Thread Tools
Old March 10, 2002, 12:32   #1
Velociryx
staff
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
Moderator
 
Velociryx's Avatar
 
Local Time: 21:31
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
Candle'Bre
Needed a place to put a file so the development team could take a peek at the core rules doc....::sheepish grin::



-=Vel=-
Attached Files:
File Type: zip candlebre.zip.zip (46.8 KB, 8 views)
__________________
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
Velociryx is offline  
Old March 10, 2002, 12:34   #2
Velociryx
staff
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
Moderator
 
Velociryx's Avatar
 
Local Time: 21:31
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664

Not sure why the file has two "zips" on it....will try to attach it again here...just in case....

-=Vel=-
Attached Files:
File Type: zip candlebre.zip (46.8 KB, 30 views)
__________________
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
Velociryx is offline  
Old March 10, 2002, 12:34   #3
Velociryx
staff
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
Moderator
 
Velociryx's Avatar
 
Local Time: 21:31
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
Much better....
__________________
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
Velociryx is offline  
Old March 10, 2002, 20:34   #4
ravagon
Scenario League / Civ2-Creation
King
 
Local Time: 05:31
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
Another veritable novelette by the master.
At a first glance it looks much easier to understand than the previous forum post collection.
Now I'll have something other than work to look at for the rest of the day.
Gracias


PS:
Quote:
insert fantastic logo here
I like it! You could almost leave that in as the final logo.
ravagon is offline  
Old March 10, 2002, 21:32   #5
Chowlett
Alpha Centauri PBEM
King
 
Chowlett's Avatar
 
Local Time: 21:31
Local Date: October 31, 2010
Join Date: May 1999
Location: of Candle'Bre
Posts: 1,804
Thanks, that'll be useful. Among other things, it may help me do those probablilities.
__________________
The church is the only organisation that exists for the benefit of its non-members
Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
All women become like their mothers. That is their tragedy. No man does. That's his.
"They offer us some, but we have no place to store a mullet." - Chegitz Guevara
Chowlett is offline  
Old March 11, 2002, 01:48   #6
Skanky Burns
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessC4DG Team Alpha CentauriansApolytoners Hall of FameACDG3 Spartans
 
Skanky Burns's Avatar
 
Local Time: 08:31
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
Excellent!!

I agree that archers should not be allowed to capture any enemy units, only to deal death.

Also, the doc is missing this information: What happens when the cavalry units are told to support the infantry. They forfeit their cavalry charge, but what sort of bonus do the infantry get??
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Skanky Burns is offline  
Old March 11, 2002, 10:12   #7
Chowlett
Alpha Centauri PBEM
King
 
Chowlett's Avatar
 
Local Time: 21:31
Local Date: October 31, 2010
Join Date: May 1999
Location: of Candle'Bre
Posts: 1,804
Big, innit? Think I might work from the electronic copy for a bit...
__________________
The church is the only organisation that exists for the benefit of its non-members
Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
All women become like their mothers. That is their tragedy. No man does. That's his.
"They offer us some, but we have no place to store a mullet." - Chegitz Guevara
Chowlett is offline  
Old March 11, 2002, 21:29   #8
ravagon
Scenario League / Civ2-Creation
King
 
Local Time: 05:31
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
Well, the manual did say feedback was welcome so I'll assume it could be put here. Could always be moved/deleted later.

The capturing units thing. It seems you can either ransom them back to their original owner for honour points (although a point for each unit released could add up to quite a bit over the game methinks. Don't know how rare the chance for capture is though).
Could you add the optional bribe attempt (carrot & stick sort of thing) with increased chances depending on your current honour maybe?
Is the ransom negotiable between players or fixed?
Can you opt to either hold on to the captives (either to prevent the opposition from regaining their units or as an "honour potential pool" for use later - maybe requiring an upkeep cost of some sort - or maybe use the evil swine (ie: they oppose me!) as forced labour?
As an alternative could you release them as neutrals (although I suppose this is similar to killing wrt removing them from the oppositions hand)? No honour gained. No gold gained. Opponent doesn't retrieve units. (kinda like a vow of neutrality thing I guess).

Espionage: Do you lose more honour if conducting it against allies or could this just be regarded as a DoW or something?

The map: Fixed for the boardgame but maybe (optionally) randomized for the computer version?
60 useful "player" provinces. Any others? Terra Impenetrabla or the like. ie: lake/swamp/mountainous or something. Basically to create more strategic provinces/channels etc.

Enough babbling, for now...

[PS: The honour thing wrt gifting to allies looks a little "shonky", and probably needs restricting in some way to once per turn or somesuch.
Example:
Vel: Here rav, have some units/gold *chalks up honour*

rav: Thanks Vel I appreciate it. Here, you can have some from me *gives different units/gold and chalks up honour*
ad infinitum]
[PPS: I'm sure the AI in Moo does this. Its the only way they could form alliances so early in the game ]

Last edited by ravagon; March 11, 2002 at 21:48.
ravagon is offline  
Old March 12, 2002, 00:50   #9
Skanky Burns
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessC4DG Team Alpha CentauriansApolytoners Hall of FameACDG3 Spartans
 
Skanky Burns's Avatar
 
Local Time: 08:31
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
Quote:
Don't know how rare the chance for capture is though
Capturing will be fairly common, expecially once you start fielding your more elite units. If a units attack strength is under 11, then whenever they roll exactly their strength they capture an enemy unit instead of killing him. Units with an attack strength of 11 or greater will capture enemy units when they roll 11.

The reason that we chose 11 was that each combat roll is done with 2 10-sided dice. Rolling a total of 11 is the most likely combination to occur, so to allow many captures during the game thats the number we chose.
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Skanky Burns is offline  
Old March 12, 2002, 10:43   #10
FrustratedPoet
PtWDG Gathering Storm
Emperor
 
FrustratedPoet's Avatar
 
Local Time: 21:31
Local Date: October 31, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
good input rav!
Quote:
Originally posted by ravagon
The map: Fixed for the boardgame but maybe (optionally) randomized for the computer version?
60 useful "player" provinces. Any others? Terra Impenetrabla or the like. ie: lake/swamp/mountainous or something. Basically to create more strategic provinces/channels etc.
this is an issue we discussed quite a bit on the forum and in team chat, and it was decided that we would stick with the fixed map for the computer version for a few reasons. btw, if anyone else on the team knows better, then feel free to correct me

1: a major part of the game is the story, (or, at least, it will be when i get my butt in gear, and when Helio organises the Event Engine) and the map and provinces that Vel has put a lot of detail into are a major part of the story. therefore, we need the fixed map.
2: a random map, while a good idea, and a necessity as an option for multiplayer, is a pig to code compared to a fixed map. i believe we agreed that random maps are a must-include feature somewhere down the line, however the team are putting all our efforts into producing a playable v0.1 at the moment, to test Skanky's coding of the combat engine among other things , and i think we wanna take things one step at a time.

you are right though, of course, a random map will give us so much (especially replayability) that a fixed map cannot, and will eventually be included. i think Vel is very keen on a map editor, which is a cool idea, but i have no idea how much more difficult that is to programme.

Quote:
[PS: The honour thing wrt gifting to allies looks a little "
shonky", and probably needs restricting in some way to once per turn or somesuch.
Example:
Vel: Here rav, have some units/gold *chalks up honour*

rav: Thanks Vel I appreciate it. Here, you can have some from me *gives different units/gold and chalks up honour*
ad infinitum]
hmmmm .... very good point ... and i think you've pointed out a potentially highly exploitable loophole in the system here. also, if i gift huge amounts of gold/units to my ally i will receive huge amounts of honour. if my ally then gifts them all back to me the following turn then they too will receive huge amounts of honour without either of us really sacrificing anything. i don't have any thoughts right now about how this could be avoided, but it's a concerning issue i think. thanks a lot for raising it!
FrustratedPoet is offline  
Old March 12, 2002, 12:11   #11
Velociryx
staff
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
Moderator
 
Velociryx's Avatar
 
Local Time: 21:31
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
Oh oh! LOL....it's funny...I had not even thought to look here to see if any comments mighta been made here, but Stoo posted a comment back at the Candle'Bre forums, and so I moseyed this way to check and I'm glad I did!

Rav: I'm glad you like the core rules, bud! Yes....Helio did a SUPERB job at taking my feverish lack-of-sleep induced rantings and turning them into a sleek, sharp looking rules set!

Couple of observations and comments:

Excellent catch, re: the honor abuse! That's something we had discussed with regards to fate cards being perpetually traded but not specifically as it applies to units....outstanding point tho, and you're right...the easiest fix in both cases (and the tentative conclusion we came to regarding the cards) would be to limit such actions to one per turn.

Archers and unit captures: I agree with the concept, but here's what I'm thinking...lemme toss this out here and see what the general thoughts are.

From a systemic (entire army) perspective, leaving archers able to capture units puts the total number of captures at just about perfect. By taking the capture ability away from archers, the total number of captures an army will do on average becomes too low, I would think. True, that makes the whole capturing aspect of combat somewhat of an abstraction, but it seems like it streamlines the code.

OTOH, we could remove the capture option for archers and double the chances of cav to capture (10 or 11)...something like that? In this way, the units would become more specialized.

Thoughts there??



-=Vel=-
__________________
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
Velociryx is offline  
Old March 13, 2002, 00:34   #12
ravagon
Scenario League / Civ2-Creation
King
 
Local Time: 05:31
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
Quote:
Originally posted by Velociryx
Oh oh! LOL....it's funny...I had not even thought to look here to see if any comments mighta been made here, but Stoo posted a comment back at the Candle'Bre forums, and so I moseyed this way to check and I'm glad I did!
Sorry Vel. Playtesting/Things that suck should've been more obvious. D'oh. Your site looks extremely organized & I didn't want to put anything in the wrong place.

PS: If you ever want anything broken, er, tested I've been told I'm quite capable in the stress department.
I'm not real popular with the tech support guys though...
ravagon is offline  
Old March 13, 2002, 11:00   #13
FrustratedPoet
PtWDG Gathering Storm
Emperor
 
FrustratedPoet's Avatar
 
Local Time: 21:31
Local Date: October 31, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
Quote:
Originally posted by ravagon
I didn't want to put anything in the wrong place.
hehehe, i wouldn't worry about that, mate, it's a pretty free-and-easy forum ... quite a lot of the threads tend to wander off-topic every now and again.
FrustratedPoet is offline  
Old March 13, 2002, 20:19   #14
Skanky Burns
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessC4DG Team Alpha CentauriansApolytoners Hall of FameACDG3 Spartans
 
Skanky Burns's Avatar
 
Local Time: 08:31
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
Or a bit more often than that
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Skanky Burns is offline  
Old March 13, 2002, 23:16   #15
Velociryx
staff
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
Moderator
 
Velociryx's Avatar
 
Local Time: 21:31
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
Indeed....but that's all part of the fun and magic, I think! And yes! Soon as we get the alpha build up and running (v0.1 of our endeavour) we'll be testing the hell out of the basic engine to see how badly unbalanced my original designs are. Should be great fun, with LOTS of exploits thanks to my SWAG methodology of balancing the units, but testing will get them all sorted out!

-=Vel=-
__________________
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
Velociryx is offline  
Old March 14, 2002, 02:17   #16
Cyclotron
Never Ending StoriesThe Courts of Candle'Bre
King
 
Cyclotron's Avatar
 
Local Time: 16:31
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Cyclo-who?
Posts: 2,995
Doubling the capture ability for cav is probably not such a good idea. I've tried to build the terrain map with their limitation in mind, and it seems like the added ability might overpower them. If anything, inf should be given the bonus. They are much too underpowered as it is, and need an edge. Think about it: Light Inf are better attackers, pike are better defenders, mercs are cheaper... consider it.

By the way, I'm also in the process of expanding my sample core rules. I just wish I had a few more comments on them (hint, hint).
__________________
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
Cyclotron is offline  
Old March 14, 2002, 19:04   #17
Spaced Cowboy
Emperor
 
Spaced Cowboy's Avatar
 
Local Time: 16:31
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Dallas TX
Posts: 6,939
Jeeze C7 you're worse than my wife. I'll review it I promise. Hey my wife buys me beer btw.
http://www.ninjamicros.com/soulgirl/...s/beerchug.gif
RPM
__________________
We're sorry, the voices in my head are not available at this time. Please try back again soon.

Last edited by Spaced Cowboy; March 15, 2002 at 13:01.
Spaced Cowboy is offline  
Old March 14, 2002, 19:09   #18
Skanky Burns
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessC4DG Team Alpha CentauriansApolytoners Hall of FameACDG3 Spartans
 
Skanky Burns's Avatar
 
Local Time: 08:31
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
Don't worry Cyclo, we came to the same conclusion about cavalry.
Heres a quick run-down of what was discussed, or just go to that particular thread and take a look.

Cavalry can capture on normal attacks, but not on charges.

Light Inf and standard Inf have twice the chance of capturing enemies.

Archers cannot capture at all.

All other infantry units capture at the normal rate.
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Skanky Burns is offline  
Old March 14, 2002, 19:11   #19
Cyclotron
Never Ending StoriesThe Courts of Candle'Bre
King
 
Cyclotron's Avatar
 
Local Time: 16:31
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Cyclo-who?
Posts: 2,995
Uh... thanks rpm...

It's not nagging, it's... uh... "liminal!"
__________________
Lime roots and treachery!
"Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten
Cyclotron is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 17:31.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team