Thread Tools
Old December 19, 2000, 22:17   #1
Pangaea
Settler
 
Local Time: 00:37
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Toronto, Ontario, Canada
Posts: 23
Canals
Why don't they add in Canals?

that way you can send ships over land without having to have cities on a tile with water on both sides....

In Civ II, on the world map, if I didn't make a city where Panama is, I would loose any hold I would have on the Europe/Asia when I expanded.... (you know how hard it is to get ships from Japan to New York without going through the "Panama Canal" city that I own?)

Until I built railroads, there was no point in trying to conquer anywhere that I couldn't go in a few turns... unless I had mega-cities that could pump out units every turn
Pangaea is offline  
Old December 19, 2000, 23:46   #2
Diablo, Bro. of Mephisto
Prince
 
Local Time: 00:37
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Salt Lake City, USA
Posts: 456
we were just talking about this very thing on another thread, dang though, I cant remember the name. any way, I personally love the idea.
Diablo, Bro. of Mephisto is offline  
Old December 20, 2000, 09:16   #3
Yog-Sothoth
Prince
 
Local Time: 01:37
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Trondheim, Norway
Posts: 431
Canals should be in, but they should be very expensive and take a long time to build.

And the thing with cities being automatic canals, never understood that. This is totally unrealistic and should be fix.
Yog-Sothoth is offline  
Old December 20, 2000, 14:15   #4
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 01:37
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
I think players should be able to terraform grassland, plain and desert tiles into river tiles provided they connect to existing rivers or coast. Small ships like coracles, triremes and longships could enter these automatically. A second level of terraforming could turn existing river tiles into canals and allow galleons and the like to sail through. If you want to go further and have battleships in rivers you really need to differentiate between river mouths (max 2 tiles inland) and smaller rivers. Normally the only time ships this size went into rivers its to reach a port so the city adjacent to a coast is probably good enough.
Grumbold is offline  
Old December 20, 2000, 16:50   #5
Pangaea
Settler
 
Local Time: 00:37
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Toronto, Ontario, Canada
Posts: 23
Like the Mississippi River has had battleships and stuff on it, but by the CivII standards, it wouldn't do anything....

if you think about it, most cities are founded on rivers, and they have major battleships go by them

I can only think of a few cities that are completely land-locked (can't get a ship from there to an ocean)

So basically, you have Las Vegas' throughout the game, heh

------------------
-=Pangaea=-
31291353
Pangaea is offline  
Old December 21, 2000, 01:33   #6
weird god
Warlord
 
weird god's Avatar
 
Local Time: 01:37
Local Date: October 31, 2010
Join Date: Apr 2000
Location: EUROPA
Posts: 268
good idea...but it should also be available to build longer channles (of course for a high price)......and PLEASE let small ships use riversystems
weird god is offline  
Old December 21, 2000, 01:36   #7
Ralf
King
 
Ralf's Avatar
 
Local Time: 01:37
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
The player should only be able to build canals max two squares, and only in the form of below two alternatives:

- City-tile > canals > ocean (or sea/river)
- Ocean (or sea/river) > canals > ocean (or sea/river)


Otherwise, the whole idea gets both unrealistic and inflationary.
Ralf is offline  
Old December 21, 2000, 20:35   #8
orange
Civilization III Democracy GameNationStatesDiplomacyApolytoners Hall of Fame
Emperor
 
orange's Avatar
 
Local Time: 19:37
Local Date: October 30, 2010
Join Date: Feb 2000
Location: It doesn't matter what your name is!
Posts: 3,601
quote:

Originally posted by Ralf on 12-20-2000 12:36 PM
The player should only be able to build canals max two squares, and only in the form of below two alternatives:

- City-tile > canals > ocean (or sea/river)
- Ocean (or sea/river) > canals > ocean (or sea/river)

Otherwise, the whole idea gets both unrealistic and inflationary.


This is excellent, I think this idea will keep reasonable transportation of boats in the game, while not making it an abuse. However, with an increased map I would probably go more than one tile. Basically determine how many tiles a panama or erie canal would be...and make that the max

Good idea Ralf!


------------------
Civilization Gaming Network Forums
~ The Apolyton Yearbook
~ The poster formerly known as "OrangeSfwr"
orange is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:37.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team