March 14, 2002, 07:49
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#1
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Settler
Local Time: 21:43
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 14
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Is Civ3 Playable again?
I stopped playing civ3 in november because the game was unplayable with having to wait for 15mins after each round.
I'm not going to bother reading all the patch fixes so I'll just
state this general question: Is civ3 playable again?
Have the AI stopped moving it's units around for no cause?
Is it possible to play a game after the 20th century without
10min+ delay time on large maps with 7+ civs?
Also is it possible now by using the editor to place the starting positions of each civ?
That'll be all.
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March 14, 2002, 09:10
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#2
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Prince
Local Time: 22:43
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 365
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Depends on what you want.
The game speed itself (the "calculated phase") didn't change.
So the delays for large maps are still there.
You now have the option to turn of display of enemy moves and moves of your automated workers. So if your gripe was the many units walking around then you should try to play it with the patch.
And no, you still cannot place starting postitons with the editor. but there are tools available for this (check the files forum).
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March 16, 2002, 22:13
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#3
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Settler
Local Time: 21:43
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 14
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So you still have to wait 15mins after each turn then...?
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March 18, 2002, 14:13
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#4
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Prince
Local Time: 15:43
Local Date: October 31, 2010
Join Date: Jan 2002
Location: because I'm the son of the King of Kings.
Posts: 661
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yes... but in standard and large maps.. only.
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March 19, 2002, 02:04
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#5
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Deity
Local Time: 15:43
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Computational power requirements are unlikely to change.
The better system you have the less lag you will have.
Sorry, but it seems they designed for the next 3 years, not the last 3 years.
Good luck
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April 16, 2002, 21:41
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#6
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Settler
Local Time: 21:43
Local Date: October 31, 2010
Join Date: Apr 2002
Posts: 5
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If you want to, just play the game using a high percent of water squares which means that the computer can't build its hundreds of cities and therefore eliminates thousands of men.
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April 20, 2002, 04:18
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#7
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Emperor
Local Time: 16:43
Local Date: October 31, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
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like the others have said, it really depends on your pc, how fast turns take
you say you stopped playing in nov? that was around the time of the 1st patch, iirc, but one of those early patches allowed for more preferences that woudl spped up the game. i don't rememvber what they were, i have all of those things turned off, but try the latest patch w/ animations and show enemy moves off etc. that might help a bit. (whoops, just realized that todd hawks siad what i just did)
also, if you were playing on huge (or large) maps, they have decreased the default size, so that might help it run faster on your machine.
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April 20, 2002, 13:58
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#8
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Emperor
Local Time: 15:43
Local Date: October 31, 2010
Join Date: May 2001
Location: of the Martian Empire
Posts: 4,969
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Quote:
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You now have the option to turn of display of enemy moves and moves of your automated workers. So if your gripe was the many units walking around then you should try to play it with the patch.
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You could do that before too
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