View Poll Results: Shall we build Granaries?
Yes, get the population growing 3 23.08%
No, they're not worth the effort 9 69.23%
Ah, let them eat Bananas! 1 7.69%
Voters: 13. You may not vote on this poll

 
 
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Old April 13, 2002, 14:58   #1
cavebear
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Granaries
Your Minister of City Planning has observed that much of our precious grain supply goes to spoilage each year. I have developed an idea for storage of the food supply, in special buildings safe from weather and rodents, that I call "Granaries". My talented Staff has calculated that we can effectively DOUBLE our usable grain supply in this manner.

More Grain equals more Workers. More Workers equals more production. More production equals more Caravans, more Diplomats, more Marketplaces, etc.

I propose that we should build Granaries in our cities in stages, 4 cities at a time (to allow for other demands), until each city has one of these wonderful and valuable structures!
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Old April 13, 2002, 15:09   #2
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if i don´t build the pyramids i don´t build them,
and while playing an scenario i sell them if i need money
so I voted no
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Old April 13, 2002, 15:21   #3
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Investment in the future always pays off, and we waste more grain as the cities grow larger.
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Old April 13, 2002, 15:26   #4
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Before libraries? Before marketplaces? Before 2nd defender or diplomat?

We need many things but can only buy one at a time. Please clarify your plan, Planner.
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Old April 13, 2002, 15:31   #5
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They are useful. I say build them.
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Old April 13, 2002, 15:42   #6
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Not no, but h*ll no!

Once we finish expanding, we can switch to Republic and WeLoveTheKingDay our way to a massive population. Not sure what this is?

Under We Love The King Day, every city that qualifies will expand by 1 worker each turn up to its maximum. To qualify, your city needs to have at least 50% happy workers and the rest content. How do you achieve this? Set the Luxuries to 40% or 50%. To gain full effect, we need to make sure cities have aquaducts and sewage systems to expand to maximum size. Once all your cities ballon, you adjust the luxuries down to the level needed to maintain order.

So no, never build a single granary, ever!

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Old April 13, 2002, 15:45   #7
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Quote:
Originally posted by -Jrabbit
Before libraries? Before marketplaces? Before 2nd defender or diplomat?

We need many things but can only buy one at a time. Please clarify your plan, Planner.
I am proposing that we build Granaries in only a few cities at a time. The rest will continue with the other requirements of our Civ.

The effort we put into Granaries now will continue to pay off forever, and will assist us in producing even more (and faster) the first time we get a new Worker (in half the time). This is one of those things that will improve the capacity of our cities to produce the *other* things we will need in only a few turns from now. Granaries are relatively inexpensive, and they only cost 1 gold per turn each.
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Old April 13, 2002, 16:20   #8
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I say no granaries - we've got too much else to do...
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Old April 13, 2002, 16:40   #9
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Keep in mind that having more people is NOT a good thing if we cannot keep those people from being unhappy.

So, until we have Mike's built, I am opposed to building granaries, except in cities which are at their max population and are just pumping out settlers.

We should avoid overproduction of food, however, as this detracts from our production, research, industry, and so forth...

And perhaps granaries would assist this by allowing us to store up extra food - But as I have said, they should only be built in places where they won't lead to an increase in population which throws a city into civil disorder or forces us to make more citizens into entertainers.
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Old April 13, 2002, 17:13   #10
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Granaries don't lead to the production of more food (they don't cause us to use Workers on food tiles), they just save the loss of food each time a new Worker is completed. In other words, we get new workers faster. Workers usually produce their own food needs, *and* they contribute some shields and trade.

We shouldn't have unhappiness problems after Mike's (in 2 turns).
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Old April 13, 2002, 21:03   #11
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Granaries are a very low priority right now. I agree with targeting WLT*D instead. Also, libraries should come first. There are too many other things from which we gain benefit.

While the minister is correct that growth means we reap more later, we could do that anyway if we irrigate plentifully and celebrate!
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Old April 13, 2002, 21:17   #12
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Build diplos for embassies and stealing not bloody graineries
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Old April 13, 2002, 22:20   #13
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No, not now. We're too busy expanding.
And with the WLT*D technique, I doubt if we ever build one.
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Old April 13, 2002, 23:49   #14
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If we have cities that are producing more food than resources - settlers to change the terrain. If the city has healthy amounts of both or more resources than food - no problem, continue with the caravans/diplos/military for seizing Adam's.

I really don't think granaries are high priority at the moment, we still have a Wonder or two to go for (Leo definitely), and need to expand further after Mike's, also get info on our enem- neighbours and compose strike plans against the city building Adam's for the near future. This should be more than enough for the moment.
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Old April 15, 2002, 10:33   #15
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The People have spoken! I will not recommend Granaries in my next Report to the President.
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Old April 16, 2002, 13:25   #16
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why build granaries when we can "use" the piramids the Egyptians build.

Shade
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Old April 16, 2002, 19:27   #17
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Quote:
Originally posted by shade
why build granaries when we can "use" the piramids the Egyptians build.

Shade
we should go to visit them as soon as they build adam´s
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Old April 16, 2002, 20:54   #18
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I am opposed to the production of Granaries, both because there arte other things we should build, and because Granaries are expensive for what they gain for us.

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