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Old May 13, 2002, 17:22   #91
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Quote:
Originally posted by mnbryan37
I noticed in an old post, that City Walls were thought to help reduce Slaver action. I have not noticed any improvement in that regard. Anyone else have an oppinion?
Well, it does work AFAIK....

Quote:
Also, I have always assummed that although you can build tile improvements outside the city boundry, they do not contribute to city productivity until the city grows to include them.
Yup, that's right.

Martin,
Okay, thanks for letting me know...

Quote:
Another funny thing was that I bribed a city so that it became a new civ. I asked them to give me their only city, without anything in return and they accapted if I would sign with them a peace treaty, so I happily accepted.
Yes, that's right, I've had success with that as well with the unmodded AI a few times. Fortunately it never worked with Diplomod though...
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Old May 13, 2002, 17:31   #92
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Quote:
Originally posted by Martin Gühmann
Another funny thing was that I bribed a city so that it became a new civ. I asked them to give me their only city, without anything in return and they accapted if I would sign with them a peace treaty, so I happily accepted.

-Martin
That used to be one of my common strategy's with CIV3 (sorry for curse word )
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Old May 13, 2002, 17:32   #93
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oops I didn't see the part about it being their only city
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Old May 14, 2002, 12:47   #94
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Yeah buying cities was my strategy in Civ2, too. Actual I never build up huge armies, ok I had in the 250 military units and 250 settlers but if you consider that I had in the end of my games 250 cities than this is not very much only one defender and one settler per city. I only played on a costumized world map with a lot of huts. So just save before going into a hut and reload if the result wasn't a city. War in Civ2 this way was funny, too. Just made my opponents in diplomatic negotiations mad on me and they declared war on me than bought a city for the half price and the senate of my democracy forced my civ back to peace with them. Usually in the peace negotiation they ask me to attack another civ, so I accepted than happily and bought the next city.

In CTP2 this strategy doesn't work as good as in Civ2, every time you reload the content of a goody hut is the same and the result of an revolution attemp on the same city is still the same, so it is a little bit harder, and without the correct wonder these cities won't join your empire. They form a new nation if MaxPlayer in userprofile.txt is higher than the current number of players in the game.

So to make it clear (I think I wasn't exact enough above) first I bribe the city to become a civ and then I asked this new civ to give me their only city, but in the end the result was same, because I had a tank outside the city. And because all units inside the city are destroyed if the city revolts and change hands, the city was empty, and my tank would have taken the city anyway. Actual the sollution in CTP1 was better to make units to change hands as well. The units should only be destroyed if you caused the units and you own the egalitation act.

-Martin
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Old May 15, 2002, 06:18   #95
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Re: 1st Apolyton CtP2 Tournament: 23 April - 16 May 2002
Hello from Germany!

I hope, I can finish my game till tomorrow. Currently it´s 1400 BC and I have two enemys ...

But I´ve 42 cities and they have 20...

So long
SL
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Old May 15, 2002, 15:32   #96
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Spy's et al
My biggest disapointment with the CIV and CTP games is the amount of damage that can be done with Slavers and Spy's. In my oppinion they have far to much power relative to the other units. I once completed a CIV II game by conquest, using just Spy's and Ships to transport them. After taking over a city, I would then generate a Tank for defensive puposes. To me this was rediculous, and certainly takes away from the realism of the game.

Has anyone completed a MOD that downplays the power of slavers and spy's?

Bill
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Old May 15, 2002, 16:32   #97
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Re: Spy's et al
Quote:
Originally posted by mnbryan37
My biggest disapointment with the CIV and CTP games is the amount of damage that can be done with Slavers and Spy's. In my oppinion they have far to much power relative to the other units.
I agree, units with superhuman powers upset the military balance and detract from the game. Probe Teams are a right pain in SMAC. In AoE, the Egyptians (if memory serves, haven`t played it for ages) have the power to convert your units to their side. Damfino why, seems quite unhistorical.

Like this tournament, great idea. Didn`t chance upon it until the 12th, and am unlikely to finish before the deadline. Not that it really matters, since I probably couldn`t beat those scores if I had a year ! Am enjoying the challenge, anyhow.
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Old May 15, 2002, 17:26   #98
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Because there are apparently many people who have difficulties finishing the game in time, I will extend the deadline by 1 week, until until 23 May 23:59 GMT. This is the definite cut-off point, not open for negotiation: if you're even a few minutes late, tough luck...
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Old May 16, 2002, 21:51   #99
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This has nothing to do with the tournament, but what are the best steps to take to expand from just the Activision 1.11 patch. Would the next step be to install the Modswapper program and then the Apolyron 1.02 patch? Does the 1.02 patch then replace the original program, or can you chose which patch you want to play under?

Bill
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Old May 16, 2002, 23:02   #100
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mnbryon37:

The best "next step" after getting over the "vanilla CTP2" is to download the Apolyton Pack (currently V2.0) which fixes and balances so much of CTP2 that I won't go into it. Install ModSwapper and AP 2.0, but if you need to you can go back to the original files. It doesn't overwrite, just creates a new option.

Hope that answers the question.
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Old May 17, 2002, 19:22   #101
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OK I just finished my game. I submit it as a gaja victory game, although just killing the last remaining civ would give me 545 more points, but I think 30275 are still enough. By the way I encountered a bug, I wasn't able to build the solaris wonder, every time the city finished it my game crashed maybe the reason is that I build before the wonder was finished already some obelisks and gaja sattelites and gaja controllers.

In the attachment you can find my game just press end turn and the gaja victory is there alternatively you can use the fusion tanks nearby the last remaining enemy city to finish this game.

Fortunatly you didn't excluded modified color00.txt's, Locutus. Fortunatly it just changes civ colors nothing else, you will only notice it on the game load screen when you see the unusual colors in the game you will see the colors to which you are used. And if you want to read the messages that could appear than you have to open the chat window and enter /reloadslic, as I am using a German version of this game.

-Martin
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Old May 17, 2002, 23:22   #102
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Quote:
Originally posted by Martin Gühmann
I think 30275 are still enough.
-Martin
Ouch!! and here I was thinking that I might actually get the highest score by science victory...Silly, silly me

Good Job Martin.
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Old May 17, 2002, 23:27   #103
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I guess that I do still have the quickest win by science( for now )so I guess that is more than nothing.
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Old May 18, 2002, 22:07   #104
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Apolyton 2.0
Dale,

Thanks for the input. I have downloaded and installed Apolyton V1.02 (I couldn't find V2.0), and modswapper, but I can't get it to run. When I enter the modswapper program it only gives me one choice "run original program". What did I do wrong?

Bill
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Old May 19, 2002, 02:17   #105
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OK. Finally!!

I couldn't connect to Apolyton a few days ago - was it down? Then I was sick-as-a-dog for a few days... well anyway, I just renamed my save file and here it is:

year 2300, domination victory.

I know, I know... what is up with this 2300 victory? Well, this is a direct result of those questions I've been asking of you guys recently, such as "what is the final game-year?" and Locutus's hint of having as much population as possible, etc etc.

So, I kept playing up to the last year; and had my army surround the last city of the last empire for the past 10 or 15 turns, bombarding them each turn....

Locutus, to "win" my game, just walk a unit onto the last green city.
==============
I think my score is 28800 or so. Below that of Martin... Jeez Martin, that is one high-@ss score...!!!

This was very fun! I like the combination of single-play and competitive scoring!

I'm not sure if I got the right save file... I've been saving every turn for the last several turns though... so if my save game is somehow invalid, let me know (i uploaded the "autosave" file)
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Old May 19, 2002, 02:28   #106
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Also having apolyton probs
Is Apolyton 2.0 done already?????? If so, AWESOME (I want it)

==============================
On the note of Apolyton 1.2, I too have never gotten it to work. I remember a post on another thread where someone kept getting a "wondermovie" error when they tried to load the ap1.2 game. I am now getting this error too.

The game works fine when I modswap to the normal game, but AP1.2 gives me this wondermovie error.

I noticed when I installed ap1.2 that it over-wrote certain ap1.1 files - - this is OK, right? (This also happens with cradlemod).

Could someone point me to the thread which discusses these issues? I tried a forum search for "wondermovie" but got no useful returns.

(related to this... i need help on cradlemod... when I disband a city, I get this "capital city / noname city" error.. any useful threads on this?)

thanks
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Old May 19, 2002, 06:01   #107
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Re: 1st Apolyton CtP2 Tournament: 23 April - 16 May 2002
Here are the resluts of the germany jury ...

There are three victorys:
Diplomatic (click next turn), Bloodlust(move army in last town) and Science (click next turn). I tried to play on science, but unmodded ctp2 it´s to easy, so that I rule the world early.


Next time with the apolyton pack?

Nevertheless: I like tihs tournemant!

SL
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Old May 19, 2002, 08:35   #108
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Great to see the savegames finally rolling in I was afraid there would only be 5-6 participants

Still, I haven't seen people like IW, hex, Wes, CoT, Big Mc, Hermann, Gaz, Pedrunn, etc yet... (*hint* *hint*)

Jesper,
You can only submit one (1) official victory. The other victories you submitted will be included in the unofficial rankings but not in the official ones. Which victory do you want to be your official result?
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Old May 20, 2002, 10:22   #109
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Jesper,
After having reviewed your savegames and reread your post, I'm concluding your 'official' submission is probably the Science Victory. If you think otherwise, let me know...

All,
The rankings so far (tournament ends in 3 days - it's not too late to join in but the clock is ticking...). Entries with a number in brackets behind the name are unofficial, the rest of the ranking is official. The names in bold are the winners per victory type.

FYI: next tournament will be played with Apolyton Pack v2.0. So if you plan to participate, you might want to install that if you haven't already. I'll have detailed instructions and a game up later this week.

Code:
Endyear
-------

Rn	Player			Vict Type	Year	Pnts		Cits	 Pop	Advans	Wonds	Feats	Resrch
-----------------------------------------------------------------------------------------------------------------------
 1	Maquiladora		Diplomatic	1190 AD	11,090		24 	 269	 29	 5	 4	Cavalry Tactics
 2	mnbryan37		Bloodlust	1270 AD	16,070		37	 351	 28	 8	 3	Bronze Working
 3	Locutus	(1)		Diplomatic	1335 AD	12,200		32	 316	 36	 7	 2	Mod Metallurgy
 4	Locutus	(2)		Bloodlust	1495 AD	14,050		55	 652	 42	12	 2	Oil Refining
 5	Jesper Portus (2)	Diplomatic	1530 AD	18,260		48	 735	 64	11	 6	Mass Transit
 6	Jesper Portus (3)	Bloodlust	1575 AD	19,590		55	 846	 66	12	 6	Conservation
 7	Dale			Bloodlust	1785 AD	20,070		46	 724	 49	 7	 4	Adv Naval Tacts
 8	francois		Bloodlust	1882 AD	21,050		53	1043	 62	16	 6	Quantum Physics
 9	Jesper Portus (4)	Bloodlust	2052 AD	27,980		68	2987	103	26	 6	-
10	Jesper Portus		Gaia Controller 2052 AD	27,450		67	2967	103	26	 6	-
11	centrifuge		Gaia Controller	2250 AD	28,670		74	4033	103	29	 9	-
12	Martin Gühmann (2)	Bloodlust	2268 AD 30,820		74	4128	103	28	10	-
13	Martin Gühmann		Gaia Controller	2268 AD	30,275		73	4098	103	28	10	-
14	DeanToth		Bloodlust	2300 AD	28,890		60	1623	103	30	 7	-
15	DeanToth (2)		2300 AD		2300 AD	28,340		59	1604	103	30	 7	-

Endscore
--------

Rn	Player			Vict Type	Pnts	Year		Cits	 Pop	Advans	Wonds	Feats	Resrch
-----------------------------------------------------------------------------------------------------------------------
 1	Martin Gühmann (2)	Bloodlust	30,820	2268 AD		74	4128	103	28	10	-
 2	Martin Gühmann		Gaia Controller	30,275	2268 AD		73	4098	103	28	10	-
 3	DeanToth		Bloodlust	28,890	2300 AD		60	1623	103	30	 7	-
 4	centrifuge		Gaia Controller	28,670	2250 AD		74	4033	103	29	 9	-
 5	DeanToth (2)		2300 AD		28,340	2300 AD		59	1604	103	30	 7	-
 6	Jesper Portus (4)	Bloodlust	27,980	2052 AD		68	2987	103	26	 6	-
 7	Jesper Portus		Gaia Controller 27,450	2052 AD		67	2967	103	26	 6	-
 8	francois		Bloodlust	21,050	1882 AD		53	1043	 62	16	 6	Quantum Physics
 9	Dale			Bloodlust	20,070	1785 AD		46	 724	 49	 7	 4	Adv Naval Tacts
10	Jesper Portus (3)	Bloodlust	19,590	1575 AD		55	 846	 66	12	 6	Conservation
11	Jesper Portus (2)	Diplomatic	18,260	1530 AD		48	 735	 64	11	 6	Mass Transit
12	mnbryan37		Bloodlust	16,070	1270 AD		37	 351	 28	 8	 3	Bronze Working
13	Locutus	(2)		Bloodlust	14,050	1495 AD		55	 652	 42	12	 2	Oil Refining
14	Locutus	(1)		Diplomatic	12,200	1335 AD		32	 316	 36	 7	 2	Mod Metallurgy
15	Maquiladora		Diplomatic	11,090	1190 AD		24	 267	 29	 5	 4	Cavalry Tactics
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Old May 21, 2002, 01:15   #110
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You are right, great Locutus!

My goal is an early science victory.
Thanks for your good "tournament idea"!

So long
SL
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Old May 22, 2002, 18:39   #111
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All,
It's now exactly 24 hours and 20 minutes until the deadline, submit your games while you still can!
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Old May 22, 2002, 18:58   #112
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I think I'll play tomorrow.
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Old May 22, 2002, 19:14   #113
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How come some of the other 'leet' modders havent taken part??
Are they too busy tweaking the game?
Or are they afraid of a little competition?
I for one would be very interested to see their different approaches to the game.
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Old May 22, 2002, 19:48   #114
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IW, you wanna play the whole game in one day Even I needed two sessions and I was done by 1330... Well, good luck anyway, I hope you make it...


Maquiladora,
Yeah, it's a pity hex, Wes, et al didn't participate, I would have loved to have seen more familiar faces Nothing wrong with having newbies participate (heck, that's why I started this whole thing), but I think everyone would like to find out how they compare to the people that made this game great...
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Old May 23, 2002, 10:34   #115
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Quote:
Or are they afraid of a little competition?
Yes. Very much so I suck.

Well, I played for the majority of this morning, going for an perfectionist policy until I had modern weapons, then take over a few key cities, and build the Gaia Controller etc... However, the evil, vile slimy French took my capital in 1000BC and I spent the best part of 1500 years trying to take it back.

I'll try to finish it tonight, but I'm getting concerned as to whether or not I'll win at all.
btw, Why so few goods on this map? Its very annoying.
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Old May 23, 2002, 18:26   #116
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Hi guys, well done Locutus, you've got something good going here, see post copy of another one of my posts below for some gernal info, i.e. I'm a little rusty but used to be quite a good player.

Can you let me know:

a) Can I join the tournement / when does it start and stop or when is the next one due?

b) What mods files do I need, I think my 6 month old version is still the un-modded 1.11 patch.

Hope to hear from you soon and would also welcome replies from other players if you wanna chat / give me some info etc.

---------------------------------------

I just posted in the Official Apolyton CTP2 MP registry, here's a copy as it contains som einteresting info:

"1)Name or Nick Name: Barley
2)Country of Origin & Time Zone: United Kingdom - GMT
3)Languages spoken: English
4)ICQ, AIM, or MSN messenger numbers: I only have ICQ and my number is 105394619
5)E-mail Address: Bart_975@Hotmail.com
6)A short player information section: I also began playing Civ1 way back in the early 1990's, also played SMAC, CTPII (obviously) and CIV3 (which is crap). Used to play online quite a lot last year, some of you may remember me (I used to be in Dark Hunters [DH]:

(Oerdin, Athen, Undertaker, Napolean, Ranger, Gregoryman, Cloud, Smeagol, Unimatrix Zero, Aragon, Doertenman, Mr.X, AdolHitler, Victorious, Gbaji, Killen, Urchant, Valnir, Alex, Chrisdeburgh, Ama, Lord Goliath, Bibber, Enforcer, Tongas, PillaVilla, DerDoertenman, Trieze, Yoda, Kostas, Yoda, Sir Matthew, Dangerous German, Mariobronx, Zenvir, Elutte, William, Peste, Blazor, Matrix, Altair)

PS. I have most of the above players emails/ICQ's although they are 6 months old if anyone's interested.

Wow that was blast from the past !!! - well I havn't played for about 6 months so am quite rusty but judging by the Civ 3 fiasco I am coming back.

If anyone wants a game please let me know, I am unaually available Sun - Thur 7pm - 2am GMT, Fri 7pm till whenever."
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Old May 23, 2002, 18:52   #117
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Quote:
Originally posted by Barley
Hi guys, well done Locutus, you've got something good going here, see post copy of another one of my posts below for some gernal info, i.e. I'm a little rusty but used to be quite a good player.
Thanks and Welcome! Good to have you here

Quote:
a) Can I join the tournement / when does it start and stop or when is the next one due?
Of course you can join. You still have about 15 minutes until the current tournament ends so you'll just have play really quickly
The next tournament will start before the end of the weekend.

Quote:
b) What mods files do I need, I think my 6 month old version is still the un-modded 1.11 patch.
For the current tournament you don't need anything else. For the next one you'll need ModSwapper (see the Tournaments webpage) and Apolyton Pack 2.0. I'll post more detailed info on the Pack when the second tournament starts, but if you don't want to wait and want to get more info/download it now, you should check out the Creation forum. One of the topped threads there provides links to all major mods, including Apolyton Pack.
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Old May 23, 2002, 19:09   #118
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IW (et al),
You're lucky. I was too busy today to make a rankings page so I'll give you a few hours more to submit your games. Until about noonish tomorrow (CET), depending on when I get around to making that page...
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Old May 23, 2002, 19:10   #119
Barley
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Thanks mate, I'd better start getting some practice in lol. I'll wait for the info on the pack etc. But would love to play in the next tourney. I'll keep checking the forums for info.
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Old May 23, 2002, 19:20   #120
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Well, as you can read in my last post (you may have missed it due to crossposting), if you can finish a game within the next 12 hours you can still participate in the first tournament... But if not, looking forward to seeing you in the second
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