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Old March 14, 2002, 23:37   #1
TheDarkCavalier
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What is the BEST MOD to get?
Can someone tell me what are the BEST mod(s) to use?
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Old March 14, 2002, 23:55   #2
Capt Dizle
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I would say Ming, if you could bag him, stuff him and mount him it would be a good days work.

Good hunting.
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Old March 15, 2002, 01:06   #3
Long Happy Man
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I would have to say Korn's Biltz Mod. that kicks totally ass! But that's just my opinion.
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Old March 15, 2002, 09:15   #4
Ogie Oglethorpe
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Mod Season!!!

Rabbit Season!!!

Mod Season!!!

Rabbit Season!!!



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Old March 15, 2002, 11:14   #5
TheDarkCavalier
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jimmytrick: You piece of sheet, no one asked your idiotic opinion on this you gayass, go do your mom, you SOB.
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Old March 15, 2002, 14:29   #6
player1
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Hmm, lets say:
-go to Files section and look those MODs with most pages (in threads)

Some would say that Bliz MOD and Blanacer MOD are best, but I don't like playaing those much (too much MODifications).

So I play my own MOD.
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Old March 15, 2002, 17:26   #7
Rhuarc
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From experience I think that the Balancer mod has the most balanced gameplay, and we are still currently working hard on continueing to improve the game as faras the editor and it's limitations will allow. Granted playing with the Balancer mod is quite a bit different than the original game so keep that in mind.
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Old March 15, 2002, 19:24   #8
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Quote:
Originally posted by jimmytrick
I would say Ming, if you could bag him, stuff him and mount him it would be a good days work.

Good hunting.

Still riding TDC?

But he did ask a question politely, I've hear the balancer mod, korn's mod and Vel's mod are all pretty good. Plus the graphics ones are great too TDC.
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Old March 16, 2002, 00:14   #9
Skanky Burns
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LL jimmytrick!!

2 insults in one, quite an effort!!


I would recommend Korns mod for rules changes (alas Vel's mod with no name could not be finished with the current editor)
Also, the graphics mods help you enjoy the game too, like being able to more easily spot strategic / luxury resources or which people are happy / unhappy in your cities.
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