Thread Tools
Old May 1, 2002, 13:17   #1
markusf
King
 
markusf's Avatar
 
Local Time: 23:54
Local Date: October 31, 2010
Join Date: Oct 1999
Posts: 1,721
City Bribing.
The cost for bribing an enemy city depends on a number of factors. The formula below contains all the details; it is taken from an alt.games.civ2 post by Daniël Proost:
Cost = ( ( enemy gold + 1000 ) / ( distance + 3 ) ) x citysize

I am not sure which distance is meant in this formula. It is probably the distance between the city and its capital. However, the cost depends on the square your Diplomat or Spy bribes from. It often pays to try to bribe from different squares - I have observed the cost vary by as much as 20%. At any rate, the distance is also influenced by the following factors:

Courthouse in city half distance
Enemy government is Communism max. distance is 10
Enemy has no palace distance = 32


The following (cumulative) modifiers apply to the cost for bribing:

City in disorder -50%
No units in city -50%
City was yours before -50%
Spy is bribing -16%
Veteran unit is bribing -33%
__________________
Join the army, travel to foreign countries, meet exotic people -
and kill them!
markusf is offline  
Old May 1, 2002, 13:52   #2
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 18:54
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Great library entry

http://apolyton.net/forums/Forum1/HTML/001678.html?36

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old May 1, 2002, 19:43   #3
finbar
Civilization II MultiplayerMac
Emperor
 
finbar's Avatar
 
Local Time: 01:54
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
That's the formula listed in the "Civ 2 Strategy Guide" by David Ellis. There are some other interesting bits and pieces. The distance is from the enemy's palace and diagonal squares count as 1.5 squares when figuring distance.

It has been noted prior to this that the bribe cost is affected by the direction from which you approach the city. But I've never understood why. Or, at least, why it can have such an effect. Presumably the difference between the various approaches amounts to the number of squares within the city radius, which aren't all that many. Or is the difference in bribe cost in this case related to something else altogether?

The book also lists the formula for the cost of bribing a unit:

Bribe Cost = ((enemy treasury + 750) / (distance + 2)) X (Enemy Unit Cost / 10)

Some of the other factors are the same as the forumla for bribing a city - distance calculation, 32 if there's no enemy Palace, 10 for Communism, etc. But the distance is a given 16 if the unit is a Barb, and the bribe cost is "Bribe Cost /2" if the unit is a Settler.

It should be noted that I've posted a couple of these formulae from the Strategy Guide over the years and some of the arithmetically-inclined posters have questioned them.
__________________
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.

Last edited by finbar; May 1, 2002 at 20:05.
finbar is offline  
Old May 1, 2002, 21:37   #4
ravagon
Scenario League / Civ2-Creation
King
 
Local Time: 07:54
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
I came to the conclusion some time ago that there was some sort of big price rise when trying to bribe a city away from a civ with a fundamentalist govt.
Can anybody else confirm/deny this?
ravagon is offline  
Old May 1, 2002, 22:20   #5
finbar
Civilization II MultiplayerMac
Emperor
 
finbar's Avatar
 
Local Time: 01:54
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
There's no specific reference to Fundy in the modifiers. It's probably the fact that a Fundy government accumulates a really massive treasury, so the treasury figure in the equation would be monstrous.
__________________
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
finbar is offline  
Old May 2, 2002, 08:50   #6
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 18:54
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Quote:
Originally posted by finbar
It has been noted prior to this that the bribe cost is affected by the direction from which you approach the city. But I've never understood why. Or, at least, why it can have such an effect. Presumably the difference between the various approaches amounts to the number of squares within the city radius, which aren't all that many. Or is the difference in bribe cost in this case related to something else altogether?
I believe it was determined that the distance component was calculated on the square the diplo was in when it entered the city. So depending on which side you entered the city from, the distance component could vary by as much as 3 squares (if diag.)
Depending on the other components, this along could make a significant difference on cost. So it was always considered best to bribe a city from the side of the city that was farthest from your opponents capital.

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old May 2, 2002, 09:26   #7
DrFell
Civilization II Multiplayer
King
 
Local Time: 00:54
Local Date: November 1, 2010
Join Date: Sep 2000
Posts: 1,131
Quote:
Originally posted by ravagon
I came to the conclusion some time ago that there was some sort of big price rise when trying to bribe a city away from a civ with a fundamentalist govt.
Can anybody else confirm/deny this?
Fundie has 0 corruption so perhaps it counts palace distance as 0 in the calculation.
DrFell is offline  
Old May 2, 2002, 12:06   #8
WarHawk
Guest
 
Posts: n/a
do you people use sliderules when you play. for all these calculations.. just wondering : )
 
Old May 2, 2002, 19:48   #9
finbar
Civilization II MultiplayerMac
Emperor
 
finbar's Avatar
 
Local Time: 01:54
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
The formulae are of arcane interest. The bottom line is - either you've got the cash to bribe, or you haven't.
__________________
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
finbar is offline  
Old May 2, 2002, 19:53   #10
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 18:54
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Yes, knowing what impacted the formulae just helps you figure what will be the cheapest without approaching the city and then finding you don't have enough money.

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old May 2, 2002, 20:05   #11
Alexander's Horse
Civilization II MultiplayerApolytoners Hall of Fame
Deity
 
Alexander's Horse's Avatar
 
Local Time: 09:54
Local Date: November 1, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
Why are we even talking about city bribe - does anyone play this rule?
__________________
Any views I may express here are personal and certainly do not in any way reflect the views of my employer.

Look, I just don't anymore, okay?
Alexander's Horse is offline  
Old May 3, 2002, 08:27   #12
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 18:54
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Good point.
But someone did bring it up,
and posts count here.
RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old May 3, 2002, 11:33   #13
SlowwHand
inmate
Civilization II MultiplayerApolytoners Hall of FameGameLeague
Deity
 
SlowwHand's Avatar
 
Local Time: 18:54
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Republic of Texas
Posts: 27,637
What do you mean, does anyone play this rule?
__________________
Life is not measured by the number of breaths you take, but by the moments that take your breath away.
SlowwHand is offline  
Old May 3, 2002, 12:19   #14
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 18:54
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
He means, that most mp groups disallow city bribing and was wondering if there were many people that allow it in their mp games.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old May 3, 2002, 22:49   #15
Flatlander Fox
Civilization II Multiplayer
Prince
 
Flatlander Fox's Avatar
 
Local Time: 00:54
Local Date: November 1, 2010
Join Date: Jul 2001
Location: The Palace of Justice
Posts: 445
I used to play city bribes, but then was appalled when I would lose entire civs to some trade-mongering ***hole who would wipe me out in a turn or two.

I need all the protection I can get .
__________________
Some days are diamonds, some days are rocks...
Flatlander Fox is offline  
Old May 4, 2002, 02:58   #16
markusf
King
 
markusf's Avatar
 
Local Time: 23:54
Local Date: October 31, 2010
Join Date: Oct 1999
Posts: 1,721
Quote:
Originally posted by Flatlander Fox
I used to play city bribes, but then was appalled when I would lose entire civs to some trade-mongering ***hole who would wipe me out in a turn or two.

I need all the protection I can get .
For some reason not to many people want to play bribing anymore.. I played a 7 player a week ago on the zone.. horrid start, only had 5 cities at 2000 bc but i made 800 gold a turn from taxes.. Destroyed a civ every 3 turns after that
__________________
Join the army, travel to foreign countries, meet exotic people -
and kill them!
markusf is offline  
Old May 4, 2002, 11:10   #17
DrFell
Civilization II Multiplayer
King
 
Local Time: 00:54
Local Date: November 1, 2010
Join Date: Sep 2000
Posts: 1,131
I play on the zone, and I'll play bribes, but almost noone else does.
DrFell is offline  
Old May 4, 2002, 11:53   #18
SlowThinker
GameLeagueApolytoners Hall of Fame
King
 
SlowThinker's Avatar
 
Local Time: 01:54
Local Date: November 1, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
Quote:
Originally posted by finbar
It should be noted that I've posted a couple of these formulae from the Strategy Guide over the years and some of the arithmetically-inclined posters have questioned them.
Could you post them again?
SlowThinker is offline  
Old May 4, 2002, 20:55   #19
finbar
Civilization II MultiplayerMac
Emperor
 
finbar's Avatar
 
Local Time: 01:54
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
Markus has already posted the city bribe and trade formulae (in another thread), I've posted the unit bribe formula - what else would you like?
__________________
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
finbar is offline  
Old May 5, 2002, 12:07   #20
SlowThinker
GameLeagueApolytoners Hall of Fame
King
 
SlowThinker's Avatar
 
Local Time: 01:54
Local Date: November 1, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
Quote:
Originally posted by finbar
Markus has already posted the city bribe and trade formulae (in another thread), I've posted the unit bribe formula - what else would you like?
my order:
Corruption, waste,
the system how the red/black hats arise due to city number (for example, we know that deity under despotism causes that first 4 cities have 1st citizen content. But we don't know the formula that reveals number of red/black hats for higher numbers of cities)
SlowThinker is offline  
Old May 5, 2002, 20:48   #21
finbar
Civilization II MultiplayerMac
Emperor
 
finbar's Avatar
 
Local Time: 01:54
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
Ask and ye shall receive!

Corruption

Under most systems of government, the corruption and waste experienced by a city increase with distance from the capital. The formula:

Corruption = ((Trade x Distance) x 3 / (20 x (4 + Government))

Where:

Government = 1 (Despotism), 2 (Monarchy), 3 (Fundy), 4 (Republic), 0 (Communism and Democracy)

Distance = the city's distance from the capital (diagonal squares count as 1.5 squares). The maximum value of Distance = 36.

Government = Government + 1, if the city is celebrating "We Love The * Day".

Distance = (Distance x 2) + Difficulty Level (possible values = 0 through to 5), if the government is Despotism.

Waste

Waste is calculated based on the city's surplus shields. It doesn't take into account shields utilised to support the city's units. The formula:

Waste = ((Shields x Distance) x 3) / (20 x (4 + Government))

The modifiers are the same as for the Corruption calculation, except the maximum value of Distance = 16.

Happiness

The number of cities you can control without experiencing additional unhappiness is based on a number of factors, including the difficulty level and type of government. The formula:

Max. Cities = Riot Factor - ((Difficulty Level x 2) x ((Government /2) + 2))/2)

Where:

The default value of Riot Factor = 14

Difficulty Level = a range from 0 through to 5

Government = 0 (Anarchy), 1 (Despotism), 2 (Monarchy), 3 (Communism), 4 Fundy), 5 (Republic), 6 (Democracy).

So there you go! If you want the formulae for the calculation of resource and population pollution, they're here, too.

Remember, one or more of these formulae have been questioned by algebraically-inclined posters before today. I just can't remember which ones.
__________________
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
finbar is offline  
Old May 7, 2002, 14:35   #22
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 18:54
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
So world size doesn't effect either?
God, my memory is failing.

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old May 7, 2002, 19:54   #23
finbar
Civilization II MultiplayerMac
Emperor
 
finbar's Avatar
 
Local Time: 01:54
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
According to the formulae, no. But, from memory, map size does impact on tech turns.
__________________
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
finbar is offline  
Old May 7, 2002, 20:43   #24
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 18:54
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
That must be what my feeble mind was thinking.

RAH
Just another senior moment
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old May 7, 2002, 21:29   #25
finbar
Civilization II MultiplayerMac
Emperor
 
finbar's Avatar
 
Local Time: 01:54
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
Actually, I'm now inspired to hunt through the book for a forumla for tech research to see what effect the map size has.

I have to tell you, though, transcribing all these brackets and + and - and / symbols is sending me cross-eyed!

Okay, so it's causing me to roll my eyes. Near enough.
__________________
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
finbar is offline  
Old May 7, 2002, 22:51   #26
finbar
Civilization II MultiplayerMac
Emperor
 
finbar's Avatar
 
Local Time: 01:54
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
Mmm. There's no formula - per se - for tech acquisition. Under Map Size, it just says that the larger the map, the amount of time required to research techs is subtly altered (increased). Interestingly, the increase is predicated on the thinking that, the larger the map, the longer the game.

The only stats given, which I think I've posted before, apply to difficulty level. The Science Increment - the modifier used to help determine how many light bulbs are required to discover the next tech - is as follows:

Chief: 6; Warlord: 8; Prince: 10; King: 12; Emperor: 14; Deity: 14. With the rider that the Deity number may be adjusted +1 or -1 depending on how far ahead (or behind) you are in research. This, I assume, applies to SP games.

The AI's Science Increments are different:

Chief: 14; Warlord: 13; Prince: 12; King: 11; Emperor: 10; Deity: 10. The higher the level - assuming the better the human player - the more help the AI gets.
__________________
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
finbar is offline  
Old May 8, 2002, 05:16   #27
deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
 
deity's Avatar
 
Local Time: 11:54
Local Date: November 1, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
good work finbar, but I think the Happiness formula is missing something or brackets are wrong. Try entering figures into it...
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
deity is offline  
Old May 8, 2002, 06:32   #28
finbar
Civilization II MultiplayerMac
Emperor
 
finbar's Avatar
 
Local Time: 01:54
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
That might be the one that one of the algebraically-inclined posters shot down last time. I will, though, double check what I typed against what's in the book.
__________________
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
finbar is offline  
Old May 8, 2002, 07:54   #29
SlowThinker
GameLeagueApolytoners Hall of Fame
King
 
SlowThinker's Avatar
 
Local Time: 01:54
Local Date: November 1, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
Thx, finbar.

Pollution formulas are at CivFanatics.

Quote:
Max. Cities = Riot Factor - ((Difficulty Level x 2) x ((Government /2) + 2))/2)
So no formula that would define >number of additional red/black hats< in relation to >number of cities< ? Only the first city that riots is defined?
SlowThinker is offline  
Old May 8, 2002, 08:45   #30
finbar
Civilization II MultiplayerMac
Emperor
 
finbar's Avatar
 
Local Time: 01:54
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
ST - that's the only formula in the book that refers to unhappiness. Deity, in the post above, has queried the formula. I've double-checked what I typed against what's in the book. I typed it correctly. From memory, whomever queried it last time might have queried the number of brackets. I'm no maths expert, but there do seem to be a lot of brackets.
__________________
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
finbar is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:54.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team