Thread Tools
Old April 22, 2002, 00:03   #61
ColdWizard
Civilization II MultiplayerGameLeagueNationStates
Emperor
 
ColdWizard's Avatar
 
Local Time: 18:03
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
just two throw my two cents in, i like the no-city bribe rule. a few zone games i've played in have turned into bribe wars. interesting the first time it happened but it got boring fast (especially since i had less money )
__________________
You cheeky sod :p - Provost Harrison, Puegot Porsche Interface Specialist.
Don't take that attitude with me, bucksnort. :p - Slowwhand, Texas Style List Keeper.
This obviously proves that Coldwizard = sivistynyt - kassiopeia, Wise Finn.
CW: Sometimes you're even bigger weirdo than kass... - Jeki, Wiser Finn.
ColdWizard is offline  
Old April 22, 2002, 00:22   #62
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 17:03
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
Quote:
Originally posted by DrSpike
I guess the main bones of contention are the bribing rules, since there are several variations. Also do you get much tech stealing in your games? The person with the science wonders must have hell of a time diplo-proofing his empire. And you play no city bribing; was it found to be unbalancing for your games?
First... We found that tech stealing was far less of a problem than trading techs. We are all use to tech stealing from the beginning and it's just part of the game. Actually, it can really help a game, because if your early land doesn't have much trade, you can at least catch up some by going the stealing route. But the more you steal, the harder it gets. What is far more unbalancing is trading techs. The games ended up going down the same and boring path. The first two people that met would become partners... leap frog their way light years ahead of everybody else... game over. So we stopped playing formal alliances and tech trading, and the games are far more balanced. Alliances and tech trading are great in team games... but in individual games, it got boring really quick.

City bribes on the hand are a different story. Most of the people in our early group agreed that it sucked. Every time it happened to you, you got pissed. You finally get some settler and a supporting unit 20 squares away from your capital, drop a city in that prime location you have been waiting hundreds of years to get, and some sucker walks up and buys it for next to nothing. And then yes, it just turns into a bribe fest. The race was to democracy... and it got old real quick. We love stealing techs and units... but cities just made the early diplo way too strong. So it wasn't really as unbalancing as tech trade... but it was just as boring
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
Ming is offline  
Old April 22, 2002, 09:17   #63
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 17:03
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Yeah tech trading became a problem quickly. The first two that met had a heck of an advantage. Especially if they met before anyone got to monarchy. Then one of them would build the great library, and there was no way the other two players could catch up.

City bribing unbalanced the games. If someone got an early king, that 150 gold was BIG.

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old May 1, 2002, 14:31   #64
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 17:03
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
UPDATE
Airbases, allowed only as real airbases. Not allowed in city radius.
Nor allowed to build a line of them to block air lanes.

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old May 3, 2002, 13:59   #65
SmartFart
Civilization II MultiplayerAlpha Centauri PBEM
King
 
SmartFart's Avatar
 
Local Time: 00:03
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Diamond
Posts: 1,658
Airbases? I've seen a fighter once in a duel against Carnide.
__________________
Go Arsenal!!!
SmartFart is offline  
Old May 3, 2002, 14:11   #66
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 17:03
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Agreed. Not likely but just in case. We've seen them a couple of times, but not in a long time.

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old May 7, 2002, 09:07   #67
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 17:03
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Another rules discussion.
The other night, during a border war, my opponent and I were busy destroying/capturing each other border cities. I had one city that was obviously doomed. It was only size three on a forest defended by two non-vet phalanxes and a one vet warrior. As the crusaders were coming down the river and attacking without taking any damage, I calmly said a prayer for the valiant but worthless defenders and preceded to sell the temple. The city was quickly destroyed but at least I recouped a few coins for my effort. While this isn't in the same class as disbanding units that are being bribed, it never dawned on me that people might not think this is Kosher.

1. Have you done this?

2. Does anyone think it shouldn't be allowed?

3. Or is this so common and I'm just being paranoid with all the accusations of cheating around here?

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old May 7, 2002, 09:33   #68
Epik
Warlord
 
Epik's Avatar
 
Local Time: 17:03
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Columbus, Ohio, USA
Posts: 198
Selling a building is not cheating
As the attacker and ultimate loser in that border war, I thought I should give my opinion.

I do not think the sale of a building when you are about to lose a city is cheating. The game will only allow you sell one building per turn, so you will not get too much gold before your city is lost. It is little compensation for losing a city.

I have sold buildings during battle myself. In one game I sold the SDI in the city so, I could nuke it after it was captured and eliminate the conquering army.
Epik is offline  
Old May 7, 2002, 09:36   #69
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 23:03
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Selling improvements in a doomed city is clearly acceptable. The analogy with disbanding the bribed unit seems flawed. If you could sell improvements after the city had been conquered doing that would be wrong, as disbanding the bribed unit is wrong. Similarly, preemptively disbanding a unit you believe will soon be bribed would also be fine.
DrSpike is offline  
Old May 7, 2002, 09:47   #70
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 17:03
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
I have no problem with that either... I've sold many of buildings when it looks like I'm going to lose a city.

And when it comes to temples, he isn't going to get it anyway when he takes the cities...
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
Ming is offline  
Old May 7, 2002, 11:57   #71
markusf
King
 
markusf's Avatar
 
Local Time: 22:03
Local Date: October 31, 2010
Join Date: Oct 1999
Posts: 1,721
Selling something like a wall, would be considered cheating?
__________________
Join the army, travel to foreign countries, meet exotic people -
and kill them!
markusf is offline  
Old May 7, 2002, 12:02   #72
ColdWizard
Civilization II MultiplayerGameLeagueNationStates
Emperor
 
ColdWizard's Avatar
 
Local Time: 18:03
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
i don't recall any particular instances where i've sold buildings, but i'm sure i have. i don't see anything wrong with selling an improvement (walls included)
__________________
You cheeky sod :p - Provost Harrison, Puegot Porsche Interface Specialist.
Don't take that attitude with me, bucksnort. :p - Slowwhand, Texas Style List Keeper.
This obviously proves that Coldwizard = sivistynyt - kassiopeia, Wise Finn.
CW: Sometimes you're even bigger weirdo than kass... - Jeki, Wiser Finn.
ColdWizard is offline  
Old May 7, 2002, 12:06   #73
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 17:03
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
OK, the concensus seems to be that it's not a problem in general.

Markus/epik brings up the only possible exceptions.

Walls and SDI's (like we ever get to SDI's )

So let's just disucss Walls. While I don't have a problem with it, I can see Markus's point. I could go either way but lean towards it's ok to do. Other opinions?

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old May 7, 2002, 12:21   #74
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 17:03
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
I vote - sell the best item you can. If you want it to be the walls or and SDI... why not
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
Ming is offline  
Old May 7, 2002, 12:28   #75
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 14:03
Local Date: October 31, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
i agree with Ming...if your going to sell an item and you have two or more available.....sell anything but the temple.....the temple is always destroyed anyways...at least its never there when i get around to the city not that i want some freaks religious temples in my city anyways
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old May 7, 2002, 17:08   #76
markusf
King
 
markusf's Avatar
 
Local Time: 22:03
Local Date: October 31, 2010
Join Date: Oct 1999
Posts: 1,721
Quote:
Originally posted by Ming
I vote - sell the best item you can. If you want it to be the walls or and SDI... why not
My problem is more with people sitting there waiting to see if you actually take the city.. Sometimes people sell improvements AFTER you take the city.. Because they sit there and leave the window open...

So is there a game tonight? warchicken, me makeo rah?
__________________
Join the army, travel to foreign countries, meet exotic people -
and kill them!
markusf is offline  
Old May 7, 2002, 17:26   #77
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 17:03
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
If it's done after the city is taken, no question in my mind that it's a cheat. If you do it before, you may jump the gun, and that's what makes it fun. But it's usually so obvious that you seldom guess wrong.

I am 90% sure that I'm unavailable tonight.
During the week it's getting harder and harder to pry my chatty daughter off the machine. It may be time to consider an internet connection on the machine in her bedroom. But I'm not willing to give up what little parental control we have now, since we're usually in the room

Rich
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old May 12, 2002, 00:12   #78
Mr Bunny
Chieftain
 
Mr Bunny's Avatar
 
Local Time: 14:03
Local Date: October 31, 2010
Join Date: Jan 2001
Location: LA-LA Land
Posts: 35
As far as the creation of non units-
I had no clue you could do it with that nifty quick-click rehoming thing.
An obvious"cheat".
My method, which might be considered less cheaty due to its dificulty, ( and danger factor in MP) was to build a city far, far away from me, immediately (or not) force-buy disband it, and voila, a non settler/eng. Note that this only works for settlers/eng (duh) and it is a pain in the ass.
And I have probably wasted tons of resources donig this but it's fun as hell to have droves of NON engineers transforming without a care in the world.
Anyhow I'm pissed to hear about the quickie cheat that does the same thing because this would have to be banned too, even if the concept was approved of it would allow the other type of cheating (at least with settlers) because, how would you know, right? Any thoughts on this?
Mr Bunny is offline  
Old May 12, 2002, 13:11   #79
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 17:03
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
A quick check of saves quickly exposes someone who does it. It's hard to hide. Maybe if you only did one or two, you'd get away with it, any more and it's real obvious.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old May 12, 2002, 19:48   #80
Mr Bunny
Chieftain
 
Mr Bunny's Avatar
 
Local Time: 14:03
Local Date: October 31, 2010
Join Date: Jan 2001
Location: LA-LA Land
Posts: 35
I remember a game, before i discovered the trick, where i ended up with 3 NON eng; the one from the beginning and two more from arctic huts. Man, I thought I was lucky. Plus you can get NON Mil units from huts. Plus, you can get NON units from bribing other civs far from your cities. So I guess there would have to be a decision made as far as how many NON's are allowed before someones "methods" are questioned. I wish there was a way to remove that re-homing cheat. My method is probably stupid in MP anyways.
Mr Bunny is offline  
Old May 13, 2002, 09:06   #81
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 17:03
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Actually, since you have to do it in a city, so prior to railroad it's easy to spot looking at sequential saves, unlike some other cheats.

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old May 13, 2002, 19:22   #82
Straybow
Civilization II Succession GamesSpanish CiversPtWDG2 TabemonoAlpha Centauri Democracy GameNationStatesGalCiv Apolyton EmpireTrade Wars / BlackNova TradersCivilization II Democracy Game
Emperor
 
Straybow's Avatar
 
Local Time: 15:03
Local Date: October 31, 2010
Join Date: Dec 1969
Location: LF & SG(2)... still here in our hearts
Posts: 6,230
Solutions for the paranoid
Quote:
Originally posted by rah
During the week it's getting harder and harder to pry my chatty daughter off the machine. It may be time to consider an internet connection on the machine in her bedroom. But I'm not willing to give up what little parental control we have now, since we're usually in the room
Hey, you've got broadband, right? That means you can configure your computer as a proxy server and set up a peer-to-peer lan. You can impose curfews and have a full history of her surfing. Some broadband ISP providers even provide help setting up the proxy server.
__________________
(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
Straybow is offline  
Old May 13, 2002, 21:39   #83
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 17:03
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
All well and good. But to me that's borderline spying. She's been good enough to have earned some trust, so I'm not ready to spy yet. (I'm afraid that day may come)

Being a father to a teenage daughter is tough. (I don't always handle it well )
We will probably consider hooking up her machine eventually.

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old May 13, 2002, 22:20   #84
Deity Dude
Civilization II MultiplayerDiploGamesCivilization IV: Multiplayer
King
 
Deity Dude's Avatar
 
Local Time: 18:03
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Westland, Michigan
Posts: 2,346
I know how you feel RAH - I got a 13 year daughter going on 21
Deity Dude is offline  
Old May 14, 2002, 08:47   #85
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 17:03
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
I share the pain, mine's 14.
And she just made the Pom Pom squad for the high school she's entering next year. Pom Poms are boy magnets. I'm busy reviewing the gun ownership laws for Illinois.

RAH
No I am not handling it well at all.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old May 14, 2002, 09:45   #86
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 23:03
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
Quote:
Originally posted by rah

And she just made the Pom Pom squad for the high school she's entering next year. Pom Poms are boy magnets. I'm busy reviewing the gun ownership laws for Illinois.
Hehe, another set of RAH rules needed. I'm sure the good members of this forum will provide thoughtful and insightful suggestions.
DrSpike is offline  
Old May 16, 2002, 15:57   #87
Straybow
Civilization II Succession GamesSpanish CiversPtWDG2 TabemonoAlpha Centauri Democracy GameNationStatesGalCiv Apolyton EmpireTrade Wars / BlackNova TradersCivilization II Democracy Game
Emperor
 
Straybow's Avatar
 
Local Time: 15:03
Local Date: October 31, 2010
Join Date: Dec 1969
Location: LF & SG(2)... still here in our hearts
Posts: 6,230
Guns and teenagers
They're just expanding your options, rah, it isn't spying until you use such features. Proxy server most likely doesn't have a way to snoop on chats, which I'm sure takes quite a bit of her time and has plenty of potential for trouble.

As for arms, I recommend a shotgun. They've got serious scare factor, with that big muzzle diameter, and you can always have the first shell loaded with rock salt.
__________________
(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
Straybow is offline  
Old May 16, 2002, 16:32   #88
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 17:03
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Re: Guns and teenagers
Quote:
Originally posted by Straybow
As for arms, I recommend a shotgun. They've got serious scare factor, with that big muzzle diameter, and you can always have the first shell loaded with rock salt.
Thank you for providing a "thoughtful and insightful suggestion".

RAH

Any others?
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old May 16, 2002, 16:36   #89
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 23:03
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
You know a web proxy wouldn't be a bad idea either way..........you could set up caching at the same time to convince yourself you weren't spying..........

Btw I'm sure getting IRC logs isn't tricky if you start becoming the suspicious type.
DrSpike is offline  
Old May 16, 2002, 19:14   #90
ColdWizard
Civilization II MultiplayerGameLeagueNationStates
Emperor
 
ColdWizard's Avatar
 
Local Time: 18:03
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
dirty rotten no-good threadjackers....

the shotgun is good, so's a machete
__________________
You cheeky sod :p - Provost Harrison, Puegot Porsche Interface Specialist.
Don't take that attitude with me, bucksnort. :p - Slowwhand, Texas Style List Keeper.
This obviously proves that Coldwizard = sivistynyt - kassiopeia, Wise Finn.
CW: Sometimes you're even bigger weirdo than kass... - Jeki, Wiser Finn.
ColdWizard is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 18:03.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team