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Old April 16, 2002, 09:54   #1
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Civ3 1.21 Chat This Friday!!
2 Months and 4 days after the second, the third civ3 patch will be released this Friday, April 19, 2002 and we'll be right here share our experiences from the changes.

As usual, Firaxians will be joining us to analyze the choices that have been made by the team.

The details...
- Date: Friday, April 19th, 2002
- Time: 16:00est (21:00gmt)
- Location: #Apolyton channel, DALnet network
- Access via: any irc client(like mIRC) or java applet at
http://apolyton.net/misc/chat/room.shtml

Be there!

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Last edited by MarkG; April 16, 2002 at 10:01.
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Old April 16, 2002, 10:11   #2
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Sure I'll be there. Hope I'm ready with my tools update 'till then.
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Old April 16, 2002, 10:25   #3
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Sure.... Markos, I'm still upset by you picking exactly the time when I'm out of action . If it was 70 minutes earlier . Well, anyway, I'm getting cable friday and will be busy testing the connection... and having a good sleep.
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Old April 16, 2002, 19:11   #4
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Hope the discussion won't be about Firaxis including the wrong Editor again.
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Old April 17, 2002, 11:24   #5
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I'm gonna be there to complain about the missing minimap in the editor!!!
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Old April 17, 2002, 13:10   #6
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Time Check
Small point:
The U.S. is now on Daylight Saving Time, which is GMT -4, not -5. So if the chat's at 16:00 EDT (which is what I think you're trying to say ) then it's actually 20:00 GMT.
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Old April 17, 2002, 14:31   #7
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Yes, but Europe is also at daylight saving time! So its 21.00 GMT!
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Old April 17, 2002, 14:38   #8
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Well, wouldn't it still be 20:00 GMT, but you're just +1 GMT on Summer Time, thus making it appear to be 21:00 your local time, since GMT never changes? ;-)
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Old April 17, 2002, 15:12   #9
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Oh no, does this mean Kabul is no longer 9 and a half hours ahead of me!?

*Ignores them and pretends that GMT changes with daylight savings time, along with EST, to keep from going insane.*
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Old April 17, 2002, 15:17   #10
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Besides which: "All times are GMT -5 hours. The time now is 15:13." (So sayeth the forums)

And it is, according to my clocks. So, :P
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Old April 17, 2002, 15:38   #11
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Quote:
Originally posted by Kirel
Well, wouldn't it still be 20:00 GMT, but you're just +1 GMT on Summer Time, thus making it appear to be 21:00 your local time, since GMT never changes? ;-)
My point is: It IS 21:00 GMT!
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Old April 17, 2002, 16:21   #12
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Hehe, no need to get upset. )
I'm just wondering whether GMT actually shifts one hour ahead on Daylight Saving, or whether GMT stays the same and the time zones shift in relation to it. According to the official Navy timekeeping site, EDT is -4 GMT. Therefore, it looks like GMT does not change. If the EU is on Summer Time, then what is normally GMT must change to +1 GMT to stay ahead of the United States.
I guess it's just shorthand to say we're still -5 GMT (like the forums say) and Europe is still GMT. Whatever, just wondering.
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Old April 17, 2002, 22:45   #13
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Wouldn't it make much more sense to convene the chat on April 26... giving us a week to use...

especially with things like AI Tech trading it's going to take us a while to 'user test' the changes.

I think it is ridiculous trying to dicuss the patch the day it is released.
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Old April 17, 2002, 23:45   #14
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The Chat is a good thing. It'll give us something to do while waiting for an open download connection.
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Old April 18, 2002, 07:56   #15
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Chat Timing is Perfect
Quote:
Originally posted by exeter0
Wouldn't it make much more sense to convene the chat on April 26... giving us a week to use...

especially with things like AI Tech trading it's going to take us a while to 'user test' the changes.

I think it is ridiculous trying to dicuss the patch the day it is released.
The purpose of this chat is to praise Firaxis not to criticize the quality of the patch. History indicates the patch will be just another beta....and if you have time to play with it...yo will see that. By holding the chat tomorrow, we can all kiss Firaxis heineken and have no criticism from experience.

Hosanna Firaxis....we are not worthy!!
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Old April 18, 2002, 08:03   #16
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last time the patch was released a day before the chat and i dont remember anything that would be the opposite of "firaxis praising".....
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Old April 18, 2002, 08:28   #17
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Just because we would have a week to test the patch doesn;t necessarily mean that we will just have more time to think of things to complain about... I am hoping that we might have more time to appreciate it.

I don;t care if the chat is a kiss ass or a flame ass one... it's just that many of the changes are pretty complex gamplay ones... with subjective interpretations on how they affect game balance. To get much benefit from a chat it would be better to have sussed them all out before complainng or praising.
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Old April 19, 2002, 09:12   #18
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by MqsTout
Quote:
Questions people may want to ask during the chat:

Did you guys undo the previous change that allowed the CD-ROM to be in any CD-Drive?

What exactly is the use of "set active player" in the editor?

How does "abandon city" work? How does this differ from alternate tactics?

What motived the change that removes the ability to change the default bic file and have it load with a saved game? This was used by modders and causal editor users to correct and refine numbers. It's not like you can just start a game up in the modern era to see how your tanks will fare seiging against new defensive numbers on infantry.

In your testing, how does destructive bombarding affect the game?

AI-to-AI trade rate can't be set less than 100%. Why not?

Bombard range and operational range are still capped at 8. Why not let the modders do what they will?

The readme states that there were optimizations in the generation routine. Were these just speed, or should we expect slight changes in our maps?

Were there any actual changes to AI with this patch that weren't mentioned in the readme?

What was your reasoning behind the removal of the 'multi' cheat? Modders legitimately used that to test their numbers.

Why still no minipmap in editor?

Why still no civ-specific starting points?

No complete listing of keyboard shortcuts in the game yet, nor complete mouse-accessibility for all feaures?

The new editor looks like it's another step towards a real scenario editor. Can you slip us any information? Will it have the ability to add improvements/units?

What can you tell us about "multiplayer is in development"?
When you guys read the forums, do you take our editor-changes-as-possible-problem-fixes (such as the HP one, and the solutions to corruption and ICS) into consideration?
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Old April 19, 2002, 09:35   #19
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Mark, you might wanna make that link in the other thread by MqsTout actually work Ta

Anyway Qs:

How has the self-destructing AI under Communism been addressed other than just reducing unhappiness penalties to 20 turns?

How does the AI now cope with us now being able to give units multiple AI strategies?

Has the AI been improved with regards to using artillery offensively?
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Old April 19, 2002, 14:11   #20
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Quote:
Originally posted by MarkG
by MqsTout
Quote:
Questions people may want to ask during the chat:

AI-to-AI trade rate can't be set less than 100%. Why not?

Uh oh, does this mean you can only increase AI trades?

Bombard range and operational range are still capped at 8. Why not let the modders do what they will?

Its always something, isn't it?

Why still no civ-specific starting points?

Because just because.

The new editor looks like it's another step towards a real scenario editor. Can you slip us any information? Will it have the ability to add improvements/units?

Of course not. Too easy considering Gramphos has already done it.

What can you tell us about "multiplayer is in development"?
When you guys read the forums, do you take our editor-changes-as-possible-problem-fixes (such as the HP one, and the solutions to corruption and ICS) into consideration?
Right

Sorry I'm so negative, but been burned twice.
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Old April 19, 2002, 17:22   #21
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Is anybody on the chat?
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Old April 19, 2002, 18:01   #22
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I can't get in
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Old April 19, 2002, 18:29   #23
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Chating at this momment!
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Old April 20, 2002, 07:24   #24
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When will you be posting the chat log?
Edit: Looks like I've found it (partly) already. I knew it...I should have better looked before asking.

Last edited by Dwarf Lord; April 20, 2002 at 07:51.
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Old April 21, 2002, 15:41   #25
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GMT never changes.

In Spring Summer, I am - 5 hours, in Fall, Winter, I am -6 hours.

Pick up Coordinated Universal Time at 2.5, 5, 10, 15, 20 mHz on the short wave dial.
Usually 10 or 15 mHz works.
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Old April 22, 2002, 09:47   #26
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mark, any chance to get a chat transcript? my connection on friday was abyssmal....
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Old April 22, 2002, 09:51   #27
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asap

as you may have noticed, we had some small changes around here...
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