Thread Tools
Old March 30, 2002, 09:39   #1
moomin
Alpha Centauri Democracy GameACDG Planet University of TechnologyACDG The Cybernetic Consciousness
King
 
moomin's Avatar
 
Local Time: 23:21
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Moo Like In Moomin
Posts: 1,579
Homm4 - the Good, the Bad, the Ugly
So, having played Homm4 for a couple of hours, I feel I need to vent a bit. Bear with me.

The Good:

- The magic system is really a step up. This is a consistent trend
in the series - every installment has had better magic the the
previous one. This one forces some really interesting choises
on the player. No more Earth magic is a must for your main
hero.

- The hero leveling system is very nice too. Interesting choises,
no forcing the player to choose between two trash traits.
Powerful combinations.

- Free armies. Finally! I so enjoyed ferrying artifacts between
my heroes with a single quick sprite "courier".

- Might stands a chance - the integration of potions and a magic
resistance worthy of the name has made playing the might
faction a viable option.

The Bad:

- The overland map is cluttered, difficult to navigate and it seems
way to crowded, somehow. I still don't recognise most of the
buildings and dwellings, and I had no such problems with
Homm3. The Castles are butt-ugly.

- The combat scene. There is no option to turn on hexes and
distance shadowing. The backgrounds look barren and
uniteresting compared to Homm3. I still haven't figured out
the activation sequence when different stacks have the same
speed - it seem quite random, but I'm sure there's some
reason to it.

- Does the copy protection really need to trash my CD for
a minute before the game starts, NWO?

The Downright Ugly:

- No multiplayer (except hotseat, which I didn't test yet). A free
patch is said to be forthcoming.

- No random maps.

- _One_ XL map included? Surely you jest, NWO?

- Homm always had brutally good music, right? Well, no more.
The overland music is clipping and looping - I had to turn it off
after ten minutes. It's not my rig either, there's plenty of people
complaining about it on the Homm boards.

- I get a persistent, repeatable crash bug if I close the
confirmation pop-up after a battle too soon - before it starts
playing the victory (or defeat) animation. Since we're talking
almost five seconds here, this rapidly becomes old. I have an
Athlon 2000+ with 512 MB DDR ram and a GForce 2 card, btw,
so it probably isn't like my box is underpowered for this game.

All in all, it seems promising. While there's "rush" written all over
this game to an extent we're not accustomed to from NWO, it's
mostly on the fringes - the game itself seems solid, and a few
patches should set the interface quirks and the bug right.
__________________
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
moomin is offline  
Old March 30, 2002, 10:59   #2
Eli
Civ4 SP Democracy GamePtWDG Vox ControliC4DG VoxCiv4 InterSite DG: Apolyton Team
Emperor
 
Eli's Avatar
 
Local Time: 01:21
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480


Another great game goes in the way of Civ3.

What do we have left? MoO3? SimCity 4?
Eli is offline  
Old March 30, 2002, 11:24   #3
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
I agree with all your points, but I just have to say that the graphics are terrible, they are bland, simple, and just plain ugh.

I felt the same way about HoMM3 graphics compared ot the second, but not anywhere near to the degree the fourth has brought it to.
__________________
Rethink Refuse Reduce Reuse

Do It Ourselves
General Ludd is offline  
Old March 30, 2002, 11:37   #4
chronocrator
Warlord
 
Local Time: 23:21
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Germany
Posts: 115


And everything sounded so good in the previews...

I was really looking forward to HoMM4 - so would you still recommend it?
__________________
Interested in creating a TBS game similar to Colonization?
Have a look here !
New C++ programmers needed!
chronocrator is offline  
Old March 30, 2002, 12:11   #5
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
For me, alarm bells started going off about H0M&M 4 when I heard they changed the game engine.

The Heroes 3 game engine worked just fine for me.

Then they changed the combat screen to an isometric view. Again, the Heroes 3 combat screen worked best for me. In fact, it was one of the best things about the game. Why change it?

In Heroes 3 I loved the music, combat system, city view screens, etc.

They only really needed to tweak the game and get rid of some of the cartoonish graphics and tedious activities.

With a tried and true game system like the Heroes series, they didn't need to re-invent the wheel. . .

When will developers ever learn?

Last edited by Leonidas; March 30, 2002 at 12:48.
Leonidas is offline  
Old March 30, 2002, 19:29   #6
FrustratedPoet
PtWDG Gathering Storm
Emperor
 
FrustratedPoet's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
Re: Homm4 - the Good, the Bad, the Ugly
i agree with all the good points you described, it's great to see that a lot of thought has gone into improving the game in this way.

i would also like to add the scenario editor is one of the best around. not many games get a decent editor (i think we can all think of one that promised and didn't deliver ), but the one for HOMM4 is very comprehensive. i'm not sure i have the patience to make a full campaign, but i'm sure some people will, and when they do i'll be there to download them

Quote:
The Bad:

- The overland map is cluttered, difficult to navigate and it seems
way to crowded, somehow. I still don't recognise most of the
buildings and dwellings, and I had no such problems with
Homm3. The Castles are butt-ugly.

- The combat scene. There is no option to turn on hexes and
distance shadowing. The backgrounds look barren and
uniteresting compared to Homm3. I still haven't figured out
the activation sequence when different stacks have the same
speed - it seem quite random, but I'm sure there's some
reason to it.
i haven't found the map to be a problem, to be honest. i don't recognise most of the buildings either, but they do look very diferent in the isometric view. surely once you've played it more you'll recognise them just fine.
i agree that the lack of distance shadowing is annoying and its disappearence seems needless. hopefully it'll be patched back in if the fans complain enough.


Quote:
The Downright Ugly:

- No multiplayer (except hotseat, which I didn't test yet). A free
patch is said to be forthcoming.

- No random maps.

- _One_ XL map included? Surely you jest, NWO?

- Homm always had brutally good music, right? Well, no more.
The overland music is clipping and looping - I had to turn it off
after ten minutes. It's not my rig either, there's plenty of people
complaining about it on the Homm boards
the hotseat is fine i suppose, but it's only good for allying with a friend. if you play against each other then you can see exactly what each other is doing and it's a bit pointless. there aren't many human-ally scenarios packaged with the game, but it only takes 2 minutes to go into the editor and change the settings.

the music is a bit dodgy, certainly. i turned it off too, but i always turn the music off in computer games if i can because they are always terrible. wait ... except Tony Hawk's 3, the soundtrack on that rocks!

i would like to see random maps, but i'm sure that before too long there will be plenty of player-made scenarios and campaigns on the net to play around with.
the missing multiplayer is very annoying. why release an unfinished game? hopefully we won't have to wait too long for it to be activated.
__________________
If I'm posting here then Counterglow must be down.
FrustratedPoet is offline  
Old April 1, 2002, 08:33   #7
moomin
Alpha Centauri Democracy GameACDG Planet University of TechnologyACDG The Cybernetic Consciousness
King
 
moomin's Avatar
 
Local Time: 23:21
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Moo Like In Moomin
Posts: 1,579
Well, an update 14 or so play-hours later:

Most of the things I mentioned are indeed workable. While I still don't like the looks of the overland map at least I find my way around it now. The are *lots* of small improvement along the major ones - the whole game has shifted from stack building to hero management, which is fine by me.

Still hate the battle screen with a passion. Even more so, because while I'm slowly adjusting to the overland screen, there just can't be no reconcilliation between the battle screen and me - a fact that grows more painful as the rest of the game grows on me.

I hope NWO puts a lot of patch effort into the battle screen - it needs it.

The editor, I'm happy to report, is up to the usual high Heroes standard.
__________________
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
moomin is offline  
Old April 1, 2002, 16:00   #8
FrustratedPoet
PtWDG Gathering Storm
Emperor
 
FrustratedPoet's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
i'm impressed with the way that the hero development has been handled in this game. in the previous versions you would usually be forced to choose rubbish skills because the options were limiting, but it didn't matter too much since the success of an army depended far more on the quality of units than on the quality of the hero.
the emphasis has shifted now.

every time you play you MUST get a spellcaster hero to high levels because they will be more useful to you than a stack of black dragons.
i thought at first that the 'fighter'-type heroes where underpowered compared to the mages, but i realise now that i was wrong. given the choice of one or the other i'd still choose to have a mage, but of course we don't have to make that choice now. i always put a spellcaster and a fighter hero into my armies because then you get the best of both worlds. at lower levels the fighters are almost useless, but having played it more i can see how super strong they can get.
i've been playing the Lysander campaign and i failed it twice through not really appreciating how puny he was to begin with, but now i've leveled him over 20 he is a monster-mincing machine. the bonuses he give to my units attack and defense are significant, too.

i'm looking forward to the multiplayer patch very much, but it'll take me a long time to beat all the campaigns anyway, so i can wait a little bit. but only a little.
__________________
If I'm posting here then Counterglow must be down.
FrustratedPoet is offline  
Old April 1, 2002, 17:14   #9
CapTVK
Civilization II MultiplayerPolyCast TeamApolyCon 06 Participants
King
 
CapTVK's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Apr 2007
Location: Voorburg, the Netherlands, Europe
Posts: 2,899
Time to go back to the original Homm's based on: Kings Bounty

After 10 years it's still good fun, build up your armies, lay siege to various fortresses, find spells, collect puzzle pieces, travel to new maps to combat increasingly tougher opponents, enlist new races and...wait a minute...does HOMM actually offer anything new!?
CapTVK is offline  
Old April 1, 2002, 17:24   #10
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
How do the city screen shots look?

Do they look as good as those in Heroes 3?

I haven't been able to find any pics about them on the web.

For those of you who have the game, many of us would appreciate you posting some pics of the city screens in Heroes 4.

Thanks.
Leonidas is offline  
Old April 1, 2002, 19:05   #11
FrustratedPoet
PtWDG Gathering Storm
Emperor
 
FrustratedPoet's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
Quote:
Originally posted by Leonidas

For those of you who have the game, many of us would appreciate you posting some pics of the city screens in Heroes 4.
click this text for pics the city screens look pretty much the same as they did in the third game. whether that is a good or bad thing is upto the individual player to decide.

CapTK - no, HOMM4 doesn't offer anything radically new, and if system specs/money are a problem for anyone then they could easily pick up a copy of an earlier version and have lots of fun.

however, the main changes i can think of right now are:

1. ability to have more than hero in an army

2. have your heroes as moveable units on the combat screen

3. the ability to automatically caravan units from one town/dwelling to another

4. allowed to have an army without any hero in it at all

maybe these don't sound like much, but they really dramatically alter the gameplay and strategy IMHO. some people might feel that this is more of an expansion than a sequel, and i wouldn't necessarily disagree with them about that, but all i can say is that the changes made to the game engine are almost universally beneficial and prolly change the game more than people might think.

i said 'almost' in the above paragraph, didn't I?
well ... the change to an isometric viewpoint is a good one (moominparatrooper disagrees with me on this, though, which is fine ) but the way the combat screen has been changed to the pseudo-3D view amkes it even more important that there should be a movement radius shadow, but there isn't.

oh well, i'm glad i bought the game and although i prolly won't be still playing it a year from now (i don't have too much time to play games, and good ones come out all the time ) i'm certain i'll get my £30 worth from it. not the best game ever made, certainly, but a good one IMHO, and worth a look.
__________________
If I'm posting here then Counterglow must be down.
FrustratedPoet is offline  
Old April 1, 2002, 20:13   #12
Eli
Civ4 SP Democracy GamePtWDG Vox ControliC4DG VoxCiv4 InterSite DG: Apolyton Team
Emperor
 
Eli's Avatar
 
Local Time: 01:21
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
I should have the game, in the worst case, in thursday.
Eli is offline  
Old April 2, 2002, 00:01   #13
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
FrustratedPoet: Many thanks for the link to the pics.

Are those pictures really what the city screens look like?

I think the Heroes 3 city screens are far more dramatic and visually appealling. It explains why I never saw any castle screen pictures in the reviews.


Compare the Heroes 4 city screen shots, with the



Heroes 3 city screen shots:








And what's up with the system requirements? It's a turn based game:

The minimums requirements:

Processor: P2 or AMD 400MHz, recomended P3 or AMD 500MHz
RAM: 128MB, recomended 256MB
Graphics/Video card: 8MB, recomended 16MB graphics accelerator, and supports Directx 8.0
Rezolution: the game is built for 1024X768 rezolution, but will work on 800X600 rezolution as well
All the other requirements are thew usual(mouse, keyboard, etc')

Last edited by Leonidas; April 2, 2002 at 00:19.
Leonidas is offline  
Old April 2, 2002, 05:40   #14
FrustratedPoet
PtWDG Gathering Storm
Emperor
 
FrustratedPoet's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
Quote:
Originally posted by Leonidas
FrustratedPoet: Many thanks for the link to the pics.

Are those pictures really what the city screens look like?


yes, those are what they really look like. having compared them side-by-side with the Heroes 3 pics you posted i can see that the new ones are less dramatic and visually appealing. they are also less cluttered i think, but perhaps they are a step backwards.
i'm not bothered by it because it doesn't effect gameplay, the graphical refit in Heroes 4 is just eye-candy.
__________________
If I'm posting here then Counterglow must be down.
FrustratedPoet is offline  
Old April 2, 2002, 09:39   #15
chronocrator
Warlord
 
Local Time: 23:21
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Germany
Posts: 115
Quote:
Originally posted by FrustratedPoet
however, the main changes i can think of right now are:

1. ability to have more than hero in an army

2. have your heroes as moveable units on the combat screen

3. the ability to automatically caravan units from one town/dwelling to another

4. allowed to have an army without any hero in it at all
I'd like to add a point:

5. Every city can just recruit one of two fourth (the fourth level ist the highest) level creatures. So if the player decides to build the bone dragon dwelling in his necromancer town he cannot build devils there anymore.


I'm still wating for the game to come out in Germany.
__________________
Interested in creating a TBS game similar to Colonization?
Have a look here !
New C++ programmers needed!
chronocrator is offline  
Old April 2, 2002, 11:31   #16
FrustratedPoet
PtWDG Gathering Storm
Emperor
 
FrustratedPoet's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
Quote:
Originally posted by chronocrator

I'd like to add a point:

5. Every city can just recruit one of two fourth (the fourth level ist the highest) level creatures. So if the player decides to build the bone dragon dwelling in his necromancer town he cannot build devils there anymore.
yes, very good point.
this is only really an issue when it comes to the third and fourth tier units, since the second tier ones are a bit rubbish anyway, but i like this change because it introduces more strategy into the game. of course, if you own more than one town of a particular alignment you can still produce both the unit types for a specific tier, but at least for your first town it really makes you think. i still can't decide whether picking Crusaders or Monks is better for the Life faction. i'm partial to the monks at the moment 'cos i've always liked ranged units in the heroes games. the elves and crossbowmen aren't as good as they used to be, i had a stack of 500 crossbowmen in my first game and thought they would be awesome, but i soon found out that my stack of 50 monks was a lot better. by the end of the game you should probably only have 3rd and 4th tier units in your army, with a couple of heroes. a stack of 70 billion imps or something is useful as a meat shield against the dumb-ass AI, but that tactic wouldn't work in multiplayer.

at the moment i'm trying to decide whether having two mage heroes and a fighter is worth the trade-off for sacrificing a unit stack, or whether i should stick with my 1 mage/1 fighter tactic. i quite like the possibilities involved in an Order/Death combo of mages, since the Animate Dead and Create Illusion spells can have a HUGE influence on a battle and it would be cool to mix up their styles.
__________________
If I'm posting here then Counterglow must be down.
FrustratedPoet is offline  
Old April 2, 2002, 13:44   #17
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
For those who own Heroes 3: The Shadow of Death, there is a free downloadable expansion pack that adds a ton of new features to the game, including events, heroes, graphics, etc.

The Wake of Gods can be downloaded here:


http://www.strategyplanet.com/homm/wog/
Leonidas is offline  
Old April 2, 2002, 13:57   #18
Eli
Civ4 SP Democracy GamePtWDG Vox ControliC4DG VoxCiv4 InterSite DG: Apolyton Team
Emperor
 
Eli's Avatar
 
Local Time: 01:21
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
Quote:
Originally posted by FrustratedPoet
partial to the monks at the moment 'cos i've always liked ranged units in the heroes games. the elves and crossbowmen aren't as good as they used to be, i had a stack of 500 crossbowmen in my first game and thought they would be awesome, but i soon found out that my stack of 50 monks was a lot better.
Is there still a castle, a-la the Tower in HoMM3 with lots of range units? They were my favorite.
Eli is offline  
Old April 2, 2002, 14:31   #19
chronocrator
Warlord
 
Local Time: 23:21
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Germany
Posts: 115
Sure, many ranged units are good but some have certain disadvantages when it comes to traveling. Each unit has now a land movement rate, the slowest unit in each stack will the determine the speed of the hero.
The ballista (seems like quite a good ranged unit from the stats) is very slow and therefor slows the hero down considerably.
__________________
Interested in creating a TBS game similar to Colonization?
Have a look here !
New C++ programmers needed!
chronocrator is offline  
Old April 2, 2002, 22:20   #20
asleepathewheel
C3C IDG: Apolyton TeamInterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC4DG Gathering Storm
Emperor
 
Local Time: 17:21
Local Date: October 31, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
Is this game worth purchasing? (I know its only been out a few days)

I quite enjoyed II but never played III.

did i read correctly above that you can't randomly generate maps?
how many does it come with, that could be quite a drawback. maybe wait til the inevitible expansion pack bundle.
asleepathewheel is offline  
Old April 2, 2002, 23:03   #21
General Ludd
NationStates
Emperor
 
General Ludd's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
Personally, I don't think it's worth it if you have any of the others in the series, it doesn't offer a great deal of new things, and it's actually a bit worse off in some categories.
__________________
Rethink Refuse Reduce Reuse

Do It Ourselves
General Ludd is offline  
Old April 2, 2002, 23:32   #22
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
asleepathewheel: grab Heroes III. You can get it and all the expansion packs in a boxed set very cheaply now. Plus there is a ton of user maps/campaigns on the web. You'll have a blast
Leonidas is offline  
Old April 2, 2002, 23:37   #23
asleepathewheel
C3C IDG: Apolyton TeamInterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC4DG Gathering Storm
Emperor
 
Local Time: 17:21
Local Date: October 31, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
yeah, I think that would be a good idea, to wait on IV and maybe get III. That game is probably pretty cheap now, I would think.
asleepathewheel is offline  
Old April 3, 2002, 01:40   #24
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
It should be very cheap. The complete boxed set contains Heroes III, Shadow of Death, and Armaggedon's Blade (for a total of 19 campaigns, 125 scenarios, a random map generator and scenario editor). Not to mention all the user scenarios on the web.

It should be about $14.95 or $19.95. A hell of a deal, considering a single scenario can take hours to finish. I still have them all on my computer and they are great fun.

I love the music, castle screens, battle screen and artwork. And the AI can be very devious. . .

The Heroes III complete set is one of my all time favorite computer games. . .

A true strategy game with quality and charm. . .

If you can find the boxed set grab it. They won't be making games like this any more. . .

The first time I played Heroes III I was up all night, and before I knew it the sun came up. . .

Last edited by Leonidas; April 3, 2002 at 02:00.
Leonidas is offline  
Old April 3, 2002, 02:17   #25
ixnay
Civilization II Democracy GamePtWDG Lux InvictaPtWDG Gathering StormInterSite Democracy Game: Apolyton TeamPtWDG2 Cake or Death?C3C IDG: Apolyton TeamApolytoners Hall of FameCivilization IV CreatorsAge of Nations Team
Emperor
 
ixnay's Avatar
 
Local Time: 16:21
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
Gamespot gave it an 8.8:

http://gamespot.com/gamespot/stories...859752,00.html
ixnay is offline  
Old April 3, 2002, 03:58   #26
Leonidas
King
 
Leonidas's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: May 2000
Posts: 1,003
Here you can read many reviews by people who have played Heroes 4:

http://www.pcgr.com/reviews/strategy/product_1541.asp
Leonidas is offline  
Old April 3, 2002, 05:28   #27
FrustratedPoet
PtWDG Gathering Storm
Emperor
 
FrustratedPoet's Avatar
 
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
Quote:
Originally posted by Leonidas
asleepathewheel: grab Heroes III. You can get it and all the expansion packs in a boxed set very cheaply now. Plus there is a ton of user maps/campaigns on the web. You'll have a blast
i agree. if you're desperate for heroes IV then i don't think it'll let you down too much (not as much as civ3 did, anyway ), but the best value-for-money option is definitely Heroes3+expansions. those should keep you entertained for a long while, by which time you should be able to pick up Heroes4+expansion+multiplayer patch.
__________________
If I'm posting here then Counterglow must be down.
FrustratedPoet is offline  
Old April 3, 2002, 07:51   #28
Eli
Civ4 SP Democracy GamePtWDG Vox ControliC4DG VoxCiv4 InterSite DG: Apolyton Team
Emperor
 
Eli's Avatar
 
Local Time: 01:21
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
5 more hours...
Eli is offline  
Old April 3, 2002, 10:27   #29
moomin
Alpha Centauri Democracy GameACDG Planet University of TechnologyACDG The Cybernetic Consciousness
King
 
moomin's Avatar
 
Local Time: 23:21
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Moo Like In Moomin
Posts: 1,579
Well, back again.

I have to say that something wonderful is happening with HoMM4 - the more I play it, the more I like it. Compare that to the Civ3 process, if you please :-)

I'm now a firm believer. Can you imagine, after close to a week out, people on the HoMM boards are still arguing about which town is best and just starting to find the interesting spell combos. The balance and strategic depth grows on you, let me tell you.

I still hate the combat, but I'm confident they'll fix that. I "fixed" the music by downloading the whole bundle of HoMM4s music off a russian site and playing it in the background with winamp while I play the game. It's beautiful now, although I still think nothing's gonna top HoMM2s music. It certainly beats the bland offerings in HoMM3.

So to anybody out there wondering - yeah, it's HoMM. It's even better.

Best tip right now: Wanna Sacrifice? Why don't you Hypnotise an enemy stack with one spell caster, Scarifice that stack with another and let your phat stack or might hero benefit? Fun for the whole family!
__________________
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
moomin is offline  
Old April 3, 2002, 11:03   #30
chronocrator
Warlord
 
Local Time: 23:21
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Germany
Posts: 115
I've read that heroes with stealth skill can sneak past creatures on the map (+getting experience for it 1/4th of the experience the hero would get for fightíng the creatures), so that you can have mines that are still guarded by neutral creatures. AFAIK with basic stealth skill a hero can sneak past level 1 creatures and so on...

I enjoyed part 2 and 3 and I'm going to buy HoMM4, but it won't come out till the 25th here, if Amazon is right.
__________________
Interested in creating a TBS game similar to Colonization?
Have a look here !
New C++ programmers needed!
chronocrator is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 18:21.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team