Thread Tools
Old April 27, 2002, 15:37   #1
Big Willy
Settler
 
Local Time: 23:41
Local Date: October 31, 2010
Join Date: Apr 2002
Posts: 2
Lagging badly in Science - Help
Am hoping some of you more seasoned Civ players can help me out.

Just started playing, and I get badly behind in science in the early-mid game in my rush to grab land (which I would have to assume is the most important thing early on).

Typically, in the early game, I just build a bunch of settlers, the odd worker to get some early mines, and then start looking to build temples and granaries to all the cities to break pop 3. It usually takes a while to get around 10 cities, which is usually about when all the land is taken up.

In the meantime, I'm progressing towards either Monarchy or Republic to get out of despotism, while trying to build colosseums, city walls, etc.

But I always find myself way behind in technology.

Good case in point, game playing now, I'm in the middle game, and my score is the best of all the nations. But I'm very slowly building towards Monarchy (that's how far behind I am).

What's the key to a more balanced advance, with land grab and science? The only thing I could think of doing different is building a lot more workers early and building tonnes of roads to generate more commerce.

Any advice appreciated...thanks.
Big Willy is offline  
Old April 27, 2002, 16:10   #2
zulu9812
King
 
zulu9812's Avatar
 
Local Time: 23:41
Local Date: October 31, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
Well, you can control your scientific spending from the domestic advisor, spending more money researches faster. Libraries, universities and research labs add 50% to the research output of the city it's built in. Finally, in the city manager screen you can assign citizens as scientists, which also increases that city's research output.

Thus, the key to research is money. Money is generated by production - a size 12 city producing Wealth surrounded by mines will give you extras cash to spend on science. Additionally, the more cities you have, the more cash you generate - so your strategy of early expansion isn't necessarily a bad one.
zulu9812 is offline  
Old April 27, 2002, 17:36   #3
Playa del Carmen
Warlord
 
Local Time: 17:41
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 141
Also, try playing on a higher difficulty level.
Playa del Carmen is offline  
Old April 27, 2002, 17:36   #4
Metaliturtle
staff
NationStatesApolyton Storywriters' GuildNever Ending StoriesCivilization II MultiplayerCivilization II PBEMCivilization III PBEMCivilization III MultiplayerAlpha Centauri PBEMPolyCast TeamBtS Tri-LeagueApolyCon 06 ParticipantsCivilization IV: MultiplayerDiploGamesCiv4 InterSite DG: Apolyton TeamCivilization IV PBEMC4WDG éirich tuireannApolyton UniversityCivilization II Succession GamesDiplomacyRise of Nations MultiplayerTrade Wars / BlackNova TradersCiv4 SP Democracy GameSpore
King
 
Metaliturtle's Avatar
 
Local Time: 18:41
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Even if you don't believe in Jesus he believes in you!
Posts: 3,043
This may sound counter-productive, but when you get about 8 cities, make your science 10% and just buy techs from the AI, when you have all of their techs, max out your sci, and sell techs to the AI for money. This works best with about 5 other civs to trade with IMO
__________________
First Master, Banan-Abbot of the Nana-stary, and Arch-Nan of the Order of the Sacred Banana.
Marathon, the reason my friends and I have been playing the same hotseat game since 2006...
Metaliturtle is offline  
Old April 28, 2002, 00:59   #5
Skanky Burns
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessC4DG Team Alpha CentauriansApolytoners Hall of FameACDG3 Spartans
 
Skanky Burns's Avatar
 
Local Time: 10:41
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
If you have a city with a spare population point, turn him into a scientist and put your research down to 0%.
Then with all your extra money, you can just buy massive amounts of techs from the AI. The population you turned into a scientist will ensure that you research techs at the minimum rate, despite spending nothing on science, and will even allow you to research during anarchy !
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Skanky Burns is offline  
Old April 28, 2002, 11:51   #6
Free_Mumia
Settler
 
Local Time: 18:41
Local Date: October 31, 2010
Join Date: Feb 2002
Location: USA/Bulgaria
Posts: 15
Don't build mines until you enter monarchy or some other government. Under Despotism there's a limit to how many shields you can produce per tile so building a mine will not affect how many shields you make under despotism. To get more commerce (i.e. faster science) build roads in every square.
Free_Mumia is offline  
Old April 28, 2002, 12:03   #7
punkbass2000
Civilization III MultiplayerCivilization III Democracy GameApolyton UniversityCivilization III PBEM
King
 
punkbass2000's Avatar
 
Local Time: 19:41
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Waterloo, ON, Canada
Posts: 1,500
I disagree. I always mine grasslands at the beginning. They are unaffected by the despotism limitation.
__________________
"I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
-me, discussing my banking history.
punkbass2000 is offline  
Old April 28, 2002, 19:17   #8
ixnay
Civilization II Democracy GamePtWDG Lux InvictaPtWDG Gathering StormInterSite Democracy Game: Apolyton TeamPtWDG2 Cake or Death?C3C IDG: Apolyton TeamApolytoners Hall of FameCivilization IV CreatorsAge of Nations Team
Emperor
 
ixnay's Avatar
 
Local Time: 17:41
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
On my last game in emperor, I wasn't even midway through the industrial age by the time that the other civs reached the modern era. I still managed to win a space race victory, by joining up with groups of civs that would go to war with everyone and by selling all of my extra resources. Eventually I managed to sell some excess uranium to the americans for 108 gold/turn. So I cranked up my science rate and rushed for the space race. The bottom line: Don't despair if you are seemingly hopelessly far behind in techs.
ixnay is offline  
Old April 29, 2002, 08:42   #9
Cookie Monster
King
 
Cookie Monster's Avatar
 
Local Time: 18:41
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
I agree with turning science down to 10% or even to 0% and maxing out cash.

In the past I stubbornly tried to set my science as high as possible while still maintaining a positive cash flow. There was no way to keep up with the AI using this method. So now in the early game I just buy techs from everyone.

Later, when your cities have grown and you add marketplaces and libraries you can try turning up the science rate. Just remember to always look for a tech deal on the market. When you buy techs, or other items, from the AI his attitude towards you improves.

Have fun and good luck!
Cookie Monster is offline  
Old April 29, 2002, 09:44   #10
LaRusso
King
 
LaRusso's Avatar
 
Local Time: 01:41
Local Date: November 1, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
lower ai to ai trade rate to 115 on monarch
get GL at any cost
then max out on science and sell them techs
the only way....
i know, 1.21 is really hard on human research...
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
LaRusso is offline  
Old April 29, 2002, 10:47   #11
Big Willy
Settler
 
Local Time: 23:41
Local Date: October 31, 2010
Join Date: Apr 2002
Posts: 2
Thanks for the replies everyone.

Restarted a new game, and things are going much better. Buying the techs does seem to be a far better solution than trying to manage cash and research at once.

LaRusso, how do you edit AI to AI Trade Rate? P.S. if it isn't really simple, don't bother trying to explain it - I'll have to do without ;-)

Thanks
Big Willy is offline  
Old April 30, 2002, 00:41   #12
exeter0
Warlord
 
Local Time: 09:41
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Sydney, Australia
Posts: 118
LaRusso, how do you edit AI to AI Trade Rate? P.S. if it isn't really simple, don't bother trying to explain it - I'll have to do without ;-)

In 1.21F there is a new property in the Editors Difficulty tab... reducing the AI to AI trade rate will improve the way in which AI's trade techs with the human player.
__________________
------------------------------------
Cheers
Exeter.
-------------------------------------
exeter0 is offline  
Old April 30, 2002, 07:02   #13
LaRusso
King
 
LaRusso's Avatar
 
Local Time: 01:41
Local Date: November 1, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
go to civ3mod and chose difficulty levels
i found 115 to work the best on monarch, but feel free to experiment. i play on standard, 12 civs (you can edit that in 'world sizes). if there are only 8 civs, it might be that you need to get a notch up. also, because i have 12 civs, i made a research a bit slower, and put a tech rate somewhere between what it usually is on standard and large maps. you will find that tech is a bit slowed down so that allows for actual use of some weapons. 12 civs makes for a very interesting diplomacy and trade.

soren did a bit of explaining on tech whoring in 'general' forum, but on 130 setting that was previously employed at monarch level, there was absolutely no tech distinction, except that i was trailing a dozen techs even to the civs that had one city only, which was ridiculous.
so, try 115, and let me know how you liked it.
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
LaRusso is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:41.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team