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Old April 28, 2002, 14:49   #1
Theseus
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The hardest game possible
Not that I'm ready for it, but I was idly thinking about how to set up the most difficult possible game (without going into the editor).

Here's my shot at it; please feel free to suggest otherwise:

World Size: Large
Barbarians: Raging
Land Mass: Pangaea, far left
Climate: Wet
Temparature: Warm
Age: 3 billion
Civilization: England
Rivals: All random
Victory: Diplomatic and Cultural only
Civ-specific abilities: Yes
Culturally linked start: No
Restarting players: Yes
Preserve random seed: Yes
Difficulty: Deity

Actually, this is so hard that all victory conditions should probably be allowed.

I figure Aeson and a few others could deal with it... not me (yet).
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Old April 28, 2002, 15:51   #2
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why would being England make it harder than any of the others?
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Old April 28, 2002, 16:00   #3
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Because the English UU sucks, especially on a Pangaea map.
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Old April 28, 2002, 16:06   #4
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Remind me, what is Englands UU?
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Old April 28, 2002, 16:08   #5
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The Man-O-War - a Frigate with +1 attack and +1 bombard.
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Old April 28, 2002, 17:14   #6
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Quote:
The hardest game possible
why would these settings make things any harder than other settings?

Quote:
Dommel Leeft!
wtf? dommel? lol
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Old April 28, 2002, 17:19   #7
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Cold, dry would likely be harder than warm, wet. War, wet just means you need a lot of workers and the AI makes poor use of workers.

Other than that it looks pretty darn nasty without using the editor.
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Old April 28, 2002, 18:25   #8
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Good start. Now commit yourself to only 1 city and no wars of aggression. I recently finished a game like this (played as Americans though...1 city with an expansionist nation). Won by spacerace in 1840 or there abouts.
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Old April 28, 2002, 19:29   #9
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The hardest game is a deity start on a smallish island. With no-one to extort techs from you don't have much chance.

Last edited by DrSpike; April 28, 2002 at 21:22.
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Old April 28, 2002, 21:17   #10
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Ah, but with warm and wet, tundra and deserts are rare, and thus so is oil... although coal will probably go for a dime a dozen. At least you'll have railroads...
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Old April 28, 2002, 21:56   #11
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Quote:
Originally posted by N. Machiavelli
Good start. Now commit yourself to only 1 city and no wars of aggression. I recently finished a game like this (played as Americans though...1 city with an expansionist nation). Won by spacerace in 1840 or there abouts.
How is that even possible?
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Old April 28, 2002, 23:37   #12
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I have been working my way up to a one city launch on deity. With the new patch I have launched on monarch and emperor. I won both pretty easily. I played standard map random rivals raging barb. Disabled cultural and diplomatic victory. NExt I'll try deity.

btw, what are the established standard rules for OCC attempts?
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Old April 29, 2002, 00:06   #13
Grrr
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Quote:
Originally posted by Saint Marcus
Quote:
Dommel Leeft!
wtf? dommel? lol
The Cartoon charater in my avatar.

To stay on topic. The Man-o-war is the most useless UU there is IMHO.
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Old April 29, 2002, 06:03   #14
DrSpike
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Quote:
Originally posted by kimmygibler
btw, what are the established standard rules for OCC attempts?
Find Solo's (The OCC master) thread, that'll help you out.
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Old April 29, 2002, 06:29   #15
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Wouldn't a smaller world necessitate early, multi-civ conflict that would likely disadvantage you?
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