it. And when iron appears on the map, mining should be necessary, etc.

Herbal lore should be a pre-req for the shaman - drugs were very important to shamanism. And I imagine some of them biblical "prophets" may have been hallucinating when they had some of their visions - talking bushes on fire, etc.

One last thing, disease needs to be in the game somehow. And disease should become even more of a factor upon meeting new peoples. In addition to barbs, disease should be able to wipe out cities/towns in rare cases.

quote:

Do we really need fire,foraging and hunting; all societies that were civilizations truly had these before becoming civs?


Fire was arguably the greatest tech ever invented, it needs to be in there... But like the current game allows for an automatic minimum of 3 techs, maybe fire could be a gimme...
Berzerker is offline  
Old November 10, 2000, 11:44   #15
Zer0_T0lerance
Warlord
 
Zer0_T0lerance's Avatar
 
Local Time: 18:36
Local Date: October 30, 2010
Join Date: Oct 2000
Location: for Eternity
Posts: 229
quote:

Originally posted by Berzerker on 11-10-2000 10:17 AM
Fire was arguably the greatest tech ever invented, it needs to be in there... But like the current game allows for an automatic minimum of 3 techs, maybe fire could be a gimme...


Actually, fire should should not be included because it was discovered about 50,000 B.C., a far cry from a decent year to begin a game of Civ3 (which I strongly believe should be 8,000 B.C.--the beginning of the New Stone Age and after the last Ice Age).

------------------
Zero


[This message has been edited by Zero_Tolerance (edited November 10, 2000).]
Zer0_T0lerance is offline  
Old November 10, 2000, 11:54   #16
Zer0_T0lerance
Warlord
 
Zer0_T0lerance's Avatar
 
Local Time: 18:36
Local Date: October 30, 2010
Join Date: Oct 2000
Location: for Eternity
Posts: 229
quote:

Originally posted by wernazuma on 11-08-2000 07:18 PM
Information Age ?



Yes, the Information Age. That is the Age that our world is currently going through. It began with the discovery of the Internet, the "Information Superhighway," the driving force of the Information Age. As a result, information is the most produced product in today's world. The discovery of the Internet in Civ3 should begin the Information Age.

------------------
Zero
Zer0_T0lerance is offline  
Old November 10, 2000, 12:55   #17
Nikolai
Apolyton UniversityC4DG The Mercenary TeamCiv4 SP Democracy Game
Deity
 
Nikolai's Avatar
 
Local Time: 02:36
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800
Let me see...
The Internet was invented in the US to help the military in 19...63, I think? But the Information age didn't begin before much later......

Well, that's all.


------------------
Who am I? What am I? Do we need Civ? Yes!!
birteaw@online.no
Nikolai is offline  
Old November 10, 2000, 14:04   #18
Zer0_T0lerance
Warlord
 
Zer0_T0lerance's Avatar
 
Local Time: 18:36
Local Date: October 30, 2010
Join Date: Oct 2000
Location: for Eternity
Posts: 229
quote:

Originally posted by airdrik on 11-10-2000 12:37 PM
That also leaves a void in the time frame: What do you call the time period between the industrial age and the information age


Why, the atomic age, of course (with the discovery of Nuclear Fission)!



------------------
Zero
Zer0_T0lerance is offline  
Old November 10, 2000, 14:17   #19
Ribannah
Queen
 
Ribannah's Avatar
 
Local Time: 01:36
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
quote:

Originally posted by Berzerker on 11-10-2000 10:17 AM
Some of the Primitive wonders just aren't primitive: Sun Tzu, Angkor Wat, Colossus - these are late classical or even later. I would suggest the Ziggurat for some kind of ancient wonder instead of Angkor...


Remember that building a wonder takes a lot of time. Also, advances did not come at the same time in every part of the world. The Angkor Wat was built using only very primitive techniques, not even Masonry was applied.

quote:

Primitive ploughs were not iron...


That's true, they started out as a wooden stick. Not really much of an advance at the time. I put it into my tree when it became a new technology, ie when wheels were added. It could as well have been given a new name in the English language.

quote:

The calendar is far more ancient than you are allowing for.


Yes, but with irrigation it gained much importance. Since this cannot well be caught in a technology tree, I compromised. The link from Calendar to The Council is very important: The Council should not come too soon.

quote:

Time keeping - this is a must, how the designers of civ left this out is puzzling. Certainly a pre-req for advanced warfare, ...


Well, Time-keeping is older than Fire. It gained importance ever so slowly over the ages. I've considered to put an advance as "The Clock" into my tree, but where? It got lost in the shuffle, as did other eternal techs like Sports, Advertising and Fashion. I think Time-keeping is too much part of the essence of civilization to be represented by a technological advance.

quote:

Weaving/textiles should be a tech - and advanced weaving led to the principle of computers via templates
.

But weaving itself is very old, so that wouldn't be a good link. So are templates. The combination is simply considered to be included in the line Industrialization -> Logistics -> Algorithms -> Computers.

quote:

Its one thing to toss a spear in a pond or drop a hook in a stream and another to get in a canoe-like boat capable of actual ocean travel and the whaling it allowed. In fact, when a whale is on the map, players should need deep sea fishing to take advantage of it.


In ancient times Whales were exploited by simply watching the beach - occasionally a whale would lose orientation and perish on the shore. But the Whales square in civ also stands for dolphins, walrusses, seals etc., which were hunted.

quote:

Herbal lore should be a pre-req for the shaman - drugs were very important to shamanism.


Good point, I will probably make the adjustment.

quote:

One last thing, disease needs to be in the game somehow. And disease should become even more of a factor upon meeting new peoples. In addition to barbs, disease should be able to wipe out cities/towns in rare cases.


Is this a plea for a disasters option, as in SimCity?

Thanks for your input, Berzerker!

------------------
If you have no feet, don't walk on fire
Ribannah is offline  
Old November 11, 2000, 01:16   #20
Zer0_T0lerance
Warlord
 
Zer0_T0lerance's Avatar
 
Local Time: 18:36
Local Date: October 30, 2010
Join Date: Oct 2000
Location: for Eternity
Posts: 229
quote:

Originally posted by Nikolai on 11-10-2000 11:55 AM
Let me see...
The Internet was invented in the US to help the military in 19...63, I think? But the Information age didn't begin before much later......

Well, that's all.



Actually, the origin of the Internet stems from the Military's ARPANET. More information can be found here.

Though, you have brought up an interesting point. Perhaps an ARPANET tech could be a prerequisite for The Internet tech.



------------------
Zero
Zer0_T0lerance is offline  
Old November 11, 2000, 01:25   #21
Ribannah
Queen
 
Ribannah's Avatar
 
Local Time: 01:36
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
Way to minor, I fear

Anyway, I'd say that "Information Age" would rather be a fair substitute for "Modern Age". The increase of information streams did not start with the Internet, but with telephone and radio. In addition, I don't expect many new breakthroughs with regard to information in the coming century.

------------------
If you have no feet, don't walk on fire
Ribannah is offline  
Old November 11, 2000, 01:37   #22
airdrik
Prince
 
airdrik's Avatar
 
Local Time: 18:36
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Nampa, ID, USA
Posts: 401
Actually, if you want to be accurate, there should be no 'Modern age' as the term 'modern' refers to the present. Right now the 'modern' age is the information age.
That also leaves a void in the time frame: What do you call the time period between the industrial age and the information age? and what events seperate this age from the other ages that border it (it and info=internet, it and industrial?)
[This message has been edited by airdrik (edited November 10, 2000).]
airdrik is offline  
Old November 11, 2000, 11:41   #23
Stuff2
Warlord
 
Local Time: 00:36
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 274
Hunting and gathering are both 'techs' that even animals use.
The fire has been used bye human species more than half a million years.
Stuff2 is offline  
Old November 12, 2000, 01:14   #24
airdrik
Prince
 
airdrik's Avatar
 
Local Time: 18:36
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Nampa, ID, USA
Posts: 401
Re: Cannons need to come before musketeers somehow. After all, the chinese had gunpowder in the 10th century which they used as incendiary grenades for their catapults. Later they found that Gunpowder could be used as a propellant, thus inventing true cannons, long before it was ever used in a personal musket.
airdrik is offline  
Old November 12, 2000, 07:59   #25
Ribannah
Queen
 
Ribannah's Avatar
 
Local Time: 01:36
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
quote:

Originally posted by airdrik on 11-12-2000 12:14 AM
Re: Cannons need to come before musketeers somehow. After all, the chinese had gunpowder in the 10th century which they used as incendiary grenades for their catapults. Later they found that Gunpowder could be used as a propellant, thus inventing true cannons, long before it was ever used in a personal musket.


In 13th century Arabia and then Europe, too, there were cannons before fire-arms. But, as in China, they were a rarity until metallurgy made them more reliable. The Arabs made the first single-person guns around 1300 (shooting arrows rather than bullets, but still).

"Musketeers" stand for all muzzle-loading fire-arms, not just the musket.

It is always hard to choose what to put first, I prefer mainstream-application as the major criterion in cases like this.


------------------
If you have no feet, don't walk on fire
[This message has been edited by Ribannah (edited November 12, 2000).]
Ribannah is offline  
Old November 12, 2000, 14:02   #26
DarkCloud
staff
NationStatesAlpha Centauri Democracy GameCivilization II Democracy GameInterSite Democracy Game: Apolyton TeamSpanish CiversCiv4 InterSite DG: Apolyton TeamPolyCast TeamApolyton Storywriters' GuildAge of Nations TeamApolytoners Hall of Fame
 
DarkCloud's Avatar
 
Local Time: 00:36
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
For cutting Renaissance techs:

Colonialism- Not truly a technology; a way of thinking.
Empiricism- same; actually it is the same thing as well.

Romanticism- cut; 'The Sydney opera house was built in the 20th century'

Enlightenment- can stay; even though it is a way of thinking it encompasses Leonardo Da Vinci, etc; perhaps rename it "Invention"

Crop Rotation- belongs in the period before Renaissance, I believe.

Trias Politica- Please explain this.
DarkCloud is offline  
Old November 12, 2000, 17:42   #27
wernazuma
Guest
 
Posts: n/a
quote:

Originally posted by DarkCloud on 11-12-2000 01:02 PM
For cutting Renaissance techs:

Colonialism- Not truly a technology; a way of thinking.
Empiricism- same; actually it is the same thing as well.




If empiricism isn't an advance, what else is?
Philosophy isn't a tech either, it's a way of thinking first developed by the greeks...
Empiricism is so fundamental to all modern sciences we can't just ignore it. what do you mean by "actually it is the same thing as well"?

Colonialism: I agree, not a tech but either a way of thinking.
colonialism shouldn't belong to the tech list however...

quote:


Romanticism- cut; 'The Sydney opera house was built in the 20th century'



huh?

quote:


Enlightenment- can stay;



thank you very much.

quote:


even though it is a way of thinking it encompasses Leonardo Da Vinci, etc; perhaps rename it "Invention"


enlightenment and Leonardo da Vinci?
aren't we mixing humanism/renaissance with the Age of Reason here?

quote:


Crop Rotation- belongs in the period before Renaissance, I believe.



definitely true

quote:


Trias Politica- Please explain this.


Legislative Power, Jurisdictive P., Executive P.

S.Kroeze wrote about Trias Politica and Empiricism here



------------------
Wernazuma alias Cheshirecat alias Wörn

Master Mind of the World of Arendra
 
Old November 13, 2000, 01:29   #28
airdrik
Prince
 
airdrik's Avatar
 
Local Time: 18:36
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Nampa, ID, USA
Posts: 401
What you could do is have cannons come first, but they have a chance of backfireing and destroying the cannon until metalurgy.
Also you could have the first discovery of gunpowder adds 1 bonus to AT and FP of all catapult units in that civ because gunpowder was first used as incindery grenades launched from catapults.

The tech tree would be altered so that the 1st cannon comes w/gunpowder as well as the bonus to the catapult. Then firearms would come with gunpowder and ironworking, and gives the musketeer unit. Metalurgy with the same techs or with firearms and something else and results in the same thing.
[This message has been edited by airdrik (edited November 12, 2000).]
airdrik is offline  
Old November 13, 2000, 09:46   #29
KaiserIsak
Warlord
 
Local Time: 00:36
Local Date: October 31, 2010
Join Date: Oct 2000
Location: of Isakistan Empire
Posts: 207
Its a good tree, but i think u could add alot of techs in each the categories, except for the first one. All the other could need both more techs, wonders and units.
KaiserIsak is offline  
Old November 13, 2000, 21:39   #30
DarkCloud
staff
NationStatesAlpha Centauri Democracy GameCivilization II Democracy GameInterSite Democracy Game: Apolyton TeamSpanish CiversCiv4 InterSite DG: Apolyton TeamPolyCast TeamApolyton Storywriters' GuildAge of Nations TeamApolytoners Hall of Fame
 
DarkCloud's Avatar
 
Local Time: 00:36
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
quote:

posted November 12, 2000 16:42
quote:

Originally posted by DarkCloud on 11-12-2000 01:02 PM
For cutting Renaissance techs:
Colonialism- Not truly a technology; a way of thinking.
Empiricism- same; actually it is the same thing as well.

quote:


If empiricism isn't an advance, what else is?
Philosophy isn't a tech either, it's a way of thinking first developed by the greeks...
Empiricism is so fundamental to all modern sciences we can't just ignore it. what do you mean by "actually it is the same thing as well"?



What I meant was (The same reason as above)

---
The reason I said that about Romanticisim is on his webpage he lists Romanticisim as the prequistice to building the Sydney Opera House.
----
quote:


quote:

even though it is a way of thinking it encompasses Leonardo Da Vinci, etc; perhaps rename it "Invention"
quote:


enlightenment and Leonardo da Vinci?
aren't we mixing humanism/renaissance with the Age of Reason here?




Well, there was the Renaissance in the mideval ages and the Age of Reason in the 19th century; perhaps you should just combine them is what I suggest.

----
Thank you for the link.
DarkCloud is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:36.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team