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Old April 11, 2002, 16:59   #1
pure-coolness
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Help needed ---
Okay guys,

i'm new to wanting to mod and scenario make for a while now and still can figures things out. can someone please help me do what i want want done.....please!!!!!

brother cool
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Old April 11, 2002, 22:33   #2
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Well first, I'll direct you to the mod making guide on Hexagonia's website. After that if there's still a problem, let us know what it is and we'll try to help.
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Old April 12, 2002, 01:27   #3
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thanks ... what is the address of the site?
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Old April 12, 2002, 09:38   #4
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My signature will point the way...
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Old April 12, 2002, 17:49   #5
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thanks... i'll let you know if it helps.

bc
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Old April 13, 2002, 17:47   #6
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okay hex,
it helps mostly...adding civs and such. but i want to monkey with units.
i want to:
1) replace the cpt2 fusion tanks graphic with the ctp1 graphic
2) add the ctp1 storm marines back into the game
3) maybe more...

please help.
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Old April 13, 2002, 18:47   #7
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The instructions to add a new unit are in the guide.

To replace a graphic of an existing unit do the following

In...

C:\Program Files\Activision\Call To Power 2\ctp2_data\default\gamedata

...you will find a file called uniticon.txt - the entry for the fusion tank will look like this

ICON_UNIT_FUSION_TANK { FirstFrame "UPUP078L.TGA" Movie "NULL" Gameplay "UNIT_FUSION_TANK_GAMEPLAY" Historical "UNIT_FUSION_TANK_HISTORICAL" Prereq "UNIT_FUSION_TANK_PREREQ" Vari "UNIT_FUSION_TANK_STATISTICS" Icon "UPUP078A.TGA" LargeIcon "UPUP078L.TGA" SmallIcon "UPUP078B.TGA" StatText "UNIT_FUSION_TANK_SUMMARY" }

...the 'UPUP078.TGA' entries in that line of text are for the .tga files that appear in the Great Library and the army box. The .tgas have an 'A', 'B', or 'L' designation. This is because you will need to create three different sized .tga files for your unit.

L = 160X120 pixels, 72 dpi, .tga format, RGB, 16 bit
A = 30X24 pixels, 72 dpi, .tga format, RGB, 16 bit
B = 24X18 pixels, 72 dpi, .tga format, RGB, 16 bit


There should be a download section in Apolyton that will allow you to get the CTP1 tga files.

Once the graphic files are created, they can be named UPUPXXX.TGA (XXX is a number that you pick for your unit - or you can use the existing number and then overwrite the CTP2 graphics with the new ones you have), and then those files can be placed into the...

C:\Program Files\Activision\Call To Power 2\ctp2_data\default\graphics\pictures

...folder. I keep the 'L', 'A', and 'B' designation in the name to keep track of the files.

Make sure that you change the number designation for your new .tga files in uniticon.txt.

To change the sprite, you will need to get the sprite. It usually named in this format - GUXXX.spr (XXX refers to the number designation and should be kept below 200). The Modder's guide has a listing of the sprite numbers that are not being used by the Modders. Place your sprite in the...

C:\Program Files\Activision\Call To Power 2\ctp2_data\default\graphics\sprites

...folder, and then locate the file newsprite.txt in the...

C:\Program Files\Activision\Call To Power 2\ctp2_data\default\gamedata

...folder. For the fusion tank, change the number designation in that file to the number you picked for your sprite. (Or simply use the same number as the old sprite and overwrite the CTP2 sprite with the CTP1 sprite.)
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Old April 15, 2002, 14:10   #8
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okay...my main problem is L, A, B pics and which of the tgas i got is the old fusion tank.
and, to 'create' a sprite? do i need a program to create it or what?
sorry for all these questions, but i'm a visual learner and do something when someone just 'tells' me what to do.

bc
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Old April 16, 2002, 03:57   #9
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Yes you do for sprite generation you need a copy of something with an alpha channel support (eg paint shop pro 7) and the sprit maker can be found tin the apolyton ctp2 database at

http://apolyton.net/ctp2/files/Modification/Utilities/
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Old April 16, 2002, 07:44   #10
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Quote:
okay...my main problem is L, A, B pics and which of the tgas i got is the old fusion tank.
The tgas of old CtP1 units can be found here: http://apolyton.net/ctp2/files/Modification/Graphics/ (bottom two items of the list)
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Old April 16, 2002, 08:27   #11
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locutos some of those graphics were taken straight form the game it would be so much nicer if some would use the read zfs program and get them form the ctp folders on there hard drive
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Old April 16, 2002, 08:35   #12
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Yeah, that would probably look better, but someone would have to collect all the pics and put them in a zip for the rest of us. So, are you volunteering?
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Old April 16, 2002, 08:37   #13
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I would the second I find a copy of ctp
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Old April 16, 2002, 08:38   #14
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Locutus, I believe he did. Look at this:

Quote:
Originally posted by The Big Mc
I volunteer to use the read zfs program to extract all the ctp1 tgas from the original files.
I knew he'd do it.
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Old April 16, 2002, 08:42   #15
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D'oh!
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Old April 16, 2002, 09:38   #16
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I said i don't have ctp1
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Old April 16, 2002, 13:37   #17
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guys--
i asked for help, and some of this isn't helping.... i just want to have:
1) the ctp fusion tank in place of the ctp2 fusion tank
2) add ctp storm marine into ctp2 (with new rules)
3) add ctp star cruiser into ctp2 (with new rules)
please help me with this and stop fighting over who said they'd do what ... help is needed....

bc
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Old April 16, 2002, 14:21   #18
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Locutus, be nice to the big mc and upload the CtP zfs file
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Old April 16, 2002, 14:48   #19
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Quote:
Originally posted by pure-coolness
guys--
i asked for help, and some of this isn't helping.... i just want to have:
1) the ctp fusion tank in place of the ctp2 fusion tank
2) add ctp storm marine into ctp2 (with new rules)
3) add ctp star cruiser into ctp2 (with new rules)
please help me with this and stop fighting over who said they'd do what ... help is needed....

bc
There is a file called spriteID.txt in your ..\ctp2_data\default\gamedata\ folder. That contains the sprite numbers of the ctp1 unit sprites and there is a second file called newsprite.txt that contains the sprite numbers of CTP2 units. The CTP1 and CTP2 unit sprites can be found in a folder called ..\ctp2_data\default\graphics\sprites\. The pattern of CTP1 unit sprites is guXX.spr and the pattern of CTP2 units is guXXX.spr. For example the sprite it tells me that the gu78.spr contains the CTP1 fusion tank and the newsprite.txt tells me that gu078.spr contains the CTP2 fusion tank. So both sprites uses the same number, if you want to leave both graphics available in one game than you have to give the CTP1 fusion tank sprite an unused number, (if you want to publish your mod than you have to do it for compartibilty with other mods). For the icons found in the Great Library and on the unit pad and in the unit manager you can download the ones that are in the DataBase and shink the ones that aren't in the proper size down or just search this forum for the small ones, I know I posted them here somewhere but unfortunatly I have now to do something else, so tomorrow.

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Old April 16, 2002, 16:42   #20
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Quote:
Originally posted by Immortal Wombat
Locutus, be nice to the big mc and upload the CtP zfs file
Yes, I planned on doing just that, but I'll first have to dig up my CtP1 CD from under that big pile of old and unused CDs (I've got CtP2, what other CD could I possibly need? )...
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Old April 17, 2002, 05:05   #21
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the old ctp1 sound files would be nice i don't know if they used the same one in ctp2 but without a copy to call my own (sniff sniff),
I can't be sure
City sprites would be nice too so would
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Old April 17, 2002, 10:27   #22
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I uploaded the CtP1 pic555.zfs file to http://ctpmodmakers.250free.com/Locutus/pic555.zip (20 MB download). I may upload other files later, if there's a demand.
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Old April 18, 2002, 00:04   #23
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okay... first, kudos to hex for the help. second, opon adding these new units when i play my current game, when a wonder is build i get a slic error about array zero being out of bound and something about can't lookup advance. what does this all mean?
...again...HELP!!!
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Old April 18, 2002, 05:35   #24
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thanks locutos
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Old April 19, 2002, 19:30   #25
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the old ctp1 sound files would be nice
Your wish is my command: http://ctpmodmakers.250free.com/Locutus/sound.zip (29 MB)
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Old April 26, 2002, 04:49   #26
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nice one
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