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Old March 13, 2002, 13:28   #1
SetuSinger
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Stalingrad...How long must we all wait :)
Damned, damned, damned! I'm about to get crazy in here!!!! Can't wait much longer for FMKs Stalingrad!!!!

TO FMK: FINISH IT! Thats a Befehl, Herr Feldmarschall!
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Old March 13, 2002, 19:19   #2
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The Kyokujitsu of the Soviet Union!
Quote:
Stalingrad...How long must we all wait...
Seems like forever doesn't it?

-FMK.
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Old March 13, 2002, 19:43   #3
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I wonder which of us will get done first?

FMK, maybe we should just keep working forever and never release them just to toy with the minds of the many?
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Old March 13, 2002, 20:26   #4
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Quote:
Originally posted by DarthVeda
FMK, maybe we should just keep working forever and never release them just to toy with the minds of the many?
That is the path to the dark side Darth.
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Old March 13, 2002, 20:37   #5
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Quote:
Originally posted by ravagon
That is the path to the dark side Darth.
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Old March 14, 2002, 16:11   #6
Shaka Naldur
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doesn´t a thread like this pump once in a while either in apolyton or civfanatics???
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Old March 15, 2002, 14:12   #7
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yes, and we always get the same response from FMK: "soon"

it was soon back before christmas!
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Old March 15, 2002, 17:06   #8
Shaka Naldur
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Quote:
Originally posted by H Tower
yes, and we always get the same response from FMK: "soon"

it was soon back before christmas!
well, if we get an answer from him this time...
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Old March 24, 2002, 19:30   #9
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Twin King. I've recently registered over at CivFanatics forums and I came across a post from you on March 12 announcing your departure from that forum. It referred to "recent events" as the reason, but did not say what they were. What were they?
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Old March 25, 2002, 16:31   #10
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Vive l'Apolyton!
Ahhh yes, well its not really my story to tell, but I will fill you in as best I can. They used, IMHO, very poor judgement regarding the moderator situation over there. Things were said here and there privately, and I was then told about these things from the victim in question, who happens to be a good friend of mine. I think it was lame ass to have done what was done (look at who the only mod is there now) and I decided to leave in protest of that lame arse behaviour. Doesnt matter to me though. Aside of a few very very talented people over there, I found the place to be chaulk full of 12 year olds. I like it here much better anyway. I might prowl the forum there to see if anything cool is up, but I refuse to add to the discussions.

I didn't care to make it into a big ordeal, so I left just that simple note knowing the person I intended to read it, would be doing so. I have since been told that he did read it, and was 'affetcted' to some degree by it. Good enough for me.

Nothing like a little internet Soap Opera to brighten you day, eh?

-FMK.
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Old March 25, 2002, 21:42   #11
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Re: Vive l'Apolyton!
Quote:
Originally posted by Field Marshal Klesh

Nothing like a little internet Soap Opera to brighten you day, eh?

-FMK.
Indeed. Now, what's going on with Stalingrad?
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Old August 1, 2002, 02:32   #12
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End of Stalingrad battle
A victor must be found, both sides are spent so whats the update re this scenario?
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Old August 1, 2002, 03:40   #13
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I'd be busy working on Kyokujitsu except I'm working on my SDC entry and a WarCraft III quest level.
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Old August 1, 2002, 04:14   #14
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Ok well i was playtesting the scenario, and if i remember correctly after playtesting it to its extent some 5 times back to back to back to back to back.....there was some kind of snag in the scenario, like the AI wasn't working right. Can't really remember, it was something like what Nemo got hung up on when he was making "Blitz".....
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Old August 1, 2002, 04:39   #15
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Quote:
Originally posted by SunTzu
...there was some kind of snag in the scenario, like the AI wasn't working right. Can't really remember, it was something like what Nemo got hung up on when he was making "Blitz".....
You do realise that Nemo never solved that problem...

Oh well, you all don't need to worry about silly old Stalingrad anyway; my scenario will be finished soon
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Old August 1, 2002, 09:37   #16
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Yah i know, i playtested Nemo's Blitz also :-P
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Old August 1, 2002, 16:01   #17
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Well here is the scoop.

I have been muddling over redoing the map entirely. We must remember that I have never made a scenario successfully before, and this is my first attempt at a well done one. So as I have gone about making it, I have been able to handle many of the bumps along the way either with some impromptu designing, or changing an entire scheme or the like. But I think I may have made the map a bit too small for what I need to have.

Henrik is my major consultant when it comes to this thing. We rarely talk now that I am working fulltime. Damn Sweede keeps whining about sleep, I keep telling him its only 6pm! He thinks I should redo the map as well, what about those of you that have played it?

What I think Sun is talking about is the AI's lack of defending cities. You see, it loves to get out there in the open, stack its units on the one 'grassland' defense tile in the city while their are 'mountain' defense value buildings all about. What I usually see is that people can easily fight their way, as a group of units, through the thick of the city, and whence they get to a 'city' area that needs capturing (such as the Gorokov Bridgehead) they find it is being defended by 2 units.

I have found that it is quite hard to organize a staunch AI defense, especially in histocially accurate stages. Or maybe its just hard for me.

I dont work on it at all these days as I shlep my youthfull hours away at my horrible job that I hate. When I return to my flat, I feel like passing out, not designing. I still play games alot, even Civ.

So what I might do is to fool a bit with a new map size. I just picked one out of thin air, and changed it to suit my needs. I dont think it would be hard to trasnplant alot of the work I've done onto a new map. Though the map is one of the strongpoints of the current game, or at least a favourite of mine as I have played with it for countless hours.

I need some inspiration, something to get me to really get into it again. I was going for like 8 hours a day before with it. Ahhh college.


-FMK.
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Old August 1, 2002, 18:39   #18
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FMK, if you're having a problem keeping units garrisoned inside cities, could you not use zero movement units to stay inside and defend the cities?
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Old August 1, 2002, 20:05   #19
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Well sure, but thats not very dynamic is it?
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Old August 1, 2002, 20:08   #20
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AI scenario's easier as AI attacker
Would it be fair to say that scenario's where the AI is to attack is a bit easier to develop than those on the defensive.
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Old August 1, 2002, 21:18   #21
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Seeing as the AI managed to kick my arse, I'm not complaining about it

Have you considered making all the city squares 'stackable' via using invisible fortresses? While this would prevent them being used as strongpoints, it would even up the fighting in the city... [where my major problem was soviet units slaughtering stacks of Germans]
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Old August 29, 2002, 15:09   #22
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FMK- since alls quiet on the Stalingrad front ATM, is there any chance of a public beta of some sort?
I'm sure I speak for a lot of ppl in that I'd realy like to play it, and we've been waiting a loooooooog time.

And I want to see my anti-tank dogs in action GODDAMMIT!
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Old November 21, 2002, 02:26   #23
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BUMP
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Old November 21, 2002, 03:06   #24
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i do believe FMK is busy with Lebensraum, he got a new gigamap from Henrik so he's having to place the cities ect....and he's hung on Stalingrad....
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Old November 21, 2002, 04:49   #25
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Pity about Stalingrad...

The AI is marvelously stupid when it come to defensive wars.

In my scenario experience,
You have to devise some novel ways to restrict the AI's obsession of going for a day trip when it should be defending London!

A '0 movement' but tough defender is the sure bet for the AI's defence...it will build them.

Also for WW2 fans, Dictator III, the long-delayed MGE Dictator and my Alternate Russian WW2 Scenario (Soviet Steel) are under construction again!

I am disillusioned with CIV3, and have went back to the CIV2 I love!

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Old November 21, 2002, 14:43   #26
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any chance at all of a public beta FMK?
pwitty please?
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