Thread Tools
Old April 28, 2002, 20:44   #1
Grail Quest
Chieftain
 
Grail Quest's Avatar
 
Local Time: 23:44
Local Date: October 31, 2010
Join Date: Mar 2002
Location: BC, Canada
Posts: 57
AI Faction Strategy and doing without Centauri Ecology
I'm playing on Talent level. It's about 160+ turns into the game, and the Believers:

(a) do not have Centauri Ecology or Formers
(b) do not bother asking for it
(c) are probably not researching it

I'm thinking... HUH?!

In previous games, Believers have mass-produced bases, and it looks like they are still doing that (I took a peek with the Scenario Editor and they've got something like 5 colony pods crawling around).
In the short-term, I can see them expanding and building military to swarm and conquer, especially with their nifty +25% attack bonus, but in the long run, can a faction do without Centauri Ecology?
Grail Quest is offline  
Old April 28, 2002, 20:57   #2
Sikander
King
 
Sikander's Avatar
 
Local Time: 16:44
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Boulder, Colorado, United Snakes of America
Posts: 1,417
Given the capabilities of the AI in terraforming, the loss is not nearly as devestating as it would be to a human. That said, perhaps you should play at Transcend so that these AI factions will research faster and trade more quickly with one another. In a lot of games I see one AI faction that just kinds of hits some sort of snag and goes into hibernation more or less. This is probably somewhat realistic, but it doesn't make the game more interesting.
__________________
He's got the Midas touch.
But he touched it too much!
Hey Goldmember, Hey Goldmember!
Sikander is offline  
Old April 29, 2002, 01:31   #3
johndmuller
Alpha Centauri PBEMACDG Peace
King
 
johndmuller's Avatar
 
Local Time: 18:44
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Capitol Hill, Colony of DC
Posts: 2,108
No formers, hmmmm.

I know that Centauri Ecology was the item you mentioned, but I couldn't help thinking what it would be like without formers. I played a number of games (as Miriam, in fact) where it was only allowed to build probe teams (although 1 land and 1 sea former were allowed to be built) - anything else had to be probed away. Doing without formers would be a lot like that, whether or not probing someone else's formers were allowed. You could always conquer/probe someone else's already terraformed land (although with the AI's terraforming, that would not necessarily be that great).

Doing without Centauri Ecology looks like it could be possible; although it would not be possible to transcend unless you modified the tech tree, the lack of Centauri Ecology does not really propagate throughout the whole tree, so not that many techs are impossible.

Crawlers would still be available, so one could still get a lot of production going with double or triple the usual number of crawlers and the fact that you need Centauri Ecol to lift the Min and Energy restrictions wouldn't matter that much if you couldn't do the terraforming anyway.
johndmuller is offline  
Old April 29, 2002, 06:57   #4
Mr. President
MacSpanish CiversNationStatesNever Ending StoriesCivilization II Democracy Game: ExodusApolyton Storywriters' GuildACDG Planet University of Technology
Emperor
 
Mr. President's Avatar
 
Local Time: 09:44
Local Date: November 1, 2010
Join Date: Jul 2001
Location: You can be me when I'm gone
Posts: 3,640
Weird stuff. I never really though about it, but I think if you were careful and lucky enough, you could do without Centauri Ecology.

What would that imply if you were playing in-character? That your faction is so absorbed in its stuff that they didn't even notice they weren't on Earth any more?
__________________
Everything changes, but nothing is truly lost.
Mr. President is offline  
Old April 29, 2002, 10:41   #5
Mongoose
ACDG The Free Drones
King
 
Local Time: 18:44
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Harrisburg,PA USA
Posts: 2,244
Just unitl they discover they somehow can't build a road from point A to point b.
Mongoose is offline  
Old April 29, 2002, 10:55   #6
Ogie Oglethorpe
ACDG3 Spartans
Emperor
 
Ogie Oglethorpe's Avatar
 
Local Time: 23:44
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Marietta, GA
Posts: 3,521
No formers is a doable prospect. I played a game as Dee (who couldn't bear to destroy the landscape) and it worked out fairly well. Use fungus for Nuts and Monoliths where you can find them. ICS, recycle tanks and crawler rolling and rockies, Beeline up the green path to increase fungus production and your set. (If you pollute and create a fungal pop or two it helps out as well.)

Course with Dee there was no need to research Centauri Eco
__________________
"Just puttin on the foil" - Jeff Hanson

“In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter
Ogie Oglethorpe is offline  
Old May 5, 2002, 18:38   #7
gwillybj
Prince
 
gwillybj's Avatar
 
Local Time: 19:44
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Eurytion Mining Camp: 100°C dayside, 100°F nightside.
Posts: 875
Centauri Ecology not needed for military advancement
Miriam is not particularly concerned with ecology anyway.
Skipping Centauri Ecology (and every subsequent technology which requires it) would allow her to research all the way up to Matter Editation (B12).
Taking and applying every technology otherwise available, she will have Clean Fusion Power; Cruisers, Needlejets, Copters, and Hovertanks; Nerve Gas Pods, Amphibious Pods, Drop Pods, and Gene Warfare; Plasma Shard (A13) and Antimatter Plate (D10).
She will be launch-capable. Her bases will have Tachyon Shields.
She may have built (among others) The Network Backbone, The Self-Aware Colony, and The Universal Translator.
Assuming she can hold off the worms, her bases will grow at an acceptable rate, but those with several fungus squares nearby will stagnate early. She will not have as much eco-damage, but will also lack any special environmental defenses.
Not a particularly easy path to take, but, as Ogie said, "a doable prospect".
__________________
If at first you don't succeed, then skydiving isn't your thing.
gwillybj is offline  
Old May 6, 2002, 16:42   #8
Kataphraktoi
Civilization II Democracy GameAlpha Centauri Democracy GameACDG3 Data AngelsNationStatesAlpha Centauri PBEMCivilization IV PBEMC4DG Team Alpha CentauriansC4BtSDG Realms Beyond
Emperor
 
Kataphraktoi's Avatar
 
Local Time: 19:44
Local Date: October 31, 2010
Join Date: Apr 2002
Location: In Your Closet
Posts: 3,387
i had something similar to this in a game im playing right now. the hive,spartans and believers all are missing the tech allowing green. i was informed global warming was occuring,and having only 1 base with any eco damage at all,i used cheats to edit there SE and see how many AIs where using green.

apparantly,the spartans\believers\hive did not have whatever tech it is and those 3 couldnt choose green. this was on transcend. this was around 2320 and everyone had singularity researched....weird. maybe they all had research probs and used probe teams for tech( i do know that miriam had 1 tech\325 years )
Kataphraktoi is offline  
Old May 6, 2002, 18:02   #9
Cybergod
Prince
 
Cybergod's Avatar
 
Local Time: 00:44
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Wünderland
Posts: 543
Quote:
( i do know that miriam had 1 tech\325 years )
he he he Serves the ugly witch right...

BTW, while playing a "modified" game on Transcend, which gave al AI factions a fre former at start, Santiago and Yang never bothered to research Centauri Ecology and just used the single former - and at one point even terraformed more than me!!!

But I have never seen the AI use crawlers to their full ORIGINAL potential (that is NOT hurrying SPs but CRAWLING)

--Nikola
__________________
... This body holding me reminds me of my own mortality...
... Pain is an illusion...
Cybergod is offline  
Old May 7, 2002, 17:11   #10
Kataphraktoi
Civilization II Democracy GameAlpha Centauri Democracy GameACDG3 Data AngelsNationStatesAlpha Centauri PBEMCivilization IV PBEMC4DG Team Alpha CentauriansC4BtSDG Realms Beyond
Emperor
 
Kataphraktoi's Avatar
 
Local Time: 19:44
Local Date: October 31, 2010
Join Date: Apr 2002
Location: In Your Closet
Posts: 3,387
ive only seen the AI use crawlers once-yang had one getting 4 energy\year(was planetary gov. and was checking his base garrisons)

how could you get out-terraformed by 1 former??
__________________
if you want to stop terrorism; stop participating in it

''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
Kataphraktoi is offline  
Old May 13, 2002, 08:34   #11
knowhow2
King
 
knowhow2's Avatar
 
Local Time: 00:44
Local Date: November 1, 2010
Join Date: Feb 2001
Location: of the World
Posts: 2,651
Quote:
[SIZE=1]

how could you get out-terraformed by 1 former??
AI cheats
knowhow2 is offline  
Old May 13, 2002, 10:42   #12
Kataphraktoi
Civilization II Democracy GameAlpha Centauri Democracy GameACDG3 Data AngelsNationStatesAlpha Centauri PBEMCivilization IV PBEMC4DG Team Alpha CentauriansC4BtSDG Realms Beyond
Emperor
 
Kataphraktoi's Avatar
 
Local Time: 19:44
Local Date: October 31, 2010
Join Date: Apr 2002
Location: In Your Closet
Posts: 3,387
i dont think the AI recieves any former bonus,and even if it did all improvements in 1-2 turns,i still dont see it out-formering 50+ of your own formers...
__________________
if you want to stop terrorism; stop participating in it

''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
Kataphraktoi is offline  
Old May 14, 2002, 21:47   #13
Grail Quest
Chieftain
 
Grail Quest's Avatar
 
Local Time: 23:44
Local Date: October 31, 2010
Join Date: Mar 2002
Location: BC, Canada
Posts: 57
Quote:
Originally posted by knowhow2


AI cheats
I can believe that. I think on Transcend, the AI gets +3 Industry to begin with, for starters. Probably get all kinds of other neat bonuses, too.
Grail Quest is offline  
Old May 15, 2002, 16:34   #14
BustaMike
The Courts of Candle'Bre
King
 
BustaMike's Avatar
 
Local Time: 15:44
Local Date: October 31, 2010
Join Date: Nov 1999
Location: You think you're better than me? You've been handling my ass pennies!!!
Posts: 1,101
Actually the AI only gets +2 industry on transcend, +1 on thinker, even on librarian, etc.

The AI cheat I don't like is its ability to see your units no matter if they are hiding in fungus, are subs, or have a cloaking device. The AI sees it coming no matter what.

Something interesting... AI controlled Drones on a tiny map on transcend can get +10 industry.

+2 for tiny map, +2 for transcend, +2 because the Drones start with that, +1 planned, +1 wealth, +2 eudaimonea (spelling?) = everything is built in 1 turn.
__________________
"Luck's last match struck in the pouring down wind." - Chris Cornell, "Mindriot"
BustaMike is offline  
Old May 16, 2002, 02:20   #15
Blake
lifer
PolyCast TeamCivilization IV: MultiplayerC4DG Gathering StormCivilization IV CreatorsApolyton UniversityApolytoners Hall of Fame
Beyond the Sword AI Programmer
 
Blake's Avatar
 
Local Time: 12:44
Local Date: November 1, 2010
Join Date: Oct 2000
Location: I am a Buddhist
Posts: 5,680
Actually, IIRC the tiny map bonus only applies if you have less than +1 industry, so the AI drones can only achieve +8 industry.
Blake is offline  
Old May 16, 2002, 03:57   #16
aaglo
King
 
aaglo's Avatar
 
Local Time: 02:44
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
I thought that the industry and research bonuses cannot be more than +50%, no matter what the SE-settings are...
__________________
I'm not a complete idiot: some parts are still missing.
aaglo is offline  
Old May 16, 2002, 09:38   #17
Kataphraktoi
Civilization II Democracy GameAlpha Centauri Democracy GameACDG3 Data AngelsNationStatesAlpha Centauri PBEMCivilization IV PBEMC4DG Team Alpha CentauriansC4BtSDG Realms Beyond
Emperor
 
Kataphraktoi's Avatar
 
Local Time: 19:44
Local Date: October 31, 2010
Join Date: Apr 2002
Location: In Your Closet
Posts: 3,387
yes,any bonus over 5+ is wasted. 50% faster is still alot...

Quote:
The AI cheat I don't like is its ability to see your units no matter if they are hiding in fungus, are subs, or have a cloaking device. The AI sees it coming no matter what
i have used carrier+cloak on transcend,the AI never attacks me,even when it has a huge airforce...i find carrier+cloak very nice for sneaking PBs in....
__________________
if you want to stop terrorism; stop participating in it

''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
Kataphraktoi is offline  
Old May 17, 2002, 01:53   #18
Grail Quest
Chieftain
 
Grail Quest's Avatar
 
Local Time: 23:44
Local Date: October 31, 2010
Join Date: Mar 2002
Location: BC, Canada
Posts: 57
Quote:
Originally posted by Cataphract887
i have used carrier+cloak on transcend,the AI never attacks me,even when it has a huge airforce...i find carrier+cloak very nice for sneaking PBs in....
Eh? Can you have a cloaked ship? I thought Carriers are only for sea units, and Cloak only for land units. The rationale, I suppose, being that at sea, ZoCs are ignored anyway, so Sub becomes the "cloaking device" for sea units.
Grail Quest is offline  
Old May 17, 2002, 09:22   #19
DilithiumDad
Alpha Centauri PBEMCivilization III PBEM
Prince
 
DilithiumDad's Avatar
 
Local Time: 18:44
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Ohio
Posts: 721
I have played a number of "switcheroo" games where I use the Editor function to take over the weakest AI faction and then go on to win the game. (I recommend it --quite challenging on Transcend especially fighting against the faction you formerly controlled!) Anyway, the last-place faction was usually Spartans or Believers and almost always lacked Centauri Ecology. This could be some sort of bug in the AI routine to overemphasize military.
__________________
Creator of the Ultimate Builder Map, based on the Huge Map of Planet, available at The Chironian Guild:
http://guild.ask-klan.net.pl/eng/index.html
DilithiumDad is offline  
Old May 17, 2002, 10:48   #20
Kataphraktoi
Civilization II Democracy GameAlpha Centauri Democracy GameACDG3 Data AngelsNationStatesAlpha Centauri PBEMCivilization IV PBEMC4DG Team Alpha CentauriansC4BtSDG Realms Beyond
Emperor
 
Kataphraktoi's Avatar
 
Local Time: 19:44
Local Date: October 31, 2010
Join Date: Apr 2002
Location: In Your Closet
Posts: 3,387
Quote:
Eh? Can you have a cloaked ship? I thought Carriers are only for sea units, and Cloak only for land units. The rationale, I suppose, being that at sea, ZoCs are ignored anyway, so Sub becomes the "cloaking device" for sea units.
you might be right.its either sub or cloak,anyway.i find it strange that you can have a submarine\cloaked aircraft carrier.
__________________
if you want to stop terrorism; stop participating in it

''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
Kataphraktoi is offline  
Old May 17, 2002, 11:00   #21
Kataphraktoi
Civilization II Democracy GameAlpha Centauri Democracy GameACDG3 Data AngelsNationStatesAlpha Centauri PBEMCivilization IV PBEMC4DG Team Alpha CentauriansC4BtSDG Realms Beyond
Emperor
 
Kataphraktoi's Avatar
 
Local Time: 19:44
Local Date: October 31, 2010
Join Date: Apr 2002
Location: In Your Closet
Posts: 3,387
(checked in editor)

yes,ships have sub,not cloak.i did forgot you needed troop transport for the carrier option to appear and was wondering why i couldnt select that ability
__________________
if you want to stop terrorism; stop participating in it

''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
Kataphraktoi is offline  
Old May 24, 2002, 09:37   #22
Phil_de_geezer
Chieftain
 
Phil_de_geezer's Avatar
 
Local Time: 23:44
Local Date: October 31, 2010
Join Date: May 2002
Location: England
Posts: 81
The a.i. always sees your hidden units?

Hmmmm. I had a transport on hold in some fungus for about 200 years and it was never seen despite Believing ships constantly moving next to it. The transport was in a little inlet so i doubt the ai had any reason to move into the square.

Having said that, the ai does seem to spot your units more than they should - does anyone know anything about it?
Phil_de_geezer is offline  
Old May 25, 2002, 01:36   #23
johndmuller
Alpha Centauri PBEMACDG Peace
King
 
johndmuller's Avatar
 
Local Time: 18:44
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Capitol Hill, Colony of DC
Posts: 2,108
Conventional wisdom is that the AI has total visibility. A possible reason would be that otherwise the game would have to maintain 8 or more pretty much complete maps to keep track of the real map plus what each of the factions think it is (of course it does just that in a 7 person pbem).

Alternatively, it could be that the AI is capable of much more disciplined constant patrolling and peeking into things than would a human. Since even human players get to see hidden units if trying to enter the tile they are hiding in, the AI could possibly be getting its info legitimately.

I have looked into infiltrated AI bases to see if it showed my units in close in fungus tiles and generally it doesn't, so that would suggest that the AI is fair. OTOH, if you drag a unit toward some distant point, it will avoid otherwise hidden units along what would have been the obvious path granting even human players some info that they don't deserve to have.

Whatever the actuality, I think that most people have concluded that they seem to know more than they should and act as if the AI knows all.
johndmuller is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:44.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team