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Old April 20, 2002, 16:41   #1
ColdFever
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Patch 1.21f civ3mod.bic changes from 1.17
Code:
---------------------------------------------------------------
Changes I found between
civ3mod.bic	1.17	1.21
---------------------------------------------------------------

---------------------------------------------------------------
Technology	1.17	1.21	Option			Comment
---------------------------------------------------------------
Monotheism	32	36	Cost
Feudalism	28	32	Cost
Theology	36	40	Cost
Invention	42	44	Cost
Printing Press	32	36	Cost
Music Theory	36	40	Cost
Education	42	44	Cost
Banking		48	52	Cost
Astronomy	48	56	Cost
Chemisty	56	60	Cost
Democracy	60	68	Cost
Economics	52	56	Cost
Navigation	52	56	Cost
Physics		60	64	Cost
Metallurgy	56	64	Cost
Theory of Grav.	64	68	Cost
Magnetism	64	68	Cost
Military Trad.	68	64	Cost			*cheaper
---------------------------------------------------------------

---------------------------------------------------------------
Combat-
Experience	1.17	1.21	Option			Comment
---------------------------------------------------------------
Conscript	0	34	Retreat Bonus		*new*
Regular		0	50	Retreat Bonus		*new*
Veteran		0	58	Retreat Bonus		*new*
Elite		0	66	Retreat Bonus		*new*
---------------------------------------------------------------

---------------------------------------------------------------
General-
Settings	1.17	1.21	Option
---------------------------------------------------------------
Hurry Sacrifice	40	20	Turn Penalty
Drafted Citiz.	40	20	Turn Penalty
---------------------------------------------------------------

---------------------------------------------------------------
Governments	1.17	1.21	Option			Comment
---------------------------------------------------------------
Democracy		Mr.Mrs.	Ruler Titles		added
---------------------------------------------------------------

---------------------------------------------------------------
Units		1.17	1.21	Option			Comment
---------------------------------------------------------------
Horsemen	x		Ability: UNUSED		(once "mounted")
Knight		x		Ability: UNUSED		(once "mounted")
Rifleman		x	AI Strategy: Offense
Infantry		x	AI Strategy: Offense
Mech. Infantry		x	AI Strategy: Offense
Nuclear Sub.			Sea: Naval Power
Jet Fighter	None	F-15	Upgrade To
Bowman			x	AI Strategy: Defense
Impi			x	AI Strategy: Offense
Legionary		x	AI Strategy: Defense
War Chariot	Horsem.	Knight	Upgrade To
Rider		x		Ability: UNUSED		(once "mounted")
Mounted Warr.	x		Ability: UNUSED		(once "mounted")
Musketeer		x	AI Strategy: Offense
Samurai			x	AI Strategy: Defense
War Eleph.	x		Ability: UNUSED		(once "mounted")
Cossak			x	AI Strategy: Defense
		x		Ability: UNUSED		(once "mounted")
F-15			x	Air: Air Bombard
---------------------------------------------------------------

---------------------------------------------------------------
World Sizes	1.17	1.21	Option			Comment
---------------------------------------------------------------
Tiny		60	160	Tech Rate
Small		90	200	Tech Rate
Standard	120	240	Tech Rate
Large		180	320	Tech Rate
		140	130	Width
		140	130	Height
Huge		240	400	Tech Rate
		180	160	Width
		180	160	Height
---------------------------------------------------------------

Last edited by ColdFever; April 21, 2002 at 01:26.
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Old April 20, 2002, 16:43   #2
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Interesting. Thanks for that. I'll update my manual.
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Old April 20, 2002, 16:50   #3
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Are you positive you have your comments right regarding tech rate?
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Old April 20, 2002, 18:26   #4
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One thing, bigger nubmer in tech rate means SLOWER tech rate.

Second, you swiched vaules for small & tiny maps.
It should be:

World 1.17 1.21 Option

Tiny 60 160 Tech Rate
Small 90 200 Tech Rate
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Old April 20, 2002, 19:55   #5
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Are you saying that the tech rate is slower in 1.21f?

WTF? I don't know about you, but I played a Warlord level game on 1.17f where I was playing against 8 computer players, and we were all in the industrial age when Civ said "Game Over" in 2050, and when I kept playing, I didn't have tanks until 2300 AD, and I was the most advanced civilization...

And if the tech rate is SLOWER in 1.21f on normal maps.... Time to change that, that's for sure.

Bah. Slowing the tech rate because the AI trades like crazy is no way to fix the AI tech trading problem.

(Actually, I think I'll leave it alone and try it out before I change anything.)
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Last edited by Shadowlord; April 20, 2002 at 20:20.
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Old April 20, 2002, 21:02   #6
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Yep. And increased the cost of some techs to boot. The most common complaint seemed to be the eras whipping by too fast, expecially at higher levels. Most people seemed able to get to modern era by 1500 or 1600. Try lots of Lib and Uni. Also have to expand your empire to decent size.
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Old April 21, 2002, 00:31   #7
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I found a couple of other changes

Difficulty Section
  • There is now an Ai Trade Factor for each difficulty level. It is set to 110 for Chieftain and rises by 10 for each level, reaching 160 for Deity. I don't yet know how this value is used.
  • There is now a corruption percentage for each difficulty level. Unless you change it in the editor, it is set to 100% for all levels.
Here is my take on the World Size section. I think there may be a typo in Cold Fever's version.

World Size Section
  • Large world size dropped from 140x140 to 130x130.
  • Huge world size dropped from 180x180 to 160x160.
"Tech rates" were increased for all world sizes. The number of beakers required for a particular advance is proportion to the "tech rate", so the result of the increase is that techs will be discovered slower. The increases are more pronounced for smaller worlds than for larger ones. The rates are now:
  • Tiny increased to 160 from 60
  • Small increased to 200 from 90
  • Standard increased to 240 from 120
  • Large increased to 320 from 180
  • Huge increased to 400 from 240
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Old April 21, 2002, 01:28   #8
ColdFever
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thanks for the corrections
Thank you all for the corrections, I updated the first post accordingly.
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Old April 21, 2002, 05:52   #9
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actually, i think you'll find that the large map used to be 150 x 150.
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Old April 21, 2002, 06:42   #10
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No. It was 180 x 180 in v1.07, v1.16 and v1.17.
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Old April 21, 2002, 15:03   #11
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The civ3mod.bic file is 2kb larger than previous versions in 1.21f
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