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Old March 29, 2002, 11:04   #1
Inverse Icarus
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Capturing Enemy Capitals


what if when you captured an enemy capital, their palace stayed there (or some other building with a similar effect)? this could be GREAT in dealing with corruption in war-torn distant isles, and give the game a more realistic "hit them where they live" effect.
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Old March 29, 2002, 11:22   #2
ALPHA WOLF 64
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i still wish they'd bring back split civs for when a capitol is captured.

I dont see how keeping a foreign capitol building would pacify the conquered people much. I thought palace was more conceptual than the actual building. They should allow us to build more FPs tho. Maybe one for every dozen cities that you own, or such.
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Old March 29, 2002, 11:26   #3
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i like to go for their capital and raze it, halving their culture and destroying their kampfwille
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Old March 29, 2002, 12:14   #4
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I tend to keep the capital, as a prize for my victory over the scum civ that In have destroyed.
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Old March 29, 2002, 12:21   #5
Ghengis Brom
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I typically raze enemy capitols, it totally destroys the culture of that civ for the rest of the game. It also makes it a lot easier to finish conquering them.
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Old March 29, 2002, 13:33   #6
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Re: Capturing Enemy Capitals
Quote:
Originally posted by UberKruX


what if when you captured an enemy capital, their palace stayed there (or some other building with a similar effect)? this could be GREAT in dealing with corruption in war-torn distant isles, and give the game a more realistic "hit them where they live" effect.


I agree. Would be great, but would make humans even stronger toward AI civs (in terms of planning military campaigns).
Nevertheless, I want this concept installed in a future patch.

Usually I want to keep enemy capitals if they have a GW that's still active. Capturing an enemy's capital in real life would be experienced like a huge and tremendous almost knock out punch, breaking both militaristic and mental power of the enemy's population ...
In civ3 the capital is immediately replaced, not well reflecting this general feeling of defeat ... Giving the capital to the conqueror reflects this sentiment much better. Extra benefit for the conqueror is the substantial decrease of corruption in the newly acquired territories.

I was never a fan of the corruption settings. However, just a third palace (for ex. a conquered one) would make these settings almost PErFECT. (IMO)

My vote goes to:

YES FIRAXIS, YOU SHOULD INCLUDE THIS !! !!

Real cool idea !

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Old March 29, 2002, 13:36   #7
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yea, in civ3 the Palace is real expensive to move, and they just GIVE people new capitals when they lose the old one. Civ2's system of having to rebuild it makes more sense IMO.
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Old March 29, 2002, 13:51   #8
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Quote:
Originally posted by UberKruX
yea, in civ3 the Palace is real expensive to move, and they just GIVE people new capitals when they lose the old one. Civ2's system of having to rebuild it makes more sense IMO.
And while they are at it, stop the AI from automaticly building another city with out a settler if you destroy all known cities of theirs in the early stage of the game. I hate that.
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Old March 29, 2002, 13:56   #9
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i'm going to be an optimist on this one ( ) and assume it's a bug. Firaxis, make it so that it counts CITIES not potential ones
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Old March 29, 2002, 14:53   #10
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I assume it's a feature, not a bug. At the very beginning of the game, no one has cities, only potential ones. And you can remain nomadic until you discover a good spot. So, there shouldn't be defeat when there are settlers remaining. Otherwise, nobody will make it past 4000 bc.
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Old March 29, 2002, 21:12   #11
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Quote:
Originally posted by ALPHA WOLF 64
They should allow us to build more FPs tho. Maybe one for every dozen cities that you own, or such.
Just get the Civ3MultiTool and make your own then, you can have as many as you want. I think I'm up to at least half a dozen in my game. I've made a number of them gov specific, so it provides a bit of a challenge getting them built before I switch govs. And occasionaly that might put me behind the other civs who just jump to a new gov as soon as they can.
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Old March 30, 2002, 04:00   #12
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The idea is OK by me. A lot conquered civilizations were governed afterwards from the original capital.

I am not bothered by a civ getting a new capital though. Thats normal too. A capital is just the place where the government is run. They should return to the old capital if they retake it. Like the Germans have done now that they have Berlin back.

Ghengis Brom wrote
Quote:
I typically raze enemy capitols, it totally destroys the culture of that civ for the rest of the game.
I have seen this claim before. I haven't seen isn't a reason to believe it. A simple look at the culture on the F8 screen should show that it isn't true.

Culture that is gained is never lost. What is lost if you take the capital is all the culture producing improvements that had been built in it. Sometimes that will be quite a lot in a capital. Even if they took the city back and rebuilt the improvements they lose the 1000 year doubling of improvements culture production.
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Old March 30, 2002, 14:30   #13
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I think it makes good sense to have state or provincial capitals... it makes a lot of sense because that could theoretically make radiation of corruption from a capitol dependent on the separate ones rather than the National Capitol or the Forbidden Palace.
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Old March 30, 2002, 14:34   #14
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Important: If you capture the capital or any major city of the ennemy, make sure you defeat them soon. They will despose, even if you recently signed peace.
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Old March 30, 2002, 16:57   #15
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or you can just starve the city until it's managable
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