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Old February 20, 2002, 05:07   #1
korn469
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Polishing Civ3: A list of buildings, wonders, and tech abilities from Civ2/SMAC
This is my first attempt at this list so it will not be complete, any information you can provide would be of great help! As for now i am only listing the buildings that have an interesting and different effect than what is in Civ3

Civ2 Buildings

Cathedral: makes 3 unhappy citizens content (two after the discover of communism). The discovery of Theology adds one content citizen to every city with a Cathedral.

Colosseum: 3 unhappy citizens are made content. (4 with electronics)

Courthouse: decreases corruption by 50% and makes the city more resistant to bribery by enemy diplomats and spies. Under Democracy, the courthouse makes one content citizen happy.

Nuclear Plant: Increases Factory output by 50%, and reduces pollution caused by shield production by 50%. Nuclear Plants run the risk of nuclear meltdown until your civilization has discovered fusion power

Port Facility: Allows a city to produce veteran sea units. any ship spending an entire turn in the city is completely repaired

Solar Plant: increases factory output by 50% and eliminates all pollution caused by shield production. Helps to slow the onset of global warming by absorbin atmospheric heat

temple: makes 1 unhappy citizen content (2 after the discovery of mysticism)

_____________________________

this is just the start of the list, eventually i would like to document all of the gameplay changes that Civ2/SMAC has that civ3 doesn't

anyways if you want to post those changes go right ahead i'll edit the list later on today, and add more of the changes
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Old February 20, 2002, 06:06   #2
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Old February 20, 2002, 06:17   #3
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I think he might have that under control.
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