April 29, 2002, 02:56
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#1
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Warlord
Local Time: 09:45
Local Date: November 1, 2010
Join Date: Jun 2001
Location: Newcastle,Australia
Posts: 137
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Disaster.slc revisited
Last time I played I turned this off. In my current game (Cradle 1.30 I've left it on but am about to turn it off again. There's a sequence of plagues and earthquakes that occur with great frequency. They are anoying and basically add litlle to the game. If this mod is to be included then the events need to be less frequent else they lose all 'suprise' value and are simply irritating (here we go AGAIN). But mostly what is needed is some positive events. Surely this can't be that hard. How about these for starters ...
BABY BOOM - increased population growth for a period.
BUMPER HARVEST - extra food/people
TRADE FAIR - extra money
WE LOVE THE KING DAY - affects hapiness for a number of turns (much like a FEAT OF WONDER)
THINK OF A NAME - extra PW points
THINK OF A NAME - finishes the current build in one or more cities
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April 29, 2002, 03:15
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#2
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Emperor
Local Time: 09:45
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 3,944
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Scientific breakthrough - finish current research project.
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April 29, 2002, 05:14
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#3
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Prince
Local Time: 00:45
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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Quote:
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THINK OF A NAME - finishes the current build in one or more cities
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Gandalf arrives
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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April 29, 2002, 08:16
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#4
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King
Local Time: 23:45
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
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new name for baby boom
hell on earth
some good ideas
what about war memorial day
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
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Visit the big mc’s website
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