View Poll Results: A new contest?
Sure, why not 38 86.36%
Nah, boring 2 4.55%
Big question. Thok head hurt 4 9.09%
Voters: 44. You may not vote on this poll

 
 
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Old March 13, 2002, 15:12   #61
Shaka Naldur
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Quote:
Originally posted by BeBro
Well, if I had enough time...
is doesn´t take so much time
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Old March 13, 2002, 18:06   #62
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Yes, the platform is going to be MGE designed with PBEM in mind. Note that if you pick a certain battle or something (like Pirates) where you CAN'T do PBEM, then it'll still be accepted. However, I think there's a wide enough range of wars, battles, stories, to go around for some excellent PBEM scenarios.

Also, as of now, the timeframe has been expanded from 1500 AD to 1801 AD. That's as far as i'm expanding it. Any more and you REALLY move out of the AoS era.

I am, right now, putting together the official rules, useful links, a set of maps and other stuff for the contest which will be posted by either Friday or Saturday. On the weekend i'll be able to HTML'ize it all and put it on a website for easy reference.
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Old March 13, 2002, 23:38   #63
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If there are any skilled map makers, or people who have a nice hidden collection of maps.......I am looking for a map of a very specific region of Europe. None of the maps I've found on poly or CivFan are ideal. Alternatively, if there's anyone who knows how to get those utillites that claim to be able to slice out a certain part of map to work, that would be fine too.

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Old March 13, 2002, 23:50   #64
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Mercator's site at http://gene.wins.uva.nl/~jvermeir/civ2/ is good, though it seems to not be working at the moment
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Old March 14, 2002, 03:06   #65
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I thought the platform would not be specified as long as it was PBEM compatible? I don't use MGE, I use ToT.
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Old March 14, 2002, 03:48   #66
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AS somebody has said before, I believe that you shouldnt close the contest to PBEM only, because your are making smaller the posibilities as other kind of amphibious scenarios (per example Nemos SEcond Front couldnt participate because it cannot be played as PBEM), I believe that the better choice would be Multiplayer (this one are usually good for PBEM) and not Multiplayer
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Old March 14, 2002, 05:12   #67
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Buggar, me working on my Coldwar Scenario and now theres Age of Sails, i mean you dont even look at a thread for 3days and i miss out... grrrrr!!! i'll just keep going with my Age Of Conquest one then

Oh Warvoid i sent you an e-mail
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Old March 14, 2002, 06:09   #68
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Quote:
Originally posted by WarVoid
Also, as of now, the timeframe has been expanded from 1500 AD to 1801 AD. That's as far as i'm expanding it. Any more and you REALLY move out of the AoS era.
But 1400 - 1801 would also...oh wait, just kidding 1500 -1801 is fine
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Old March 14, 2002, 06:13   #69
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Watch out, you piss him off and War Void, will kick your ass, his an angry arab with an AK


BTW- Why the hell is there 150 Israeli Tanks in a town or something on the news?????
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Old March 14, 2002, 10:37   #70
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I'm going to try to make a scenario for the contest. So far I only made a map and a really simple WWII scenario, but since I figured out how to change the gifs I should be able to produce a resoaneble scenario. I already have an idea and a homemade map I can use. And with all you experienced guys around getting a little help shouldn't be to difficult.

Good luck to you all
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Old March 14, 2002, 11:05   #71
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Quote:
Originally posted by kIndal
AS somebody has said before, I believe that you shouldnt close the contest to PBEM only, because your are making smaller the posibilities as other kind of amphibious scenarios (per example Nemos SEcond Front couldnt participate because it cannot be played as PBEM), I believe that the better choice would be Multiplayer (this one are usually good for PBEM) and not Multiplayer
I'm agree with kindal
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Old March 14, 2002, 16:15   #72
Shaka Naldur
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Quote:
Originally posted by alf

I'm agree with kindal
warvoid said that you don´t have to do it for pbem game
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Old March 14, 2002, 19:31   #73
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Quote:
Originally posted by broman
I'm going to try to make a scenario for the contest. So far I only made a map and a really simple WWII scenario, but since I figured out how to change the gifs I should be able to produce a resoaneble scenario. I already have an idea and a homemade map I can use. And with all you experienced guys around getting a little help shouldn't be to difficult. Good luck to you all
Hopefully the Scenario League's Design Tips might be of help too.

Has someone done a discussion paper on the essential elements of scenario design for PBEM vs traditional single player games?
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Old March 14, 2002, 22:03   #74
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*points at Shaka's post like a drunken Italian*



Quote:
Originally posted by Cam


Hopefully the Scenario League's Design Tips might be of help too.

Has someone done a discussion paper on the essential elements of scenario design for PBEM vs traditional single player games?
No, but I was planning on doing one...

Techumseh, you sure you can't do that on an MGE platform? It's much more common than ToT is and much more compatible to the PBEM genre. Besides that, ToT is chock full of bugs...
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Old March 14, 2002, 22:42   #75
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Quote:
Originally posted by WarVoid
No, but I was planning on doing one...

Techumseh, you sure you can't do that on an MGE platform? It's much more common than ToT is and much more compatible to the PBEM genre. Besides that, ToT is chock full of bugs...
War Void,

I think it would be a great to produce such a paper, and CivFanatics I'm sure would be happy to host it (seeing we've seemingly continued to have no joy with the people overseeing the server that hosts the League's site).

ToT is full of bugs? Well ... a few.

(Unfortunately) I skipped MGE, and went from FW to TOT too Techumseh.

Echoing my earlier position - a great initiative, and I hope this contest will be a success.
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Old March 15, 2002, 02:38   #76
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Quote:
Originally posted by WarVoid

Techumseh, you sure you can't do that on an MGE platform? It's much more common than ToT is and much more compatible to the PBEM genre. Besides that, ToT is chock full of bugs...
I know it's more common, but it's also more limited ... yourself!

Seriously, I thought there was no arguement with the idea of letting the contestant determine the platform. Is there a problem with having a ToT-equipped judge? BTW, it's fully PBEM capable.
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Old March 15, 2002, 10:56   #77
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How long does the average PBEM game last? 50 Turns? 150? 250?

also, about how many moves are made in the average turn.
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Old March 15, 2002, 21:31   #78
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Popular PBEM's seem to run roughly 150 turns. Tho i've seen longer and shorter. I think, basically, it's up to the designers discretion.

Techumseh, it's not a big problem, except, that on an 18k dialup (which is what i'm using), and on this laptop, I won't be able to download and judge the scenario due to the normal ToT scenario size (which, IIRC, is quite big). Therefore, the judging of such scenarios would rely on only a partial team, resulting in partial results....

Unless of course we can find more judges and i'll simply be the...errr....referee...

Cam, i'm planning on ordering a new computer as soon as the evil, capitalist, moronic government decides to mail my income tax cheque to me.... So, who knows, maybe I WILL finally be able to update SLeague *prays*.
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Old March 15, 2002, 22:29   #79
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Quote:
Originally posted by WarVoid
Techumseh, it's not a big problem, except, that on an 18k dialup (which is what i'm using), and on this laptop, I won't be able to download and judge the scenario due to the normal ToT scenario size (which, IIRC, is quite big). Therefore, the judging of such scenarios would rely on only a partial team, resulting in partial results....

Unless of course we can find more judges and i'll simply be the...errr....referee...
I'll refrain from adding various extra-large graphics files. Without them or sound files, zipped, it'll be less than 1 MB.
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Old March 16, 2002, 09:54   #80
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How are so many PBEMs going to be tested?

What's the deadline?

What's the maximum zip size?
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Old March 17, 2002, 00:16   #81
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Deadline will be December 1st, 2002. Max zip file size will be 1.5mb. A lot of playtesters will be needed to test the PBEM's. Either that or i'll be spending late nights playing the scn's by myself from all sides...
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Old March 17, 2002, 04:48   #82
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Quote:
Originally posted by WarVoid
Cam, i'm planning on ordering a new computer as soon as the evil, capitalist, moronic government decides to mail my income tax cheque to me.... So, who knows, maybe I WILL finally be able to update SLeague *prays*.
An income tax rebate ... ahhh the good old days ... I remember them.

I found the problem with updating the League's site is not with the SLeague editors and their computers (confirmed by St. Leo's unsuccessful attempt to update the site), but with the servers that Apolyton is hosted on.

As much as I think Dan and Markos are terrific guys doing a hell of a good job , I wish that they could address this seeing that my attempts were unsuccessful.
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Old March 17, 2002, 10:42   #83
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I think that all three main platforms (FW, MGE and ToT) should be accepted in the contest. There are not enough PBEM scenarios for ToT now and the SDC hopefully will change that.

BTW, all my next scenarios after TSFE2 will be for ToT anyway.
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Old March 17, 2002, 12:39   #84
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Kobayashi and WillemvanOranje will be joining forces and we have already begun working on our masterpiece.

We will be submitting a joint entry - and we intend to win.
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Old March 17, 2002, 13:08   #85
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Someone sounds confident
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Old March 17, 2002, 13:58   #86
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Collaboration is normally prohibited in SDC contests. I think some written rules would be helpful before people invest lots of time in something which may turn out to be contrary to other people's idea of what's allowed. The rules for SDC#3 are still posted on the Hodadian Awards site, here: http://hac.apolyton.net/sdc.shtml

In this contest, a collaboration was allowed for the first time for Test of Time entries ONLY, because of the extra work involved. In any case, no collaborative entries were received.
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Old March 17, 2002, 16:44   #87
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Quote:
Originally posted by techumseh
Collaboration is normally prohibited in SDC contests.
How can this be? Is there any scenario around, which has been done without the work of several people involved? -I mean, we all use each others graphics, sound work, and generally steal others ideas with both arms and legs. -Then there are the more coordinated efforts, which feature different people working on different aspects of the scenario (like someone providing graphics for someone elses work). But essentially, its the same thing. I think I have yet to see a scenario which has been made solely by one person, i.e. something not done by any other person than the author.
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Old March 17, 2002, 19:28   #88
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Quote:
Originally posted by kobayashi
We will be submitting a joint entry - and we intend to win.
Ha! That's what you think


Personally, I don't see any problem with joint submissions. Given that we've got 8 1/2 months (!!!) to complete the scenarios, any benefits derived from two people working together will be pretty minor.


BTW Warvoid, can you please check your PM's and get back to me.
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Old March 17, 2002, 19:38   #89
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Quote:
Originally posted by kobayashi
We will be submitting a joint entry - and we intend to win.


And yes, I also wonder about the fact that teamwork is/was only allowed for ToT, what were the reasons, and is it the same this time? I personally would have no problem if it would be allowed for everyone, perhaps with one restriction - one should not be involved in several scns for the contest. But since only one scn is still enough work, this should be no problem...
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Last edited by BeBro; March 17, 2002 at 20:00.
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Old March 17, 2002, 21:30   #90
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I'm al for team work being allowed. I mean, if the scn creators don't mind sharing the prize , where's the problem?
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