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Old April 19, 2002, 18:01   #31
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I'm so pi$$ed-off I could spit! This whole thing has been a farce. We have to wait for gramphos to update his multi-tool. The firaxians virtually mentioned him by name in that regard. They should be paying him for his work.
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Old April 19, 2002, 18:07   #32
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Yeah, but it won't happen, sadly. They won't be in a hurry to create one as long as people like gramphos do it for them.
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Old April 19, 2002, 18:16   #33
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Gramphos' update is already available.
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Old April 19, 2002, 18:19   #34
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Thanks I'll go look. I think that the only thing that explains their "no-comments" is they plan to sell it in XP!
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Old April 19, 2002, 18:55   #35
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Is there any way to auto-save without compressing?
It takes too much time between turns while the game saves and then, compress.
Now, i'm playing smoothly without the auto-save option, but i still want it. No care for disk-space.

Cya!
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Old April 19, 2002, 19:14   #36
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Is that why my early turns take so long.

Compression should be an option, and used in PBEM games.
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Old April 19, 2002, 19:17   #37
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Okay, here's my problem. I just installed 1.21 and now I can't load any of my saved games from 1.17. It gets to about 5% loaded and then I get up a Windows pop-up that says Data I/O error. Anyone else had this problem?
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Old April 19, 2002, 19:23   #38
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Ack, things are really screwy. I just tried to start a new game, and nothing, nothing would happen.
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Old April 19, 2002, 19:36   #39
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Pop the case off your computer, and check if your IDE cables are inserted properly. Also, your motherboard may be on it's last legs. (Mine died a week after starting geting I/O errors).
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Old April 19, 2002, 19:42   #40
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Heh heh, I always keep the case open anyway! They're fine.

I solved the problem anyhow, by uninstalling completely, reinstalling the game and then doing the patch. I loaded some saves now just fine.

But thanks for the suggestion.
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Old April 19, 2002, 19:45   #41
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You keep your case open all the time ! Does your computer not become incredibly dusty due to this.
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Old April 19, 2002, 19:49   #42
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Yes it does, that's why I use compressed air to clean it out from time to time. But for a whacko like me, who likes to fiddle around with hardware, it's much easier this way.
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Old April 19, 2002, 19:55   #43
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That's for sure. The only thing, is that somepeople ... my brother... use a vacuum cleaner to clean their computer. And that was the end of his RAM, MOBO and Video Card.
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Old April 19, 2002, 20:01   #44
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Quote:
Originally posted by Elucidus


It seems they didn't like us adding units as they turned off this ability. Yet at the same time they added the ability of the Units32.pcx to hold icons for an unlimited number of icons. Same for Resources. Why would you enable one thing and then enable something else that makes the first thing pointless?
Because they are starting to seem as if things are really screwed up over there. Some of these errors are excusable, but many are not. Some on their own are enough to make me wish that i hadn't bought this game....
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Old April 19, 2002, 20:06   #45
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To me it makes sense that the old utilities were shut down. Imagine Infogrames being pleased by being bombarded with requests for help by people using *hacked* games?

They tell Firaxis to eliminate the *hacks*. Firaxis does that, knowing that the hacks would just be remade.

What I find curious is the multi cheat. What harm was done by the players being able to examine the game?
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Old April 19, 2002, 20:10   #46
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NYE is right. But Firaxis is probably 'doing it but not doing it' for instance the multicheat which doesn't get removed, but seems to keep renaming itself.
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Old April 19, 2002, 20:21   #47
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Do you know the new name for multi?
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Old April 19, 2002, 20:22   #48
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No, but I suspect it is still there. I'm willing to put money on it.
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Old April 19, 2002, 20:47   #49
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There's a problem with scrolling. It seems that you can't scroll down any more once an active unit is in the bottom most tile showing. I have to manually click the minimap to get around that. anyone else with the same problem?
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Old April 19, 2002, 20:51   #50
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I haven't had any problem of this sort. You hadn't by chance reached the Ice Cap had you?
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Old April 19, 2002, 20:57   #51
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Yes morb. I've seen a problem with scrolling when I continued a 1.17 game. It went away at some point though, since it no longer happens in that game. I can't tell you how many turns exactly, but still in the BC's.
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Old April 19, 2002, 21:00   #52
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Quote:
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I haven't had any problem of this sort. You hadn't by chance reached the Ice Cap had you?
if you mean if this is at either north or south extreme of the map, then no, its a bit south of the middle of the map at the southern point of my continent where I have a Gallion sitting in a port waiting for orders.
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Old April 19, 2002, 21:00   #53
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I'm into the AD's of my first 1.21f game, and have yet to see such a problem.
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Old April 19, 2002, 21:34   #54
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A few problems:

I started 2 games, and in both of them the civ colors for the Americans, Aztecs, Iroquois, Indians, Japanese, and Chinese were scrambled. Americans were dark red in one game, grey the next for example. I checked the civ3mod.bic file and the colors appeared normal. At one point during my first game, the domestic adisor's head randomly popped up in the corner. No message box, just a disembodied head. The controls then became unresponsive for a minute. Shortly thereafter, the black borders around the cityname boxes disappeared, and when I went into the build queue, it was empty. By randomly clicking, I could still select items to build, but the build menu was empty. I'll go ahead and attatch the sav for the 2nd game; I don't have the 1st one.
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Old April 19, 2002, 22:18   #55
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I would like stack movement to affect fortified units again.
After actually using the feature in the game quite extensively I found it very, very useful.
I would like to have stack movement affect fortified units again. Seems I'm gonna have to go back to 1.17 till then.

If nothing else, perhaps you could bind it to a different key or bind the one in 1.21 to a different key.

P.S. it also might be possible that the turns take longer to pass in 21.1. I won't be checking it out for sure since I'm gonna switch back to 1.17, but I just thought I'd let you know cause that would be a VERY big issue if it's true.

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Old April 19, 2002, 22:20   #56
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The colors for some of the AI is different for me too, which is pretty annoying, used to the japanese being dark red, now they are lime green? I think on the other site, it was explained that they altered the way the AI was sorted, so some civs are now using their alternate colors now. oh well
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Old April 19, 2002, 22:24   #57
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Quote:
Originally posted by Kevin Ar18
I would like stack movement to affect fortified units again.
After actually using the feature in the game quite extensively I found it very, very useful.
I would like to have stack movement affect fortified units again. Seems I'm gonna have to go back to 1.19 till then.

If nothing else, perhaps you could bind it to a different key or bind the one in 1.21 to a different key.

P.S. it also might be possible that the turns take longer to pass in 21.1. I won't be checking it out for sure since I'm gonna switch back to 1.19, but I just thought I'd let you know cause that would be a VERY big issue if it's true.

Where did you get version 1.19?
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Old April 19, 2002, 22:36   #58
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Quote:
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Where did you get version 1.19?
I had the wrong version number in mind. (I updated my post)
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Old April 19, 2002, 22:47   #59
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SPECIFIC START POINTS?? WHERE ARE THEY? What did you mean by "we're working on it"?!
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Old April 19, 2002, 23:07   #60
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Quote:
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I had the wrong version number in mind. (I updated my post)
Thank you. Had me wondering.

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