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Old April 9, 2002, 07:36   #91
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So how do you pull up the name of the city your attacking
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Old April 9, 2002, 07:55   #92
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SlaveRaidOrder gives you a location[0]. You can then say GetCityByLocation(location[0], city[0]); and city[0] is the city that is being slave raided. Then in the message, put {city[0]} (or {city[0].name}, not sure...) to get the name in the message.
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Old April 9, 2002, 08:01   #93
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I get you and the unit_t is the slaver that’s great.

It’s just form my slave building I am making I made a invisible sprite cool yes.

So if the slaver is attacking a real city or a settler I can activate the needed effect.

Oh and I know a bit about slic it’s just none used slic I have a hard time with you know the stuff that is not used in the alex or magnificent samurai scenarios
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Old April 10, 2002, 05:03   #94
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ha ha it lives, lives I tell you.

I finally did it after months of messing about in five minuets last night I put to gather my sirens first new order.

ha ha

yes a new order

I basically hijacked the old asasinate ruler order used martin’s read zfs files to change the pics and I now have an order call cause earth tremor that rips the land open around an enemy city and you get a nice lake there instead.

COOL

Problems I have to fix are

Kill the enemy units before teriforming

And get the get neighbour to work to improve the radius at the moment it only does the tile were the city was

Any help with the get neighbour is wanted

The big dc franckinstine
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Old April 10, 2002, 08:31   #95
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Quote:
Originally posted by The Big Mc
yes a new order

I basically hijacked the old asasinate ruler order used martin’s read zfs files to change the pics and I now have an order call cause earth tremor that rips the land open around an enemy city and you get a nice lake there instead.
Thats big. Could you show me how you added this effect.
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Old April 10, 2002, 10:12   #96
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Quote:
Originally posted by The Big Mc
I basically hijacked the old asasinate ruler order used martin’s read zfs files to change the pics and I now have an order call cause earth tremor that rips the land open around an enemy city and you get a nice lake there instead.
Very nice Like Pedrunn, I'd love to see how you did this.

Quote:
And get the get neighbour to work to improve the radius at the moment it only does the tile were the city was

Any help with the get neighbour is wanted
Well, I'm not sure I know what you mean but if you post what you already have (preferably in a new thread, this thread is getting pretty far off topic already), I (and others, I'm sure) will gladly have a look...
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Old April 10, 2002, 23:28   #97
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Quote:
Originally posted by Locutus
Well, I'm not sure I know what you mean but if you post what you already have (preferably in a new thread, this thread is getting pretty far off topic already), I (and others, I'm sure) will gladly have a look...
But the work is in its way!

Although not really the last few days i dont have my PC since it is hundreds of kilometers far away due personal events in my life. And i am out work until monday.
Probably why i am much more active in these days here in the forum.
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Old April 11, 2002, 05:00   #98
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OK I will put a new thread on with the basic slic there

How come I new someone was going to say that.
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Old April 16, 2002, 05:11   #99
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Pedrun did you ever try the money mod I made out it would be nice to here some feed back
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Old April 16, 2002, 08:48   #100
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Sorry BigMc,
Actually due the events in my life. I spent last week in my hometown, Natal. But my stuff, including the PC that has the CTP files, is in another city wich i lived the past two months, Juazeiro do Norte, due a university i was attending.
Now, i will be back permanently to my hometown. So i will get my stuff in Juazeiro today. Tomorrow i will be back at modding and playing.
Dont worry I will keep you informed about your money mod as soon i have a chance to test it.
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Old April 16, 2002, 09:56   #101
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Ok I will keep my hat on
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Old April 17, 2002, 15:40   #102
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Now i will take my hat off. I am surprised you changed a lot of fles to implement it. I will need a deeper look to find out all your changes.
And once i start the english files modifications i woll text it.

Now i am back at modding again.

IW, could you make an space tile for me. i want to start the map making. Black with white dots in it (2 tiles would be better).
Thanks in advance.
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Old April 18, 2002, 05:46   #103
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Pedrun actually no, not may files just the one for diplomacy and the one for the start menu the two pics for the credits were all reedy in the ctp2 folder I just had to mod them a bit to get them to work all right. If you want to send me the pic you are thinking of using and there name I will put together you future currency

If you want a good laugh just press escape to get the menu up in my mod.
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Old April 18, 2002, 08:17   #104
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Pedrunn, no problem. The tile files use 4 tiles for each terrain I think , but you can double up. I'll give you some choice.
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Old April 19, 2002, 09:02   #105
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I like the idea of the tiles changing as they are being put. this way the tiles changes giving a great aspect to the game. And it does not become the boring same tile (remember that all map will be covered with it!
I asked two tiles because i didnt know how hard was to implement this feature of tile changing for the same terrain.
Yes i want more than one tile for one terrain.
Thanks a lot.

BigMc, I will try it.
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Old April 19, 2002, 21:09   #106
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I have done 2 tiles in the end. It seems most of the 12 tiles used are only used at borders with other tiles, and as that won't happen, we have 2 graphics. I've done random stars, with fairly low density, so it doesn't look too bad, and is not overly boring. Add some goods, and it looks neat enough.
I tried to add another space terrain, with different graphics, but at the borders of the two space types, it looks wierd (it uses the gt565 file instead)
The final version is on the 250 for free site.
Attached Thumbnails:
Click image for larger version

Name:	space-tiles.jpg
Views:	118
Size:	67.2 KB
ID:	13616  
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Old April 21, 2002, 10:23   #107
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IW, You Are a genius
It looks amazing.

You were right it did not looked boring at all. At least as far as i see in the attachment.
The good really adds more than it would to the overall looks.

How can i get this file? So that i can have a better look.
I hope to make a test map before gets back to the files.

Great work IW. Just as good as everything you do.
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Old April 21, 2002, 18:19   #108
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I think the link(s) are:
http://ctpmodmakers.250free.com/Pedrunn/gtset555.til
http://ctpmodmakers.250free.com/Pedrunn/gtset565.til

Note, I haven't done any text files, that's your business, but the space terrain is Tileset 7 - what swamps are in the default game.
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Old April 21, 2002, 18:24   #109
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Looks very nice indeed. Hard to believe that's the same game as what I've been playing all these years...
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Old April 21, 2002, 18:51   #110
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Ooh, oooh, tell you what Pedrunn, seeing as how Mars2020 is dead in the water, you can have the space cursor I made for it. Its meant to be a space-suit hand.

First custom CtP2 cursor I think. It goes in default/graphics/cursors
Attached Files:
File Type: zip cursor.zip (831 Bytes, 6 views)
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Old April 21, 2002, 19:03   #111
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Quote:
Originally posted by Immortal Wombat
First custom CtP2 cursor I think.
Sorry, Nordicus beat you to it by almost 3 years... (yes, they were for CtP1 but converted to CtP2 (all it took was a change folder name, I think) and put in the CtP2 database)
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Old April 22, 2002, 07:43   #112
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First one used though... Oh, and I collected them all and converted them to CtP2 format. That dagger in my old avatar was Nordicus' dagger cursor
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Old April 22, 2002, 11:52   #113
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Quote:
Originally posted by Immortal Wombat
Note, I haven't done any text files, that's your business, but the space terrain is Tileset 7 - what swamps are in the default game.
No problem. I have the terrain files done already. just waiting the tile.

Quote:
Originally posted by Immortal Wombat
Ooh, oooh, tell you what Pedrunn, seeing as how Mars2020 is dead in the water, you can have the space cursor I made for it. Its meant to be a space-suit hand.
Nice, another thing i hadnt thought up until now. Thanks IW. I will take a look at night.

Quote:
Originally posted by Locutus
Looks very nice indeed. Hard to believe that's the same game as what I've been playing all these years...
Wait until it is all finished up . As i see we are more than half way done to a first BETA.
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Old April 26, 2002, 04:01   #114
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Pedrun how about a nebular tile I got the stuff at home for it
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Old April 26, 2002, 14:17   #115
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How does it look like? Can you attach an image?
I would prefer a good but a tile is ok how can i get it?
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Old April 26, 2002, 15:14   #116
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New and more complete agenda to the Space Scenario.

Read Me

The races - You can choose between four races:
Humans (Grey)
Kri'Threen (Yellow)
Borgs (red)
Emphats(Blue)

Governments: Each race has its own gov. As i think
Republic (Human) - high GoldCoef
Colony (Kri'Threen) - High FoodCoef
Coletivity (Borgs) - High ProductionCoef)
Telepat Democracy (Emphats) - low Crime

Units
I have all the sprites for the following units for each race. Unless i want to add any other class of ship we have what needs to make the scenario.

Fighter - attack and defense. Is flanker. Small. Cant Capture City.
Bomber - Ranged attack. Small. Cant Capture City.
Destroyer - Combat characteristics really high. Active defense and bombard. can carry 2 Small units. Large
Carrier - Combat Not as high as the Destroyer but very high. Activedefense when carring ships. Can carry 12 Small units. Large.
Settler - Build space cities

First One Ship - The main target to end the game
Libertor Dragon - Used to kill the first ones ship

PS: the only thing missing is to decrease the Human Bomber and fighter

Special units - So far no other than the settlers and Freight Transport(for trade). But i am thinkin in adding a diplomat unit.

The forms of victory:
1) BloodLust - Kill all the other races
2) Wonder Victory - Kill the First Ones Ship. After building a certain Wonder you get a unit (wonder unit Code). The Libertor (better name please) that explodes the First Ones Ship (Nuke properties)

Two kinds of cities:
1) Space City - You settle them with the settler unit.
2) Solar Systems - For the first version of the game you cant build more than the ones you have.

Space City sprites:
Human - CTP1 space city
Kri'Threen - CTP2 sea city
Borg - CTP1 Diamond age city
Emphats - CTP2 genetic age city

Terrain
There will be four actually distinguish ty of terrain
Space - Has zero in all values
Space goods1 - To possibly add 4 Space goods with small amout of resources (Food, Prod, Gold)
Space goods2 - To possiby add 4 Space goods with high amout of resources (Food, Prod, Gold).
Solar System - Since solar systems are configured as water cities to have different sprite must have a particular terrain.

Rivers - This amy sound strange but when a river is place in a single tile it looks a rounded image that could be nice implemented.

Goods - So far i have few goods prite and they arent enough the diversity i want but they are ok for now.
Asteroid belt
Vortex
Twin Stars (Binary?)
Blue Cloud
Blackhole

Tile Iprovement - Made with the leftovers from ctp found in the til files wich i already have a draft in
Space Pods - Food (3 types)
Space Assemblies - Prod+Gold (3 types)
Radar - View (2 types)
Space Port - refuel units, view and defense Bonus(1 type)

Diplomacy - Embassies even at war. (dont know how to do it though besides giving every civ a wonder with this feature). just war or cease-fire. yet you can offer, request and give.

Barbarians - There will be no other Barbarian unit unless the First Ones Ship. You cant destroy the First Ones Ships, it will be a really strong ship.
But it cant either attack nor capture cities. It will have 1 point movement (maybe more) and higher priority to explore. Will be fun having this unit walking around like an observer.

Tech Three - All based in the coming of the first ones. I made one with 17 advances

Buildings - Again based in the coming of the first ones and the advances of the tech tree. So far i have 12 buidings done.

Wonders - I will think in seven advances based in the coming of the first ones. Yet i havent nothing tought up if not the wonder from the Wonde Victory

Events
Nothing really thought up. Maybe i could add some actions of the first one ship like kill units surround it or others stuff like that.

Slics - I dont have any slic with me unless the wonder unit code and civ-specific. Still i am not worried with it yet since there is too much basic stuff to change first. But i planned some stuff already.
Race Especific Units - Each race has it ships (DONE)
Wonder Unit - Get special unit after building a wonder to Wonder Victory (DONE)
AI Kills First Ones - Make the AI use the special unit given by the Wonder Code to kill the first one ship as soon as it gets it.
Update of units - A variation of the Peter Triggs Unit Updater wich should update units once a advance has been reseached. Should be for free and update all unit. And gives a unique message for each update.
Colonies Code - Make the AI find an only build cities over or next to a good.

Any Suggestions?
Any Critics?
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Old April 26, 2002, 15:46   #117
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Quote:
Originally posted by Pedrunn
Any Suggestions?
Any Critics?
Finish it quickly(It looks so different and very cool), and none for the second point
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Old April 29, 2002, 07:46   #118
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Pedrun some small problems I can see coming your way with the first one ship slash liberator fight.

My moneys on a draw

Yes it is possible I had a hurricane fight a hurricane and you got it the combat was cancelled after a few rounds of combat.

The answer is some slic dealing with the battle which wipes out the first ones ship.


I posted this idea on the new orders thread but
what about a

auto assimilator for the borg special units ( basically assimilates enemy people)

stealth unit for the empathise (which lets them check out enemy cites and steel tech)

raider for the insects ( lets them raid cash and public works)

and human planet destroyer (which can destroy solar systems and stars but has a very week chance of success)
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Old April 30, 2002, 17:34   #119
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Quote:
PS: the only thing missing is to decrease the Human Bomber and fighter
That's the Millennium Falcon and the X-wing, yeah?

Fingers crossed... here are the sprites reduced to 90% size. Sorry its so delayed
Attached Files:
File Type: zip shrunkships.zip (23.9 KB, 7 views)
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Old April 30, 2002, 18:37   #120
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Quote:
Originally posted by Immortal Wombat

That's the Millennium Falcon and the X-wing, yeah?

Fingers crossed... here are the sprites reduced to 90% size. Sorry its so delayed
Thank you, I will test them now.

Dont worry with the attempts in the UI, Create City expansion Improvements, going over my absolute state mod, try to lean some slic and some graphic creation on photoshop (I got the full versi I just dont know how to use it so far). I made few improvements in the scenario. But i will get back soon. I really want to see this baby grew up .
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-Jean Rostand
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