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Old March 21, 2002, 11:58   #61
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Sorry Pedrunn, I'm having an unscheduled outbreak of real life, I should be able to do the sprites by Saturday though.
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Old March 21, 2002, 15:57   #62
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Dont worry IW, I will be gone for some days too.

I am very optimistic about the mod now. I am hoping it to be ready soon.

To anyone that wants to help so far i have done a good work in the texts. But i do need many others stuff to finish it. But i do think most have to be done by Slic.

The most needed for now are:

1)The tile with little stars. If possible a 3x3 instead of a single. This way i dont have a boring and visually tiring scenario . Still if not possible can it be several different tiles (this may even be better to have huges amounts of goods) .

2)Make the AI nuke the first ones ship as soon as it has the Libertor unit (sent it to attack). I cant figure out how to do it through text. Dont know if it can be done by Slic. I really dont want the AI walking this unit stupdly . The First One ship will be the only barbarian unit in the game (I think this will help).

3)Make the AI find, reach and settle in Solar Systems goods.
This may help: Space is land terrain, but Solar Systems are in Sea terrain.
As an extension of the idea i need one for the colony (like civ3) idea to settle a city only where there is a good to harvest it.

4)Goods: I have made already several bitmaps of goods like Asteroids, Twin Stars and Plasma Cloud. Not to metion that i have a Blackhole (CTP1 Wormhole) and a Primitive Solar System cloud(Hurricane sprite - Anyone can find a smaller name? ).
But i do need suggestions or Screenshots of new ideas for goods, please?

-Thanks in advance
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Old March 21, 2002, 17:33   #63
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Quote:
Originally posted by Pedrunn
Primitive Solar System cloud(Hurricane sprite - Anyone can find a smaller name? ).
Oort Cloud? Its not quite the same perhaps, but near enough I think. That's the big old cloud out beyond Pluto at the moment, where all the comets come from.
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Old March 22, 2002, 08:14   #64
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Said I would get online expect me back two weeks on Monday.

For now I have a favour to ask

Wow who made the liberator could you send it to me.

And the human what ever underneath the leviathan

And this net work of colleges is slowly crashing around me

Got to go
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Old March 22, 2002, 12:51   #65
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The Libertor was made from BlueO and i got it from his sci-fi mod.
And the other unit was made by Steve and i got it from CTP1 database.

I could not attach them here because one of the characteristics of BlueO`s unit are the huge size (dont know why though, the liberto is almost 1MB) But the size is compesate by the great work he does. The First Ones ship is also his creation.
here it is
pedrunn.0catch.com/Ships.zip
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Old March 22, 2002, 18:27   #66
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Quote:
Originally posted by Pedrunn
In the horizontal from left to right you see the Humans, Thri kreens, Borgs and Emphats.
What are the Thri Kreen ships sprites?
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Old March 24, 2002, 19:07   #67
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what are?
Besides being the ships of a insect-like civ called Thri Kreen.
Wich its sprite were made by Saracolu to CTP1 in this trhread http://apolyton.net/forums/showthrea...threadid=6662.
Unfortunetly his site his cant be found anymore but martin provided me his files wich he had as back up.
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Old March 25, 2002, 04:42   #68
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ah yeah, I didn't recognise them straight away.
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Old March 25, 2002, 18:17   #69
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How is the Solar System working out?
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Old March 26, 2002, 09:15   #70
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Its not working for some reason, I have to figure out what's wrong with it. I still think it would look better with the star as the city sprite, and the planets as goods placed around it.
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Old March 26, 2002, 19:40   #71
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That is bad news.

So appearing planets will be

Can you manage both graphics from my Solar System bitmap? Separating the star from the planets.
Or should i make it and attach here the two bitmaps?
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Old March 27, 2002, 07:15   #72
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I can separate it from the big bitmap, unless you want to add different planets?
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Old March 28, 2002, 10:17   #73
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One is ok for now.
No need to give you extra work.
After all i could only set different planets configurations if one for each civ.
I can think about this later. But wouldnt mind having an extra city sprite .
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Old March 28, 2002, 18:30   #74
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Okey dokey... One star city sprite, and six planet good sprites included. I'm assuming you can include them properly. Note each terrain can only have 4 goods, so you'll need to set 4 of them to the 'solar system' terrain, and 2 to the 'space' terrain.

Are cities going to be founded during the scenario? Cos if so, I can write some SLIC to create the goods around the city, if not, you can place the goods on the map before.

--The water in the picture is simply because I set the saturn planet to display on the shallow water, so the beach makes a line between them. This will not be a problem in the scenario.
Attached Thumbnails:
Click image for larger version

Name:	solar-system.jpg
Views:	164
Size:	29.0 KB
ID:	12146  
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Old March 28, 2002, 18:31   #75
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sprites:
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File Type: zip star and planets.zip (9.9 KB, 11 views)
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Old April 1, 2002, 15:45   #76
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Thanks IW,
This way i can create different kind of Solar Systems
Although it decides that it will almost impossible to make a mod out of this scenario since the map creation cant be as good as the human to create the Solar Systems.

Unless it is a mod (using modswapper) that you cant start a new game with it. You must load scenarios to play it. I guess this will be the best option (and less work to me since i have already start making in modswapper texts format).
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Old April 3, 2002, 08:03   #77
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Now the only thing missing to finish the sprite work are the Goods
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Old April 7, 2002, 14:38   #78
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Pedrunn, I think you could work it into a mod by making all 'planet' placement done by SLIC, and just let it place stars down automatically.

What goods need doing?
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Old April 8, 2002, 07:34   #79
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Well I am back from the hell which was my week off.

Just finished reading what’s been going off

See I am going to have to go back to the drawing bored again but never mind my tec tree has been planted and I am just putting it into the Game now.

Pedrun have something you may like I have gone into the English folder a bit more and have swap my civ on to some kind of credits instead of gold interested.

I started on some of my slic and hit an iceberg straight out so I will need the wombats slic help soon ( I already got the slic guide he did)

One is how the hell do I pull some slic lines in on the activation of a slaver attack I wanted to put up a mesg box to say do you really want to do this.
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Old April 8, 2002, 11:36   #80
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I have most of gamedata files. Still need a lot of effort to chnge the english folder and the AI. But not as much of what i have done now. Just to let you guys knw how far we already are.
Quote:
Originally posted by Immortal Wombat
Pedrunn, I think you could work it into a mod by making all 'planet' placement done by SLIC, and just let it place stars down automatically.
I see. but do you think we can manage all map creation. after all we have not only the planets but all map is space tile wich i dont know if it will have only one or more types of tiles. And i also got 2 solar system tiles. That are the minority part wich has to come together.
The tiles are the next thing i wll go over after finishing the sprite work (so far only these goods)
I still think it is better to make the scenario first and them the mod. It is like having a demo before the big game. Since i have the idea of the scenario. the mod will require a different tech tree, therefore more buildings and ships than the ones i have tought up until now.
But i do like the mod idea at all. It will be like a whole different game wich i never heard any company ever create. A mixture of strategic turnbased games with space battlle simulations (has anyone played Homeworld).
Quote:
Originally posted by Immortal Wombat
What goods need doing?
I have three goods bmps to convert but i need to get those at home. I will attach it later.
Quote:
Originally posted by BigMc
Pedrun have something you may like I have gone into the English folder a bit more and have swap my civ on to some kind of credits instead of gold interested.
Funny, the future currency never hit me before. thanks for remind me of that. How hard is to convert gold to credit? Show me what you have.
Quote:
Originally posted by BigMc
( I already got the slic guide he did)
Seeing that thread also gave me a excitement to try some slic too.
Maybe in a couple years i may post my first slic code.
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Old April 8, 2002, 11:51   #81
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Future currency

Well it did not take long about half an hour. two word files and a few graphics I will send it to you tomorrow
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Old April 8, 2002, 14:56   #82
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There are only one bmp for each good since i do not know how many are required.
Here it its the bmp goods:
Attached Files:
File Type: zip goods.zip (6.4 KB, 6 views)
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Old April 8, 2002, 15:55   #83
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Right back at ya
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File Type: zip space goods.zip (9.1 KB, 7 views)
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Old April 8, 2002, 17:55   #84
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wow
that was fast
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Old April 8, 2002, 18:08   #85
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But a modder cant stop working.
Now two more things:

- Could you reduce those ship sprite sizes (human fighter and bomber) you converted to me. To be the same size as their others civ counterparts.

- Do you have a program or show me a free download of one that can convert bmps to tgas?
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Old April 8, 2002, 18:13   #86
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Off Topic:
WWooohhhhooooooooo!!!!!!!!!!!!!!!!!!!!!!
I have been accepted in the Federal medical university (those are better than private ones here in Brazil and more difficult to join) of my state.
Time to celebrate
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Old April 9, 2002, 05:05   #87
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Hi pedrun got the files you wanted just put the gamedate ones in you English folder and the pics in the default pictures file

And remember to wipe you scenario out.

And congratulations
Attached Files:
File Type: zip stufffsa.zip (79.4 KB, 6 views)
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Old April 9, 2002, 06:21   #88
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Quick yes, I happened upon the thread, and it just takes a few alpha channels.

Quote:
Originally posted by Pedrunn
- Could you reduce those ship sprite sizes (human fighter and bomber) you converted to me. To be the same size as their others civ counterparts.
Yes. Sorry, I forgot...
Quote:
- Do you have a program or show me a free download of one that can convert bmps to tgas?
Paint Shop Pro? That has a free trial versiono you can get, that will allow you to open bitmaps and save them as targas.
(Did you do all those bmps in MS Paint?? )
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Old April 9, 2002, 06:33   #89
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Wombat will you help me out on a few problems

1

how do you trigger an event when an order is carried out eg slaver

2

is there any way I can back up my personal msg from Apolyton to my hard drive
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Old April 9, 2002, 06:55   #90
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Quote:
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1
how do you trigger an event when an order is carried out eg slaver
HandleEvent(-put-an-event-here-) 'name' pre {
// etc
}
Then just choose an event from this list. I think the one you are looking for is either SlaveRaidCity or SlaveRaidOrder. SlaveRaidOrder will give you the order, but won't distinguish between whether or not you actually can raid that city.
You're trying to give a warning message yeah? I think I'd go with SlaveRaidOrder, then interrupt there, and message.

Quote:
2
is there any way I can back up my personal msg from Apolyton to my hard drive
Only by copy-pasting the contents of each one to a text file, or saving the actual webpage (File->Save As).
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